2,171 research outputs found
An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time
Nowadays, video games such as Massively
Multiplayer Online Game (MMOG) have become cultural
mediators. Mobile games contribute to a large number of
downloads and potential benefits in the applications market.
Although processing power of mobile devices increases the
bandwidth transmission, a poor network connectivity may
bottleneck Gaming as a Service (GaaS). In order to enhance
performance in digital ecosystem, processing tasks are
distributed among thin client devices and robust servers. This
research is based on the method ‘divide and rule’, that is,
volumetric surfaces are subdivided using a tree-KD of sequence
of scenes in a game, so reducing the surface into small sets of
points. Reconstruction efficiency is improved, because the search
of data is performed in local and small regions. Processes are
modeled through a finite set of states that are built using Hidden
Markov Models with domains configured by heuristics. Six test
that control the states of each heuristic, including the number of
intervals are carried out to validate the proposed model. This
validation concludes that the proposed model optimizes response
frames per second, in a sequence of interactions
Mobile graphics: SIGGRAPH Asia 2017 course
Peer ReviewedPostprint (published version
A cloud gaming framework for dynamic graphical rendering towards achieving distributed game engines
Cloud gaming in recent years has gained growing success in delivering games-as-a-service by leveraging cloud resources. Existing cloud gaming frameworks deploy the entire game engine within Virtual Machines (VMs) due to the tight-coupling of game engine subsystems (graphics, physics, AI). The effectiveness of such an approach is heavily dependant on the cloud VM providing consistently high levels of performance, availability, and reliability. However this assumption is difficult to guarantee due to QoS degradation within, and outside of, the cloud - from system failure, network connectivity, to consumer datacaps - all of which may result in game service outage. We present a cloud gaming framework that creates a distributed game engine via loose-coupling the graphical renderer from the game engine, allowing for its execution across cloud VMs and client devices dynamically. Our framework allows games to operate during performance degradation and cloud service failure, enabling game developers to exploit heterogeneous graphical APIs unrestricted from Operating System and hardware constraints. Our initial experiments show that our framework improves game frame rates by up to 33% via frame interlacing between cloud and client systems
High-level services for networks-on-chip
Future technology trends envision that next-generation Multiprocessors Systems-on- Chip (MPSoCs) will be composed of a combination of a large number of processing and storage elements interconnected by complex communication architectures. Communication and interconnection between these basic blocks play a role of crucial importance when the number of these elements increases. Enabling reliable communication channels between cores becomes therefore a challenge for system designers. Networks-on-Chip (NoCs) appeared as a strategy for connecting and managing the communication between several design elements and IP blocks, as required in complex Systems-on-Chip (SoCs). The topic can be considered as a multidisciplinary synthesis of multiprocessing, parallel computing, networking, and on- chip communication domains. Networks-on-Chip, in addition to standard communication services, can be employed for providing support for the implementation of system-level services. This dissertation will demonstrate how high-level services can be added to an MPSoC platform by embedding appropriate hardware/software support in the network interfaces (NIs) of the NoC. In this dissertation, the implementation of innovative modules acting in parallel with protocol translation and data transmission in NIs is proposed and evaluated. The modules can support the execution of the high-level services in the NoC at a relatively low cost in terms of area and energy consumption. Three types of services will be addressed and discussed: security, monitoring, and fault tolerance. With respect to the security aspect, this dissertation will discuss the implementation of an innovative data protection mechanism for detecting and preventing illegal accesses to protected memory blocks and/or memory mapped peripherals. The second aspect will be addressed by proposing the implementation of a monitoring system based on programmable multipurpose monitoring probes aimed at detecting NoC internal events and run-time characteristics. As last topic, new architectural solutions for the design of fault tolerant network interfaces will be presented and discussed
Methods and Tools for Battery-free Wireless Networks
Embedding small wireless sensors into the environment allows for monitoring physical processes with high spatio-temporal resolutions. Today, these devices are equipped with a battery to supply them with power. Despite technological advances, the high maintenance cost and environmental impact of batteries prevent the widespread adoption of wireless sensors. Battery-free devices that store energy harvested from light, vibrations, and other ambient sources in a capacitor promise to overcome the drawbacks of (rechargeable) batteries, such as bulkiness, wear-out and toxicity. Because of low energy input and low storage capacity, battery-free devices operate intermittently; they are forced to remain inactive for most of the time charging their capacitor before being able to operate for a short time. While it is known how to deal with intermittency on a single device, the coordination and communication among groups of multiple battery-free devices remain largely unexplored. For the first time, the present thesis addresses this problem by proposing new methods and tools to investigate and overcome several fundamental challenges
The Metaverse: Survey, Trends, Novel Pipeline Ecosystem & Future Directions
The Metaverse offers a second world beyond reality, where boundaries are
non-existent, and possibilities are endless through engagement and immersive
experiences using the virtual reality (VR) technology. Many disciplines can
benefit from the advancement of the Metaverse when accurately developed,
including the fields of technology, gaming, education, art, and culture.
Nevertheless, developing the Metaverse environment to its full potential is an
ambiguous task that needs proper guidance and directions. Existing surveys on
the Metaverse focus only on a specific aspect and discipline of the Metaverse
and lack a holistic view of the entire process. To this end, a more holistic,
multi-disciplinary, in-depth, and academic and industry-oriented review is
required to provide a thorough study of the Metaverse development pipeline. To
address these issues, we present in this survey a novel multi-layered pipeline
ecosystem composed of (1) the Metaverse computing, networking, communications
and hardware infrastructure, (2) environment digitization, and (3) user
interactions. For every layer, we discuss the components that detail the steps
of its development. Also, for each of these components, we examine the impact
of a set of enabling technologies and empowering domains (e.g., Artificial
Intelligence, Security & Privacy, Blockchain, Business, Ethics, and Social) on
its advancement. In addition, we explain the importance of these technologies
to support decentralization, interoperability, user experiences, interactions,
and monetization. Our presented study highlights the existing challenges for
each component, followed by research directions and potential solutions. To the
best of our knowledge, this survey is the most comprehensive and allows users,
scholars, and entrepreneurs to get an in-depth understanding of the Metaverse
ecosystem to find their opportunities and potentials for contribution
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