4,481 research outputs found
VGM-RNN: Recurrent Neural Networks for Video Game Music Generation
The recent explosion of interest in deep neural networks has affected and in some cases reinvigorated work in fields as diverse as natural language processing, image recognition, speech recognition and many more. For sequence learning tasks, recurrent neural networks and in particular LSTM-based networks have shown promising results. Recently there has been interest – for example in the research by Google’s Magenta team – in applying so-called “language modeling” recurrent neural networks to musical tasks, including for the automatic generation of original music. In this work we demonstrate our own LSTM-based music language modeling recurrent network. We show that it is able to learn musical features from a MIDI dataset and generate output that is musically interesting while demonstrating features of melody, harmony and rhythm. We source our dataset from VGMusic.com, a collection of user-submitted MIDI transcriptions of video game songs, and attempt to generate output which emulates this kind of music
The Effect of Explicit Structure Encoding of Deep Neural Networks for Symbolic Music Generation
With recent breakthroughs in artificial neural networks, deep generative
models have become one of the leading techniques for computational creativity.
Despite very promising progress on image and short sequence generation,
symbolic music generation remains a challenging problem since the structure of
compositions are usually complicated. In this study, we attempt to solve the
melody generation problem constrained by the given chord progression. This
music meta-creation problem can also be incorporated into a plan recognition
system with user inputs and predictive structural outputs. In particular, we
explore the effect of explicit architectural encoding of musical structure via
comparing two sequential generative models: LSTM (a type of RNN) and WaveNet
(dilated temporal-CNN). As far as we know, this is the first study of applying
WaveNet to symbolic music generation, as well as the first systematic
comparison between temporal-CNN and RNN for music generation. We conduct a
survey for evaluation in our generations and implemented Variable Markov Oracle
in music pattern discovery. Experimental results show that to encode structure
more explicitly using a stack of dilated convolution layers improved the
performance significantly, and a global encoding of underlying chord
progression into the generation procedure gains even more.Comment: 8 pages, 13 figure
JamBot: Music Theory Aware Chord Based Generation of Polyphonic Music with LSTMs
We propose a novel approach for the generation of polyphonic music based on
LSTMs. We generate music in two steps. First, a chord LSTM predicts a chord
progression based on a chord embedding. A second LSTM then generates polyphonic
music from the predicted chord progression. The generated music sounds pleasing
and harmonic, with only few dissonant notes. It has clear long-term structure
that is similar to what a musician would play during a jam session. We show
that our approach is sensible from a music theory perspective by evaluating the
learned chord embeddings. Surprisingly, our simple model managed to extract the
circle of fifths, an important tool in music theory, from the dataset.Comment: Paper presented at the 29th International Conference on Tools with
Artificial Intelligence, ICTAI 2017, Boston, MA, US
Deep Learning Techniques for Music Generation -- A Survey
This paper is a survey and an analysis of different ways of using deep
learning (deep artificial neural networks) to generate musical content. We
propose a methodology based on five dimensions for our analysis:
Objective - What musical content is to be generated? Examples are: melody,
polyphony, accompaniment or counterpoint. - For what destination and for what
use? To be performed by a human(s) (in the case of a musical score), or by a
machine (in the case of an audio file).
Representation - What are the concepts to be manipulated? Examples are:
waveform, spectrogram, note, chord, meter and beat. - What format is to be
used? Examples are: MIDI, piano roll or text. - How will the representation be
encoded? Examples are: scalar, one-hot or many-hot.
Architecture - What type(s) of deep neural network is (are) to be used?
Examples are: feedforward network, recurrent network, autoencoder or generative
adversarial networks.
Challenge - What are the limitations and open challenges? Examples are:
variability, interactivity and creativity.
Strategy - How do we model and control the process of generation? Examples
are: single-step feedforward, iterative feedforward, sampling or input
manipulation.
For each dimension, we conduct a comparative analysis of various models and
techniques and we propose some tentative multidimensional typology. This
typology is bottom-up, based on the analysis of many existing deep-learning
based systems for music generation selected from the relevant literature. These
systems are described and are used to exemplify the various choices of
objective, representation, architecture, challenge and strategy. The last
section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P.
Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music
Generation, Computational Synthesis and Creative Systems, Springer, 201
RoboJam: A Musical Mixture Density Network for Collaborative Touchscreen Interaction
RoboJam is a machine-learning system for generating music that assists users
of a touchscreen music app by performing responses to their short
improvisations. This system uses a recurrent artificial neural network to
generate sequences of touchscreen interactions and absolute timings, rather
than high-level musical notes. To accomplish this, RoboJam's network uses a
mixture density layer to predict appropriate touch interaction locations in
space and time. In this paper, we describe the design and implementation of
RoboJam's network and how it has been integrated into a touchscreen music app.
A preliminary evaluation analyses the system in terms of training, musical
generation and user interaction
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