8,499 research outputs found

    Video Synthesis from the StyleGAN Latent Space

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    Generative models have shown impressive results in generating synthetic images. However, video synthesis is still difficult to achieve, even for these generative models. The best videos that generative models can currently create are a few seconds long, distorted, and low resolution. For this project, I propose and implement a model to synthesize videos at 1024x1024x32 resolution that include human facial expressions by using static images generated from a Generative Adversarial Network trained on the human facial images. To the best of my knowledge, this is the first work that generates realistic videos that are larger than 256x256 resolution from single starting images. This model improves the video synthesis in both quantitative and qualitative ways compared to two state-of-the-art models: TGAN and MocoGAN. In a quantitative comparison, this project reaches a best Average Content Distance (ACD) score of 0.167, as compared to 0.305 and 0.201 of TGAN and MocoGAN, respectively

    From Deterministic to Generative: Multi-Modal Stochastic RNNs for Video Captioning

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    Video captioning in essential is a complex natural process, which is affected by various uncertainties stemming from video content, subjective judgment, etc. In this paper we build on the recent progress in using encoder-decoder framework for video captioning and address what we find to be a critical deficiency of the existing methods, that most of the decoders propagate deterministic hidden states. Such complex uncertainty cannot be modeled efficiently by the deterministic models. In this paper, we propose a generative approach, referred to as multi-modal stochastic RNNs networks (MS-RNN), which models the uncertainty observed in the data using latent stochastic variables. Therefore, MS-RNN can improve the performance of video captioning, and generate multiple sentences to describe a video considering different random factors. Specifically, a multi-modal LSTM (M-LSTM) is first proposed to interact with both visual and textual features to capture a high-level representation. Then, a backward stochastic LSTM (S-LSTM) is proposed to support uncertainty propagation by introducing latent variables. Experimental results on the challenging datasets MSVD and MSR-VTT show that our proposed MS-RNN approach outperforms the state-of-the-art video captioning benchmarks

    Video Captioning via Hierarchical Reinforcement Learning

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    Video captioning is the task of automatically generating a textual description of the actions in a video. Although previous work (e.g. sequence-to-sequence model) has shown promising results in abstracting a coarse description of a short video, it is still very challenging to caption a video containing multiple fine-grained actions with a detailed description. This paper aims to address the challenge by proposing a novel hierarchical reinforcement learning framework for video captioning, where a high-level Manager module learns to design sub-goals and a low-level Worker module recognizes the primitive actions to fulfill the sub-goal. With this compositional framework to reinforce video captioning at different levels, our approach significantly outperforms all the baseline methods on a newly introduced large-scale dataset for fine-grained video captioning. Furthermore, our non-ensemble model has already achieved the state-of-the-art results on the widely-used MSR-VTT dataset.Comment: CVPR 2018, with supplementary materia

    Creativity: Generating Diverse Questions using Variational Autoencoders

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    Generating diverse questions for given images is an important task for computational education, entertainment and AI assistants. Different from many conventional prediction techniques is the need for algorithms to generate a diverse set of plausible questions, which we refer to as "creativity". In this paper we propose a creative algorithm for visual question generation which combines the advantages of variational autoencoders with long short-term memory networks. We demonstrate that our framework is able to generate a large set of varying questions given a single input image.Comment: Accepted to CVPR 201

    On human motion prediction using recurrent neural networks

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    Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.Comment: Accepted at CVPR 1
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