9,689 research outputs found
Introduction to linear logic and ludics, part II
This paper is the second part of an introduction to linear logic and ludics,
both due to Girard. It is devoted to proof nets, in the limited, yet central,
framework of multiplicative linear logic and to ludics, which has been recently
developped in an aim of further unveiling the fundamental interactive nature of
computation and logic. We hope to offer a few computer science insights into
this new theory
Sequentiality vs. Concurrency in Games and Logic
Connections between the sequentiality/concurrency distinction and the
semantics of proofs are investigated, with particular reference to games and
Linear Logic.Comment: 35 pages, appeared in Mathematical Structures in Computer Scienc
A Finite Semantics of Simply-Typed Lambda Terms for Infinite Runs of<br> Automata
Model checking properties are often described by means of finite automata.
Any particular such automaton divides the set of infinite trees into finitely
many classes, according to which state has an infinite run. Building the full
type hierarchy upon this interpretation of the base type gives a finite
semantics for simply-typed lambda-trees.
A calculus based on this semantics is proven sound and complete. In
particular, for regular infinite lambda-trees it is decidable whether a given
automaton has a run or not. As regular lambda-trees are precisely recursion
schemes, this decidability result holds for arbitrary recursion schemes of
arbitrary level, without any syntactical restriction.Comment: 23 page
Spartan Daily, October 22, 1993
Volume 101, Issue 39https://scholarworks.sjsu.edu/spartandaily/8467/thumbnail.jp
Spartan Daily, February 25, 1952
Volume 40, Issue 96https://scholarworks.sjsu.edu/spartandaily/11688/thumbnail.jp
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