5,956 research outputs found
Factors Influencing the Adoption of Immersive Virtual Reality for Individuals with Autism Spectrum Disorder: Parents Perceptions
The purpose of this qualitative study was to identify factors that affect the adoption of a spherical video virtual reality (SVVR) mobile application among parents of adults with Autism Spectrum Disorder (ASD). The study used the diffusion of innovation theory by Rogers (2003) as a framework to explore parents’ perceptions of an SVVR transportation model designed to improve the quality of life of adults with ASD. In addition, the study sought to learn what might increase adoption of VR technology among other parents of individuals with ASD and what life skills that might be addressed using VR technology in the future. The study employed interviews, focus groups, and observation to collect data. The factors that negatively affected the perception of VR technology among parents were categorized into themes: awareness of VR learning applications, availability, disadvantages of SVVR, and technical issues related to the SVVR transportation model. Factors that positively affected the parents’ decision to adopt VR were immersion, realism, ease-of-use, enjoyment and motivation. To increase the adoption of VR by other parents of individuals with ASD, parents suggested that understanding of VR learning applications needs to increase, more teachers should be trained to use VR, the SVVR model should be improved, and there should be greater exposure to VR in schools and at home. Potential future life skills that need to be addressed through the VR technology were also identified. The findings of this study may help eliminate concerns about using VR technology as a therapy for ASD individuals and encourage more parents, teachers, and other stakeholders to adopt it
National Autism Indicators Report: Vocational Rehabilitation 2016
Employment is about more than simply earning a paycheck - it influences quality of life, independence, and wellness. Historically, employment outcomes for adults with autism are poor. The U.S. Vocational Rehabilitation system (VR) is designed to provide support to states for implementation of services to assist people with disabilities to prepare for, find, and keep employment. VR data allow us to examine some outcomes for those with autism compared to their peers.To make a difference, research must reach those who need it. The National Autism Indicators Report series presents our research findings in a clearly communicated, open-access, online format to speed the delivery of information to decision-makers while maintaining very high standards of scientific credibility
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Virtual reality in the rehabilitation of people with intellectual disabilities
Virtual reality (VR) possesses many qualities that give it rehabilitative potential for people with intellectual disabilities, both as an intervention and an assessment. It can provide a safe setting in which to practice skills that might carry too many risks in the real world. Unlike human tutors, computers are infinitely patient and consistent. Virtual worlds can be manipulated in ways the real world cannot be and can convey concepts without the use of language or other symbol systems. Published applications for this client group have all been as rehabilitative interventions. These are described in three groups: promoting skills for independent living, enhancing cognitive performance, and improving social skills. Five groups of studies are reviewed that utilize virtual technology to promote skills for independent living: grocery shopping, preparing food, orientation, road safety, and manufacturing skills. Fears that skills or habits learnt in a virtual setting would not transfer to the real world setting have not been supported by the available evidence, apart from those studies with people with autistic spectrum disorders. Future directions are in the development of more applications for independent living skills, exploring interventions for promoting motor and cognitive skills, and the developments of ecologically valid forms of assessment
Security, Privacy and Safety Risk Assessment for Virtual Reality Learning Environment Applications
Social Virtual Reality based Learning Environments (VRLEs) such as vSocial
render instructional content in a three-dimensional immersive computer
experience for training youth with learning impediments. There are limited
prior works that explored attack vulnerability in VR technology, and hence
there is a need for systematic frameworks to quantify risks corresponding to
security, privacy, and safety (SPS) threats. The SPS threats can adversely
impact the educational user experience and hinder delivery of VRLE content. In
this paper, we propose a novel risk assessment framework that utilizes attack
trees to calculate a risk score for varied VRLE threats with rate and duration
of threats as inputs. We compare the impact of a well-constructed attack tree
with an adhoc attack tree to study the trade-offs between overheads in managing
attack trees, and the cost of risk mitigation when vulnerabilities are
identified. We use a vSocial VRLE testbed in a case study to showcase the
effectiveness of our framework and demonstrate how a suitable attack tree
formalism can result in a more safer, privacy-preserving and secure VRLE
system.Comment: Tp appear in the CCNC 2019 Conferenc
A Survey of Occupational Therapy Services Provided for Adults with Autism Spectrum Disorder
Background: We examined the services provided to adults with autism spectrum disorder (ASD) by occupational therapists across the United States.
Method: This cross-sectional study used an online survey, with a combination of structured and open-ended questions, to collect data from a nonprobability sample. Descriptive, inferential, and nonparametric statistics were used to analyze data.
Results: In our sample (N= 57), the majority of the participants spent less than half of their workweek intervening with the adult ASD population. Caregivers were instrumental in both referral and discharge, and Medicaid was the most common payer source. The Adult Sensory Profile was used by more than half of the participants and sensory integration was the most influential model underlying practice (77%). The participants advised new occupational therapists to pursue high quality continuing education courses and formal mentorship from senior colleagues.
Conclusion: This study suggests that working with adults with ASD remains a niche area of practice. Further research is needed to examine the pathways to receiving occupational therapy for the adult ASD population
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