12,774 research outputs found

    The MATSim Network Flow Model for Traffic Simulation Adapted to Large-Scale Emergency Egress and an Application to the Evacuation of the Indonesian City of Padang in Case of a Tsunami Warning

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    The evacuation of whole cities or even regions is an important problem, as demonstrated by recent events such as evacuation of Houston in the case of Hurricane Rita or the evacuation of coastal cities in the case of Tsunamis. This paper describes a complex evacuation simulation framework for the city of Pandang, with approximately 1,000,000 inhabitants. Padang faces a high risk of being inundated by a tsunami wave. The evacuation simulation is based on the MATSim framework for large-scale transport simulations. Different optimization parameters like evacuation distance, evacuation time, or the variation of the advance warning time are investigated. The results are given as overall evacuation times, evacuation curves, an detailed GIS analysis of the evacuation directions. All these results are discussed with regard to their usability for evacuation recommendations.BMBF, 03G0666E, Verbundprojekt FW: Last-mile Evacuation; Vorhaben: Evakuierungsanalyse und Verkehrsoptimierung, Evakuierungsplan einer Stadt - Sonderprogramm GEOTECHNOLOGIENBMBF, 03NAPAI4, Transport und Verkehr: Verbundprojekt ADVEST: Adaptive Verkehrssteuerung; Teilprojekt Verkehrsplanung und Verkehrssteuerung in Megacitie

    "So go downtown": simulating pedestrian movement in town centres

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    Pedestrian movement models have been developed since the 1970s. A review of the literature shows that such models have been developed to explain and predict macro, meso, and micro movement patterns. However, recent developments in modelling techniques, and especially advances in agent-based simulation, open up the possibility of developing integrative and complex models which use existing models as 'building blocks'. In this paper we describe such integrative, modular approach to simulating pedestrian movement behaviour. The STREETS model, developed by using Swarm and GIS, is an agent-based model that focuses on the simulation of the behavioural aspects of pedestrian movement. The modular structure of the simulation is described in detail. This is followed by a discussion of the lessons learned from the development of STREETS, especially the advantages of adopting a modular approach and other aspects of using the agent-based paradigm for modelling

    AGENT-BASED MODEL FOR MICROSIMULATION OF LARGE SCAL PEDESTRIAN CROWD

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    In this paper, we addresses the development of agent-based model for real-time simulation of large scale pedestrian crowds.Its focus is to produce realistic pedestrian navigation and path planning within the environment whilst maintaining real time frame rates.The main assumption of this work is that the navigational behaviors of pedestrians are modeled realistically through hierarchical motions in multi layers of path planning, local path determination and locomotion. The inter-relationship between these layers is defined.Our method can be easily combined with most current local collision-avoidance methods and we use two such methods as examples to highlight the potential of our approach. .We also demonstrate some simulation results of Guarder to show that it could efficiently simulate life like crowd behaviors in a large-scale and complex environment

    Key challenges in agent-based modelling for geo-spatial simulation

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    Agent-based modelling (ABM) is fast becoming the dominant paradigm in social simulation due primarily to a worldview that suggests that complex systems emerge from the bottom-up, are highly decentralised, and are composed of a multitude of heterogeneous objects called agents. These agents act with some purpose and their interaction, usually through time and space, generates emergent order, often at higher levels than those at which such agents operate. ABM however raises as many challenges as it seeks to resolve. It is the purpose of this paper to catalogue these challenges and to illustrate them using three somewhat different agent-based models applied to city systems. The seven challenges we pose involve: the purpose for which the model is built, the extent to which the model is rooted in independent theory, the extent to which the model can be replicated, the ways the model might be verified, calibrated and validated, the way model dynamics are represented in terms of agent interactions, the extent to which the model is operational, and the way the model can be communicated and shared with others. Once catalogued, we then illustrate these challenges with a pedestrian model for emergency evacuation in central London, a hypothetical model of residential segregation tuned to London data which elaborates the standard Schelling (1971) model, and an agent-based residential location built according to spatial interactions principles, calibrated to trip data for Greater London. The ambiguities posed by this new style of modelling are drawn out as conclusions

    LCrowdV: Generating Labeled Videos for Simulation-based Crowd Behavior Learning

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    We present a novel procedural framework to generate an arbitrary number of labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to design accurate algorithms or training models for crowded scene understanding. Our overall approach is composed of two components: a procedural simulation framework for generating crowd movements and behaviors, and a procedural rendering framework to generate different videos or images. Each video or image is automatically labeled based on the environment, number of pedestrians, density, behavior, flow, lighting conditions, viewpoint, noise, etc. Furthermore, we can increase the realism by combining synthetically-generated behaviors with real-world background videos. We demonstrate the benefits of LCrowdV over prior lableled crowd datasets by improving the accuracy of pedestrian detection and crowd behavior classification algorithms. LCrowdV would be released on the WWW

    The discrete dynamics of small-scale spatial events: agent-based models of mobility in carnivals and street parades

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    Small-scale spatial events are situations in which elements or objects vary in such away that temporal dynamics is intrinsic to their representation and explanation. Someof the clearest examples involve local movement from conventional traffic modelingto disaster evacuation where congestion, crowding, panic, and related safety issue arekey features of such events. We propose that such events can be simulated using newvariants of pedestrian model, which embody ideas about how behavior emerges fromthe accumulated interactions between small-scale objects. We present a model inwhich the event space is first explored by agents using ?swarm intelligence?. Armedwith information about the space, agents then move in an unobstructed fashion to theevent. Congestion and problems over safety are then resolved through introducingcontrols in an iterative fashion and rerunning the model until a ?safe solution? isreached. The model has been developed to simulate the effect of changing the route ofthe Notting Hill Carnival, an annual event held in west central London over 2 days inAugust each year. One of the key issues in using such simulation is how the processof modeling interacts with those who manage and control the event. As such, thischanges the nature of the modeling problem from one where control and optimizationis external to the model to one where this is intrinsic to the simulation
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