2,611 research outputs found
Virtual to Real Reinforcement Learning for Autonomous Driving
Reinforcement learning is considered as a promising direction for driving
policy learning. However, training autonomous driving vehicle with
reinforcement learning in real environment involves non-affordable
trial-and-error. It is more desirable to first train in a virtual environment
and then transfer to the real environment. In this paper, we propose a novel
realistic translation network to make model trained in virtual environment be
workable in real world. The proposed network can convert non-realistic virtual
image input into a realistic one with similar scene structure. Given realistic
frames as input, driving policy trained by reinforcement learning can nicely
adapt to real world driving. Experiments show that our proposed virtual to real
(VR) reinforcement learning (RL) works pretty well. To our knowledge, this is
the first successful case of driving policy trained by reinforcement learning
that can adapt to real world driving data
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Explainable and Advisable Learning for Self-driving Vehicles
Deep neural perception and control networks are likely to be a key component of self-driving vehicles. These models need to be explainable - they should provide easy-to-interpret rationales for their behavior - so that passengers, insurance companies, law enforcement, developers, etc., can understand what triggered a particular behavior. Explanations may be triggered by the neural controller, namely introspective explanations, or informed by the neural controller's output, namely rationalizations. Our work has focused on the challenge of generating introspective explanations of deep models for self-driving vehicles. In Chapter 3, we begin by exploring the use of visual explanations. These explanations take the form of real-time highlighted regions of an image that causally influence the network's output (steering control). In the first stage, we use a visual attention model to train a convolution network end-to-end from images to steering angle. The attention model highlights image regions that potentially influence the network's output. Some of these are true influences, but some are spurious. We then apply a causal filtering step to determine which input regions actually influence the output. This produces more succinct visual explanations and more accurately exposes the network's behavior. In Chapter 4, we add an attention-based video-to-text model to produce textual explanations of model actions, e.g. "the car slows down because the road is wet". The attention maps of controller and explanation model are aligned so that explanations are grounded in the parts of the scene that mattered to the controller. We explore two approaches to attention alignment, strong- and weak-alignment. These explainable systems represent an externalization of tacit knowledge. The network's opaque reasoning is simplified to a situation-specific dependence on a visible object in the image. This makes them brittle and potentially unsafe in situations that do not match training data. In Chapter 5, we propose to address this issue by augmenting training data with natural language advice from a human. Advice includes guidance about what to do and where to attend. We present the first step toward advice-giving, where we train an end-to-end vehicle controller that accepts advice. The controller adapts the way it attends to the scene (visual attention) and the control (steering and speed). Further, in Chapter 6, we propose a new approach that learns vehicle control with the help of long-term (global) human advice. Specifically, our system learns to summarize its visual observations in natural language, predict an appropriate action response (e.g. "I see a pedestrian crossing, so I stop"), and predict the controls, accordingly
End-to-end Driving via Conditional Imitation Learning
Deep networks trained on demonstrations of human driving have learned to
follow roads and avoid obstacles. However, driving policies trained via
imitation learning cannot be controlled at test time. A vehicle trained
end-to-end to imitate an expert cannot be guided to take a specific turn at an
upcoming intersection. This limits the utility of such systems. We propose to
condition imitation learning on high-level command input. At test time, the
learned driving policy functions as a chauffeur that handles sensorimotor
coordination but continues to respond to navigational commands. We evaluate
different architectures for conditional imitation learning in vision-based
driving. We conduct experiments in realistic three-dimensional simulations of
urban driving and on a 1/5 scale robotic truck that is trained to drive in a
residential area. Both systems drive based on visual input yet remain
responsive to high-level navigational commands. The supplementary video can be
viewed at https://youtu.be/cFtnflNe5fMComment: Published at the International Conference on Robotics and Automation
(ICRA), 201
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