2,256 research outputs found
Multi-layer virtual transport network management
Nowadays there is an increasing need for a general paradigm which can simplify network management and further enable network innovations. Software Defined Networking (SDN) is an efficient way to make the network programmable and reduce management complexity, however it is plagued with limitations inherited from the legacy Internet (TCP/IP) architecture. In this paper, in response to limitations of current Software Defined Networking (SDN) management solutions, we propose a recursive approach to enterprise network management, where network management is done through managing various Virtual Transport Networks (VTNs) over different scopes (i.e., regions of operation). Different from the traditional virtual network model which mainly focuses on routing/tunneling, our VTN provides communication service with explicit Quality-of-Service (QoS) support for applications via transport flows, and it involves all mechanisms (e.g., addressing, routing, error and flow control, resource allocation) needed to support such transport flows. Based on this approach, we design and implement a management architecture, which recurses the same VTN-based management mechanism for enterprise network management. Our experimental results show that our management architecture achieves better performance.National Science Foundation awards: CNS-0963974 and CNS-1346688
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
System Support for Bandwidth Management and Content Adaptation in Internet Applications
This paper describes the implementation and evaluation of an operating system
module, the Congestion Manager (CM), which provides integrated network flow
management and exports a convenient programming interface that allows
applications to be notified of, and adapt to, changing network conditions. We
describe the API by which applications interface with the CM, and the
architectural considerations that factored into the design. To evaluate the
architecture and API, we describe our implementations of TCP; a streaming
layered audio/video application; and an interactive audio application using the
CM, and show that they achieve adaptive behavior without incurring much
end-system overhead. All flows including TCP benefit from the sharing of
congestion information, and applications are able to incorporate new
functionality such as congestion control and adaptive behavior.Comment: 14 pages, appeared in OSDI 200
Towards SVC-based adaptive streaming in information centric networks
HTTP Adaptive Streaming (HAS) is becoming the de-facto standard for video streaming services. In HAS, each video is segmented and stored in different qualities. The client can dynamically select the most appropriate quality level to download, allowing it to adapt to varying network conditions. As the Internet was not designed to deliver such applications, optimal support for multimedia delivery is still missing. Information Centric Networking (ICN) is a recently proposed disruptive architecture that could solve this issue, where the focus is given to the content rather than to end-to-end connectivity. Due to the bandwidth unpredictability typical of ICN, standard AVC-based HAS performs quality selection sub-optimally, thus leading to a poor Quality of Experience (QoE). In this article, we propose to overcome this inefficiency by using Scalable Video Coding (SVC) instead. We individuate the main advantages of SVC-based HAS over ICN and outline, both theoretically and via simulation, the research challenges to be addressed to optimize the delivered QoE
Applications of satellite technology to broadband ISDN networks
Two satellite architectures for delivering broadband integrated services digital network (B-ISDN) service are evaluated. The first is assumed integral to an existing terrestrial network, and provides complementary services such as interconnects to remote nodes as well as high-rate multicast and broadcast service. The interconnects are at a 155 Mbs rate and are shown as being met with a nonregenerative multibeam satellite having 10-1.5 degree spots. The second satellite architecture focuses on providing private B-ISDN networks as well as acting as a gateway to the public network. This is conceived as being provided by a regenerative multibeam satellite with on-board ATM (asynchronous transfer mode) processing payload. With up to 800 Mbs offered, higher satellite EIRP is required. This is accomplished with 12-0.4 degree hopping beams, covering a total of 110 dwell positions. It is estimated the space segment capital cost for architecture one would be about 250M. The net user cost is given for a variety of scenarios, but the cost for 155 Mbs services is shown to be about $15-22/minute for 25 percent system utilization
- …