9,689 research outputs found

    LAMBDA-SEARCH IN GAME TREES – WITH APPLICATION TO GO

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    Introduction to linear logic and ludics, part II

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    This paper is the second part of an introduction to linear logic and ludics, both due to Girard. It is devoted to proof nets, in the limited, yet central, framework of multiplicative linear logic and to ludics, which has been recently developped in an aim of further unveiling the fundamental interactive nature of computation and logic. We hope to offer a few computer science insights into this new theory

    Sequentiality vs. Concurrency in Games and Logic

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    Connections between the sequentiality/concurrency distinction and the semantics of proofs are investigated, with particular reference to games and Linear Logic.Comment: 35 pages, appeared in Mathematical Structures in Computer Scienc

    A Finite Semantics of Simply-Typed Lambda Terms for Infinite Runs of<br> Automata

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    Model checking properties are often described by means of finite automata. Any particular such automaton divides the set of infinite trees into finitely many classes, according to which state has an infinite run. Building the full type hierarchy upon this interpretation of the base type gives a finite semantics for simply-typed lambda-trees. A calculus based on this semantics is proven sound and complete. In particular, for regular infinite lambda-trees it is decidable whether a given automaton has a run or not. As regular lambda-trees are precisely recursion schemes, this decidability result holds for arbitrary recursion schemes of arbitrary level, without any syntactical restriction.Comment: 23 page

    Spartan Daily, October 22, 1993

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    Volume 101, Issue 39https://scholarworks.sjsu.edu/spartandaily/8467/thumbnail.jp

    Spartan Daily, February 25, 1952

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    Volume 40, Issue 96https://scholarworks.sjsu.edu/spartandaily/11688/thumbnail.jp
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