23,618 research outputs found

    Learning Adaptive Display Exposure for Real-Time Advertising

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    In E-commerce advertising, where product recommendations and product ads are presented to users simultaneously, the traditional setting is to display ads at fixed positions. However, under such a setting, the advertising system loses the flexibility to control the number and positions of ads, resulting in sub-optimal platform revenue and user experience. Consequently, major e-commerce platforms (e.g., Taobao.com) have begun to consider more flexible ways to display ads. In this paper, we investigate the problem of advertising with adaptive exposure: can we dynamically determine the number and positions of ads for each user visit under certain business constraints so that the platform revenue can be increased? More specifically, we consider two types of constraints: request-level constraint ensures user experience for each user visit, and platform-level constraint controls the overall platform monetization rate. We model this problem as a Constrained Markov Decision Process with per-state constraint (psCMDP) and propose a constrained two-level reinforcement learning approach to decompose the original problem into two relatively independent sub-problems. To accelerate policy learning, we also devise a constrained hindsight experience replay mechanism. Experimental evaluations on industry-scale real-world datasets demonstrate the merits of our approach in both obtaining higher revenue under the constraints and the effectiveness of the constrained hindsight experience replay mechanism.Comment: accepted by CIKM201

    Designing an Adaptive Interface: Using Eye Tracking to Classify How Information Usage Changes Over Time in Partially Automated Vehicles

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    While partially automated vehicles can provide a range of benefits, they also bring about new Human Machine Interface (HMI) challenges around ensuring the driver remains alert and is able to take control of the vehicle when required. While humans are poor monitors of automated processes, specifically during ‘steady state’ operation, presenting the appropriate information to the driver can help. But to date, interfaces of partially automated vehicles have shown evidence of causing cognitive overload. Adaptive HMIs that automatically change the information presented (for example, based on workload, time or physiologically), have been previously proposed as a solution, but little is known about how information should adapt during steady-state driving. This study aimed to classify information usage based on driver experience to inform the design of a future adaptive HMI in partially automated vehicles. The unique feature of this study over existing literature is that each participant attended for five consecutive days; enabling a first look at how information usage changes with increasing familiarity and providing a methodological contribution to future HMI user trial study design. Seventeen participants experienced a steady-state automated driving simulation for twenty-six minutes per day in a driving simulator, replicating a regularly driven route, such as a work commute. Nine information icons, representative of future partially automated vehicle HMIs, were displayed on a tablet and eye tracking was used to record the information that the participants fixated on. The results found that information usage did change with increased exposure, with significant differences in what information participants looked at between the first and last trial days. With increasing experience, participants tended to view information as confirming technical competence rather than the future state of the vehicle. On this basis, interface design recommendations are made, particularly around the design of adaptive interfaces for future partially automated vehicles

    Multi-Touch Attribution Based Budget Allocation in Online Advertising

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    Budget allocation in online advertising deals with distributing the campaign (insertion order) level budgets to different sub-campaigns which employ different targeting criteria and may perform differently in terms of return-on-investment (ROI). In this paper, we present the efforts at Turn on how to best allocate campaign budget so that the advertiser or campaign-level ROI is maximized. To do this, it is crucial to be able to correctly determine the performance of sub-campaigns. This determination is highly related to the action-attribution problem, i.e. to be able to find out the set of ads, and hence the sub-campaigns that provided them to a user, that an action should be attributed to. For this purpose, we employ both last-touch (last ad gets all credit) and multi-touch (many ads share the credit) attribution methodologies. We present the algorithms deployed at Turn for the attribution problem, as well as their parallel implementation on the large advertiser performance datasets. We conclude the paper with our empirical comparison of last-touch and multi-touch attribution-based budget allocation in a real online advertising setting.Comment: This paper has been published in ADKDD 2014, August 24, New York City, New York, U.S.

    Online Causal Inference for Advertising in Real-Time Bidding Auctions

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    Real-time bidding (RTB) systems, which leverage auctions to programmatically allocate user impressions to multiple competing advertisers, continue to enjoy widespread success in digital advertising. Assessing the effectiveness of such advertising remains a lingering challenge in research and practice. This paper presents a new experimental design to perform causal inference on advertising bought through such mechanisms. Our method leverages the economic structure of first- and second-price auctions, which are ubiquitous in RTB systems, embedded within a multi-armed bandit (MAB) setup for online adaptive experimentation. We implement it via a modified Thompson sampling (TS) algorithm that estimates causal effects of advertising while minimizing the costs of experimentation to the advertiser by simultaneously learning the optimal bidding policy that maximizes her expected payoffs from auction participation. Simulations show that not only the proposed method successfully accomplishes the advertiser's goals, but also does so at a much lower cost than more conventional experimentation policies aimed at performing causal inference

    Exploring social gambling: scoping, classification and evidence review

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    The aim of this report is to speculate on the level of concern we might have regarding consumer risk in relation to ‘social gambling.’ In doing so, this report is intended to help form the basis to initiate debate around a new and under-researched social issue; assist in setting a scientific research agenda; and, where appropriate, highlight concerns about any potential areas that need to be considered in terms of precautionary regulation. This report does not present a set of empirical research findings regarding ‘social gambling’ but rather gathers information to improve stakeholder understanding

    Preference in the harried eye of the beholder: the effect of time pressure and task motivation.

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    We report a study in which eye tracking data were gathered to examine the impact of time-pressure and task motivation on the flow of visual attention during choice processing from a naturalistic stimulus-based product display. We find patterns of adaptation of visual attention to time pressure in terms of acceleration, filtration, and strategy shift that have not been reported previously. In addition we find, regardless of condition, strong correlation's between visual attention to the brands in the choice set and preference for the brands. Results are discussed in terms of strategic and non-strategic information acquisition during stimulus-based choice, and implications for attention theory are offered.

    Visual attention during brand choice: an eye-fixation analysis.

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    Measures derived from eye-movement data reveal that during brand choice consumers adapt to time pressure by accelerating information, by filtering information and by changing their information acquisation strategy. In addition, consumers with high task motivation filter brand information less and pictorial information more. Consumers under time pressure filter textual ingredients information more, and pictoral information less. The results of multi-level logistic regression analysis reveal that the chosen brand is involved in significantly more intra-brand and inter-brand saccades than non-chosen brands, independent of time pressure and task motivation conditions. Implications for the theory of consumer attention and for pretesting of packaging ans shelf lay-outs are offered.
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