18,889 research outputs found

    IRGAN: A Minimax Game for Unifying Generative and Discriminative Information Retrieval Models

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    This paper provides a unified account of two schools of thinking in information retrieval modelling: the generative retrieval focusing on predicting relevant documents given a query, and the discriminative retrieval focusing on predicting relevancy given a query-document pair. We propose a game theoretical minimax game to iteratively optimise both models. On one hand, the discriminative model, aiming to mine signals from labelled and unlabelled data, provides guidance to train the generative model towards fitting the underlying relevance distribution over documents given the query. On the other hand, the generative model, acting as an attacker to the current discriminative model, generates difficult examples for the discriminative model in an adversarial way by minimising its discrimination objective. With the competition between these two models, we show that the unified framework takes advantage of both schools of thinking: (i) the generative model learns to fit the relevance distribution over documents via the signals from the discriminative model, and (ii) the discriminative model is able to exploit the unlabelled data selected by the generative model to achieve a better estimation for document ranking. Our experimental results have demonstrated significant performance gains as much as 23.96% on Precision@5 and 15.50% on MAP over strong baselines in a variety of applications including web search, item recommendation, and question answering.Comment: 12 pages; appendix adde

    Discriminative, generative, and imitative learning

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.Includes bibliographical references (leaves 201-212).I propose a common framework that combines three different paradigms in machine learning: generative, discriminative and imitative learning. A generative probabilistic distribution is a principled way to model many machine learning and machine perception problems. Therein, one provides domain specific knowledge in terms of structure and parameter priors over the joint space of variables. Bayesian networks and Bayesian statistics provide a rich and flexible language for specifying this knowledge and subsequently refining it with data and observations. The final result is a distribution that is a good generator of novel exemplars. Conversely, discriminative algorithms adjust a possibly non-distributional model to data optimizing for a specific task, such as classification or prediction. This typically leads to superior performance yet compromises the flexibility of generative modeling. I present Maximum Entropy Discrimination (MED) as a framework to combine both discriminative estimation and generative probability densities. Calculations involve distributions over parameters, margins, and priors and are provably and uniquely solvable for the exponential family. Extensions include regression, feature selection, and transduction. SVMs are also naturally subsumed and can be augmented with, for example, feature selection, to obtain substantial improvements. To extend to mixtures of exponential families, I derive a discriminative variant of the Expectation-Maximization (EM) algorithm for latent discriminative learning (or latent MED).(cont.) While EM and Jensen lower bound log-likelihood, a dual upper bound is made possible via a novel reverse-Jensen inequality. The variational upper bound on latent log-likelihood has the same form as EM bounds, is computable efficiently and is globally guaranteed. It permits powerful discriminative learning with the wide range of contemporary probabilistic mixture models (mixtures of Gaussians, mixtures of multinomials and hidden Markov models). We provide empirical results on standardized data sets that demonstrate the viability of the hybrid discriminative-generative approaches of MED and reverse-Jensen bounds over state of the art discriminative techniques or generative approaches. Subsequently, imitative learning is presented as another variation on generative modeling which also learns from exemplars from an observed data source. However, the distinction is that the generative model is an agent that is interacting in a much more complex surrounding external world. It is not efficient to model the aggregate space in a generative setting. I demonstrate that imitative learning (under appropriate conditions) can be adequately addressed as a discriminative prediction task which outperforms the usual generative approach. This discriminative-imitative learning approach is applied with a generative perceptual system to synthesize a real-time agent that learns to engage in social interactive behavior.by Tony Jebara.Ph.D

    Generating Visual Representations for Zero-Shot Classification

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    This paper addresses the task of learning an image clas-sifier when some categories are defined by semantic descriptions only (e.g. visual attributes) while the others are defined by exemplar images as well. This task is often referred to as the Zero-Shot classification task (ZSC). Most of the previous methods rely on learning a common embedding space allowing to compare visual features of unknown categories with semantic descriptions. This paper argues that these approaches are limited as i) efficient discrimi-native classifiers can't be used ii) classification tasks with seen and unseen categories (Generalized Zero-Shot Classification or GZSC) can't be addressed efficiently. In contrast , this paper suggests to address ZSC and GZSC by i) learning a conditional generator using seen classes ii) generate artificial training examples for the categories without exemplars. ZSC is then turned into a standard supervised learning problem. Experiments with 4 generative models and 5 datasets experimentally validate the approach, giving state-of-the-art results on both ZSC and GZSC
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