46,362 research outputs found

    Distributed Learning from Interactions in Social Networks

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    We consider a network scenario in which agents can evaluate each other according to a score graph that models some interactions. The goal is to design a distributed protocol, run by the agents, that allows them to learn their unknown state among a finite set of possible values. We propose a Bayesian framework in which scores and states are associated to probabilistic events with unknown parameters and hyperparameters, respectively. We show that each agent can learn its state by means of a local Bayesian classifier and a (centralized) Maximum-Likelihood (ML) estimator of parameter-hyperparameter that combines plain ML and Empirical Bayes approaches. By using tools from graphical models, which allow us to gain insight on conditional dependencies of scores and states, we provide a relaxed probabilistic model that ultimately leads to a parameter-hyperparameter estimator amenable to distributed computation. To highlight the appropriateness of the proposed relaxation, we demonstrate the distributed estimators on a social interaction set-up for user profiling.Comment: This submission is a shorter work (for conference publication) of a more comprehensive paper, already submitted as arXiv:1706.04081 (under review for journal publication). In this short submission only one social set-up is considered and only one of the relaxed estimators is proposed. Moreover, the exhaustive analysis, carried out in the longer manuscript, is completely missing in this versio

    Structure learning of graphical models for task-oriented robot grasping

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    In the collective imaginaries a robot is a human like machine as any androids in science fiction. However the type of robots that you will encounter most frequently are machinery that do work that is too dangerous, boring or onerous. Most of the robots in the world are of this type. They can be found in auto, medical, manufacturing and space industries. Therefore a robot is a system that contains sensors, control systems, manipulators, power supplies and software all working together to perform a task. The development and use of such a system is an active area of research and one of the main problems is the development of interaction skills with the surrounding environment, which include the ability to grasp objects. To perform this task the robot needs to sense the environment and acquire the object informations, physical attributes that may influence a grasp. Humans can solve this grasping problem easily due to their past experiences, that is why many researchers are approaching it from a machine learning perspective finding grasp of an object using information of already known objects. But humans can select the best grasp amongst a vast repertoire not only considering the physical attributes of the object to grasp but even to obtain a certain effect. This is why in our case the study in the area of robot manipulation is focused on grasping and integrating symbolic tasks with data gained through sensors. The learning model is based on Bayesian Network to encode the statistical dependencies between the data collected by the sensors and the symbolic task. This data representation has several advantages. It allows to take into account the uncertainty of the real world, allowing to deal with sensor noise, encodes notion of causality and provides an unified network for learning. Since the network is actually implemented and based on the human expert knowledge, it is very interesting to implement an automated method to learn the structure as in the future more tasks and object features can be introduced and a complex network design based only on human expert knowledge can become unreliable. Since structure learning algorithms presents some weaknesses, the goal of this thesis is to analyze real data used in the network modeled by the human expert, implement a feasible structure learning approach and compare the results with the network designed by the expert in order to possibly enhance it
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