11,221 research outputs found
A GPU-based Iterated Tabu Search for Solving the Quadratic 3-dimensional Assignment Problem
International audienceThe quadratic 3-dimensional assignment problem (Q3AP) is an extension of the well-known NP-hard quadratic assignment problem. It has been proved to be one of the most difficult combinatorial optimization problems. Local search (LS) algorithms are a class of heuristics which have been successfully applied to solve such hard optimization problem. These methods handle with a single solution iteratively improved by exploring its neighborhood in the solution space. In this paper, we propose an iterated tabu search for solving the Q3AP. The design of this algorithm is essentially based on a new large neighborhood structure. Indeed, in LS heuristics, designing operators to explore large promising regions of the search space may improve the quality of the obtained solutions. However, designing such neighborhood is at the expense of a highly computationally process. Therefore, the use of graphics processing units (GPUs) provides an efficient complementary way to speed up the search. The proposed GPU-based iterated tabu search has been experimented on 5 different Q3AP instances. The obtained results are convincing both in terms of efficiency, quality and robustness of the provided solutions at run time
Patch-based Progressive 3D Point Set Upsampling
We present a detail-driven deep neural network for point set upsampling. A
high-resolution point set is essential for point-based rendering and surface
reconstruction. Inspired by the recent success of neural image super-resolution
techniques, we progressively train a cascade of patch-based upsampling networks
on different levels of detail end-to-end. We propose a series of architectural
design contributions that lead to a substantial performance boost. The effect
of each technical contribution is demonstrated in an ablation study.
Qualitative and quantitative experiments show that our method significantly
outperforms the state-of-the-art learning-based and optimazation-based
approaches, both in terms of handling low-resolution inputs and revealing
high-fidelity details.Comment: accepted to cvpr2019, code available at https://github.com/yifita/P3
A Multi-signal Variant for the GPU-based Parallelization of Growing Self-Organizing Networks
Among the many possible approaches for the parallelization of self-organizing
networks, and in particular of growing self-organizing networks, perhaps the
most common one is producing an optimized, parallel implementation of the
standard sequential algorithms reported in the literature. In this paper we
explore an alternative approach, based on a new algorithm variant specifically
designed to match the features of the large-scale, fine-grained parallelism of
GPUs, in which multiple input signals are processed at once. Comparative tests
have been performed, using both parallel and sequential implementations of the
new algorithm variant, in particular for a growing self-organizing network that
reconstructs surfaces from point clouds. The experimental results show that
this approach allows harnessing in a more effective way the intrinsic
parallelism that the self-organizing networks algorithms seem intuitively to
suggest, obtaining better performances even with networks of smaller size.Comment: 17 page
Approximated and User Steerable tSNE for Progressive Visual Analytics
Progressive Visual Analytics aims at improving the interactivity in existing
analytics techniques by means of visualization as well as interaction with
intermediate results. One key method for data analysis is dimensionality
reduction, for example, to produce 2D embeddings that can be visualized and
analyzed efficiently. t-Distributed Stochastic Neighbor Embedding (tSNE) is a
well-suited technique for the visualization of several high-dimensional data.
tSNE can create meaningful intermediate results but suffers from a slow
initialization that constrains its application in Progressive Visual Analytics.
We introduce a controllable tSNE approximation (A-tSNE), which trades off speed
and accuracy, to enable interactive data exploration. We offer real-time
visualization techniques, including a density-based solution and a Magic Lens
to inspect the degree of approximation. With this feedback, the user can decide
on local refinements and steer the approximation level during the analysis. We
demonstrate our technique with several datasets, in a real-world research
scenario and for the real-time analysis of high-dimensional streams to
illustrate its effectiveness for interactive data analysis
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