122,138 research outputs found
Embodied Visual Perception Models For Human Behavior Understanding
Many modern applications require extracting the core attributes of human behavior such as a person\u27s attention, intent, or skill level from the visual data. There are two main challenges related to this problem. First, we need models that can represent visual data in terms of object-level cues. Second, we need models that can infer the core behavioral attributes from the visual data. We refer to these two challenges as ``learning to see\u27\u27, and ``seeing to learn\u27\u27 respectively. In this PhD thesis, we have made progress towards addressing both challenges.
We tackle the problem of ``learning to see\u27\u27 by developing methods that extract object-level information directly from raw visual data. This includes, two top-down contour detectors, DeepEdge and HfL, which can be used to aid high-level vision tasks such as object detection. Furthermore, we also present two semantic object segmentation methods, Boundary Neural Fields (BNFs), and Convolutional Random Walk Networks (RWNs), which integrate low-level affinity cues into an object segmentation process. We then shift our focus to video-level understanding, and present a Spatiotemporal Sampling Network (STSN), which can be used for video object detection, and discriminative motion feature learning.
Afterwards, we transition into the second subproblem of ``seeing to learn\u27\u27, for which we leverage first-person GoPro cameras that record what people see during a particular activity. We aim to infer the core behavior attributes such as a person\u27s attention, intention, and his skill level from such first-person data. To do so, we first propose a concept of action-objects--the objects that capture person\u27s conscious visual (watching a TV) or tactile (taking a cup) interactions. We then introduce two models, EgoNet and Visual-Spatial Network (VSN), which detect action-objects in supervised and unsupervised settings respectively. Afterwards, we focus on a behavior understanding task in a complex basketball activity. We present a method for evaluating players\u27 skill level from their first-person basketball videos, and also a model that predicts a player\u27s future motion trajectory from a single first-person image
What Makes Good Open-Vocabulary Detector: A Disassembling Perspective
Open-vocabulary detection (OVD) is a new object detection paradigm, aiming to
localize and recognize unseen objects defined by an unbounded vocabulary. This
is challenging since traditional detectors can only learn from pre-defined
categories and thus fail to detect and localize objects out of pre-defined
vocabulary. To handle the challenge, OVD leverages pre-trained cross-modal VLM,
such as CLIP, ALIGN, etc. Previous works mainly focus on the open vocabulary
classification part, with less attention on the localization part. We argue
that for a good OVD detector, both classification and localization should be
parallelly studied for the novel object categories. We show in this work that
improving localization as well as cross-modal classification complement each
other, and compose a good OVD detector jointly. We analyze three families of
OVD methods with different design emphases. We first propose a vanilla
method,i.e., cropping a bounding box obtained by a localizer and resizing it
into the CLIP. We next introduce another approach, which combines a standard
two-stage object detector with CLIP. A two-stage object detector includes a
visual backbone, a region proposal network (RPN), and a region of interest
(RoI) head. We decouple RPN and ROI head (DRR) and use RoIAlign to extract
meaningful features. In this case, it avoids resizing objects. To further
accelerate the training time and reduce the model parameters, we couple RPN and
ROI head (CRR) as the third approach. We conduct extensive experiments on these
three types of approaches in different settings. On the OVD-COCO benchmark, DRR
obtains the best performance and achieves 35.8 Novel AP, an absolute 2.8
gain over the previous state-of-the-art (SOTA). For OVD-LVIS, DRR surpasses the
previous SOTA by 1.9 AP in rare categories. We also provide an object
detection dataset called PID and provide a baseline on PID
Object-Oriented Dynamics Learning through Multi-Level Abstraction
Object-based approaches for learning action-conditioned dynamics has
demonstrated promise for generalization and interpretability. However, existing
approaches suffer from structural limitations and optimization difficulties for
common environments with multiple dynamic objects. In this paper, we present a
novel self-supervised learning framework, called Multi-level Abstraction
Object-oriented Predictor (MAOP), which employs a three-level learning
architecture that enables efficient object-based dynamics learning from raw
visual observations. We also design a spatial-temporal relational reasoning
mechanism for MAOP to support instance-level dynamics learning and handle
partial observability. Our results show that MAOP significantly outperforms
previous methods in terms of sample efficiency and generalization over novel
environments for learning environment models. We also demonstrate that learned
dynamics models enable efficient planning in unseen environments, comparable to
true environment models. In addition, MAOP learns semantically and visually
interpretable disentangled representations.Comment: Accepted to the Thirthy-Fourth AAAI Conference On Artificial
Intelligence (AAAI), 202
Active Object Localization in Visual Situations
We describe a method for performing active localization of objects in
instances of visual situations. A visual situation is an abstract
concept---e.g., "a boxing match", "a birthday party", "walking the dog",
"waiting for a bus"---whose image instantiations are linked more by their
common spatial and semantic structure than by low-level visual similarity. Our
system combines given and learned knowledge of the structure of a particular
situation, and adapts that knowledge to a new situation instance as it actively
searches for objects. More specifically, the system learns a set of probability
distributions describing spatial and other relationships among relevant
objects. The system uses those distributions to iteratively sample object
proposals on a test image, but also continually uses information from those
object proposals to adaptively modify the distributions based on what the
system has detected. We test our approach's ability to efficiently localize
objects, using a situation-specific image dataset created by our group. We
compare the results with several baselines and variations on our method, and
demonstrate the strong benefit of using situation knowledge and active
context-driven localization. Finally, we contrast our method with several other
approaches that use context as well as active search for object localization in
images.Comment: 14 page
Semantic Image Retrieval via Active Grounding of Visual Situations
We describe a novel architecture for semantic image retrieval---in
particular, retrieval of instances of visual situations. Visual situations are
concepts such as "a boxing match," "walking the dog," "a crowd waiting for a
bus," or "a game of ping-pong," whose instantiations in images are linked more
by their common spatial and semantic structure than by low-level visual
similarity. Given a query situation description, our architecture---called
Situate---learns models capturing the visual features of expected objects as
well the expected spatial configuration of relationships among objects. Given a
new image, Situate uses these models in an attempt to ground (i.e., to create a
bounding box locating) each expected component of the situation in the image
via an active search procedure. Situate uses the resulting grounding to compute
a score indicating the degree to which the new image is judged to contain an
instance of the situation. Such scores can be used to rank images in a
collection as part of a retrieval system. In the preliminary study described
here, we demonstrate the promise of this system by comparing Situate's
performance with that of two baseline methods, as well as with a related
semantic image-retrieval system based on "scene graphs.
Crowdsourcing in Computer Vision
Computer vision systems require large amounts of manually annotated data to
properly learn challenging visual concepts. Crowdsourcing platforms offer an
inexpensive method to capture human knowledge and understanding, for a vast
number of visual perception tasks. In this survey, we describe the types of
annotations computer vision researchers have collected using crowdsourcing, and
how they have ensured that this data is of high quality while annotation effort
is minimized. We begin by discussing data collection on both classic (e.g.,
object recognition) and recent (e.g., visual story-telling) vision tasks. We
then summarize key design decisions for creating effective data collection
interfaces and workflows, and present strategies for intelligently selecting
the most important data instances to annotate. Finally, we conclude with some
thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in
Computer Graphics and Vision, 201
Siamese Instance Search for Tracking
In this paper we present a tracker, which is radically different from
state-of-the-art trackers: we apply no model updating, no occlusion detection,
no combination of trackers, no geometric matching, and still deliver
state-of-the-art tracking performance, as demonstrated on the popular online
tracking benchmark (OTB) and six very challenging YouTube videos. The presented
tracker simply matches the initial patch of the target in the first frame with
candidates in a new frame and returns the most similar patch by a learned
matching function. The strength of the matching function comes from being
extensively trained generically, i.e., without any data of the target, using a
Siamese deep neural network, which we design for tracking. Once learned, the
matching function is used as is, without any adapting, to track previously
unseen targets. It turns out that the learned matching function is so powerful
that a simple tracker built upon it, coined Siamese INstance search Tracker,
SINT, which only uses the original observation of the target from the first
frame, suffices to reach state-of-the-art performance. Further, we show the
proposed tracker even allows for target re-identification after the target was
absent for a complete video shot.Comment: This paper is accepted to the IEEE Conference on Computer Vision and
Pattern Recognition, 201
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