86 research outputs found

    The problem with probabilistic DAG automata for semantic graphs

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    Semantic representations in the form of directed acyclic graphs (DAGs) have been introduced in recent years, and to model them, we need probabilistic models of DAGs. One model that has attracted some attention is the DAG automaton, but it has not been studied as a probabilistic model. We show that some DAG automata cannot be made into useful probabilistic models by the nearly universal strategy of assigning weights to transitions. The problem affects single-rooted, multi-rooted, and unbounded-degree variants of DAG automata, and appears to be pervasive. It does not affect planar variants, but these are problematic for other reasons.Comment: To appear in NAACL-HLT 201

    Computing the Longest Common Prefix of a Context-free Language in Polynomial Time

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    We present two structural results concerning the longest common prefixes of non-empty languages. First, we show that the longest common prefix of the language generated by a context-free grammar of size N equals the longest common prefix of the same grammar where the heights of the derivation trees are bounded by 4N. Second, we show that each non-empty language L has a representative subset of at most three elements which behaves like L w.r.t. the longest common prefix as well as w.r.t. longest common prefixes of L after unions or concatenations with arbitrary other languages. From that, we conclude that the longest common prefix, and thus the longest common suffix, of a context-free language can be computed in polynomial time

    Threshold Constraints with Guarantees for Parity Objectives in Markov Decision Processes

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    Extending Finite-Memory Determinacy by Boolean Combination of Winning Conditions

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    We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM strategies suffice to play optimally, even in a broad multi-objective setting. We show that our framework encompasses important classes of games from the literature, and permits to go further, using a unified approach. While such an approach cannot match ad-hoc proofs with regard to tightness of memory bounds, it has two advantages: first, it gives a widely-applicable criterion for FM determinacy; second, it helps to understand the cornerstones of FM determinacy, which are often hidden but common in proofs for specific (combinations of) winning conditions

    The Impatient May Use Limited Optimism to Minimize Regret

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    Discounted-sum games provide a formal model for the study of reinforcement learning, where the agent is enticed to get rewards early since later rewards are discounted. When the agent interacts with the environment, she may regret her actions, realizing that a previous choice was suboptimal given the behavior of the environment. The main contribution of this paper is a PSPACE algorithm for computing the minimum possible regret of a given game. To this end, several results of independent interest are shown. (1) We identify a class of regret-minimizing and admissible strategies that first assume that the environment is collaborating, then assume it is adversarial---the precise timing of the switch is key here. (2) Disregarding the computational cost of numerical analysis, we provide an NP algorithm that checks that the regret entailed by a given time-switching strategy exceeds a given value. (3) We show that determining whether a strategy minimizes regret is decidable in PSPACE

    Pareto-Rational Verification

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    Stackelberg-Pareto Synthesis

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    In this paper, we study the framework of two-player Stackelberg games played on graphs in which Player 0 announces a strategy and Player 1 responds rationally with a strategy that is an optimal response. While it is usually assumed that Player 1 has a single objective, we consider here the new setting where he has several. In this context, after responding with his strategy, Player 1 gets a payoff in the form of a vector of Booleans corresponding to his satisfied objectives. Rationality of Player 1 is encoded by the fact that his response must produce a Pareto-optimal payoff given the strategy of Player 0. We study the Stackelberg-Pareto Synthesis problem which asks whether Player 0 can announce a strategy which satisfies his objective, whatever the rational response of Player 1. For games in which objectives are either all parity or all reachability objectives, we show that this problem is fixed-parameter tractable and NEXPTIME-complete. This problem is already NP-complete in the simple case of reachability objectives and graphs that are trees

    Parsing Graphs with Regular Graph Grammars

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