1,015 research outputs found

    An Optical Design Configuration for Wireless Data Transmission

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    The concept of 2D barcodes is of great relevance for use in wireless data transmission between handheld electronic devices. In a typical setup, any file on a cell phone for example can be transferred to a second cell phone through a series of images on the LCD which are then captured and decoded through the camera of the second cell phone. In this research, a new approach for data modulation in 2D barcodes is introduced, and its performance is evaluated in comparison to other standard methods of barcode modulation. In the proposed method, Orthogonal Frequency Division Multiplexing (OFDM) modulation is used together with Differential Phase Shift Keying (DPSK) over adjacent frequency domain elements to modulate intensity of individual pixels. It is shown that the bit error rate performance of the proposed system is superior to the current state of the art in various scenarios. A specific aim of this study is to establish a system that is proven tolerant to camera motion, picture blur and light leakage within neighboring pixels of an LCD. Furthermore, intensity modulation requires the input signal used to modulate a light source to be positive, which requires the addition of a dc bias. In the meantime, the high crest factor of OFDM requires a lower modulation index to limit clipping distortion. These two factors result in poor power efficiency in radio over fiber applications in which signal bandwidth is generally much less than the carrier frequency. In this study, it is shown that clipping a bipolar radio frequency signal at zero level, when it has a carrier frequency sufficiently higher than its bandwidth, results in negligible distortion in the pass band and most of the distortion power is concentrated in the baseband. Consequently, with less power provided to the optical carrier, higher power efficiencies and better receiver sensitivity will result. Finally, a more efficient optical integrated system is introduced to implement the proposed intensity modulation method which is optimized for radio over fiber applications

    Design of an Eye Limiting Resolution Visual System Using Commercial-Off-the-Shelf Equipment

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    A feasibility study was conducted to determine if a flight simulator with an eye-limiting resolution out-the-window (OTW) visual system could be built using commercial off-the-shelf (COTS) technology and used to evaluate the visual performance of Air Force pilots in an operations context. Results of this study demonstrate that an eye limiting OTW visual system can be built using COTS technology. Further, a series of operationally-based tasks linked to clinical vision tests can be used within the synthetic environment to demonstrate a correlation and quantify the level of correlation between vision and operational aviation performance

    Image quality assessment : utility, beauty, appearance

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    Flat panel display signal processing

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    Televisions (TVs) have shown considerable technological progress since their introduction almost a century ago. Starting out as small, dim and monochrome screens in wooden cabinets, TVs have evolved to large, bright and colorful displays in plastic boxes. It took until the turn of the century, however, for the TV to become like a ‘picture on the wall’. This happened when the bulky Cathode Ray Tube (CRT) was replaced with thin and light-weight Flat Panel Displays (FPDs), such as Liquid Crystal Displays (LCDs) or Plasma Display Panels (PDPs). However, the TV system and transmission formats are still strongly coupled to the CRT technology, whereas FPDs use very different principles to convert the electronic video signal to visible images. These differences result in image artifacts that the CRT never had, but at the same time provide opportunities to improve FPD image quality beyond that of the CRT. This thesis presents an analysis of the properties of flat panel displays, their relation to image quality, and video signal processing algorithms to improve the quality of the displayed images. To analyze different types of displays, the display signal chain is described using basic principles common to all displays. The main function of a display is to create visible images (light) from an electronic signal (video), requiring display chain functions like opto-electronic effect, spatial and temporal addressing and reconstruction, and color synthesis. The properties of these functions are used to describe CRT, LCDs, and PDPs, showing that these displays perform the same functions, using different implementations. These differences have a number of consequences, that are further investigated in this thesis. Spatial and temporal aspects, corresponding to ‘static’ and ‘dynamic’ resolution respectively, are covered in detail. Moreover, video signal processing is an essential part of the display signal chain for FPDs, because the display format will in general no longer match the source format. In this thesis, it is investigated how specific FPD properties, especially related to spatial and temporal addressing and reconstruction, affect the video signal processing chain. A model of the display signal chain is presented, and applied to analyze FPD spatial properties in relation to static resolution. In particular, the effect of the color subpixels, that enable color image reproduction in FPDs, is analyzed. The perceived display resolution is strongly influenced by the color subpixel arrangement. When taken into account in the signal chain, this improves the perceived resolution on FPDs, which clearly outperform CRTs in this respect. The cause and effect of this improvement, also for alternative subpixel arrangements, is studied using the display signal model. However, the resolution increase cannot be achieved without video processing. This processing is efficiently combined with image scaling, which is always required in the FPD display signal chain, resulting in an algorithm called ‘subpixel image scaling’. A comparison of the effects of subpixel scaling on several subpixel arrangements shows that the largest increase in perceived resolution is found for two-dimensional subpixel arrangements. FPDs outperform CRTs with respect to static resolution, but not with respect to ‘dynamic resolution’, i.e. the perceived resolution of moving images. Life-like reproduction of moving images is an important requirement for a TV display, but the temporal properties of FPDs cause artifacts in moving images (‘motion artifacts’), that are not found in CRTs. A model of the temporal aspects of the display signal chain is used to analyze dynamic resolution and motion artifacts on several display types, in particular LCD and PDP. Furthermore, video signal processing algorithms are developed that can reduce motion artifacts and increase the dynamic resolution. The occurrence of motion artifacts is explained by the fact that the human visual system tracks moving objects. This converts temporal effects on the display into perceived spatial effects, that can appear in very different ways. The analysis shows how addressing mismatches in the chain cause motion-dependent misalignment of image data, e.g. resulting in the ‘dynamic false contour’ artifact in PDPs. Also, non-ideal temporal reconstruction results in ‘motion blur’, i.e. a loss of sharpness of moving images, which is typical for LCDs. The relation between motion blur, dynamic resolution, and temporal properties of LCDs is analyzed using the display signal model in the temporal (frequency) domain. The concepts of temporal aperture, motion aperture and temporal display bandwidth are introduced, which enable characterization of motion blur in a simple and direct way. This is applied to compare several motion blur reduction methods, based on modified display design and driving. This thesis further describes the development of several video processing algorithms that can reduce motion artifacts. It is shown that the motion of objects in the image plays an essential role in these algorithms, i.e. they require motion estimation and compensation techniques. In LCDs, video processing for motion artifact reduction involves a compensation for the temporal reconstruction characteristics of the display, leading to the ‘motion compensated inverse filtering’ algorithm. The display chain model is used to analyze this algorithm, and several methods to increase its performance are presented. In PDPs, motion artifact reduction can be achieved with ‘motion compensated subfield generation’, for which an advanced algorithm is presented

    Design Guidelines for Agent Based Model Visualization

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    In the field of agent-based modeling (ABM), visualizations play an important role in identifying, communicating and understanding important behavior of the modeled phenomenon. However, many modelers tend to create ineffective visualizations of Agent Based Models (ABM) due to lack of experience with visual design. This paper provides ABM visualization design guidelines in order to improve visual design with ABM toolkits. These guidelines will assist the modeler in creating clear and understandable ABM visualizations. We begin by introducing a non-hierarchical categorization of ABM visualizations. This categorization serves as a starting point in the creation of an ABM visualization. We go on to present well-known design techniques in the context of ABM visualization. These techniques are based on Gestalt psychology, semiology of graphics, and scientific visualization. They improve the visualization design by facilitating specific tasks, and providing a common language to critique visualizations through the use of visual variables. Subsequently, we discuss the application of these design techniques to simplify, emphasize and explain an ABM visualization. Finally, we illustrate these guidelines using a simple redesign of a NetLogo ABM visualization. These guidelines can be used to inform the development of design tools that assist users in the creation of ABM visualizations.Visualization, Design, Graphics, Guidelines, Communication, Agent-Based Modeling

    Studies Of Liquid Crystal Response Time

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    In this dissertation, the response time issue of the liquid crystal (LC) devices is investigated in meeting the challenges for display and photonic applications. The correlation between the LC director response time and the optical response time is derived theoretically and confirmed experimentally. A major contribution of this thesis is that, based on the small angle approximation, we derive rigorous analytical solutions for correlating the LC director response time to its consequent optical response times (both rise and decay) of a vertical-aligned nematic LC cell. This work successfully fills the gap in the literature of LCD switching dynamics. An important effect related to response time, backflow is analyzed using a homogeneous LC cell in an infrared wavelength. The Leslie viscosity coefficients can hardly be found in the literature. A new effective approach to estimate the Leslie coefficients of LC mixtures based on MBBA data is proposed in this dissertation. Using this method, the Leslie coefficients of the LC material under study can be extracted based on its order parameters. The simulation results agree with the experimental data very well. This method provides a useful tool for analyzing the dynamic response including backflow. Cell gap is an important factor affecting the LC response time. Usually a thinner cell gap is chosen to achieve faster response time, since normally both rise and decay times are known to be proportional to d2. However, they are valid only in the region. In the large voltage region where , the optical decay time is independent of d. In this thesis, we find that between these two extremes the response time is basically linearly proportional to d. Our analytical derivation is validated by experimental results. Therefore, in the whole voltage region, the physical picture of the optical response time as a function of the cell gap is completed. This analysis is useful for understanding the grayscale switching behaviors of the LC phase modulators. In conclusion, this dissertation has solved some important issues related to LC optical response time and supplied valuable tools for scientists and engineers to numerically analyze the LC dynamics

    Single-shot layered reflectance separation using a polarized light field camera

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    We present a novel computational photography technique for single shot separation of diffuse/specular reflectance as well as novel angular domain separation of layered reflectance. Our solution consists of a two-way polarized light field (TPLF) camera which simultaneously captures two orthogonal states of polarization. A single photograph of a subject acquired with the TPLF camera under polarized illumination then enables standard separation of diffuse (depolarizing) and polarization preserving specular reflectance using light field sampling. We further demonstrate that the acquired data also enables novel angular separation of layered reflectance including separation of specular reflectance and single scattering in the polarization preserving component, and separation of shallow scattering from deep scattering in the depolarizing component. We apply our approach for efficient acquisition of facial reflectance including diffuse and specular normal maps, and novel separation of photometric normals into layered reflectance normals for layered facial renderings. We demonstrate our proposed single shot layered reflectance separation to be comparable to an existing multi-shot technique that relies on structured lighting while achieving separation results under a variety of illumination conditions

    Optimization techniques for computationally expensive rendering algorithms

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    Realistic rendering in computer graphics simulates the interactions of light and surfaces. While many accurate models for surface reflection and lighting, including solid surfaces and participating media have been described; most of them rely on intensive computation. Common practices such as adding constraints and assumptions can increase performance. However, they may compromise the quality of the resulting images or the variety of phenomena that can be accurately represented. In this thesis, we will focus on rendering methods that require high amounts of computational resources. Our intention is to consider several conceptually different approaches capable of reducing these requirements with only limited implications in the quality of the results. The first part of this work will study rendering of time-­¿varying participating media. Examples of this type of matter are smoke, optically thick gases and any material that, unlike the vacuum, scatters and absorbs the light that travels through it. We will focus on a subset of algorithms that approximate realistic illumination using images of real world scenes. Starting from the traditional ray marching algorithm, we will suggest and implement different optimizations that will allow performing the computation at interactive frame rates. This thesis will also analyze two different aspects of the generation of anti-­¿aliased images. One targeted to the rendering of screen-­¿space anti-­¿aliased images and the reduction of the artifacts generated in rasterized lines and edges. We expect to describe an implementation that, working as a post process, it is efficient enough to be added to existing rendering pipelines with reduced performance impact. A third method will take advantage of the limitations of the human visual system (HVS) to reduce the resources required to render temporally antialiased images. While film and digital cameras naturally produce motion blur, rendering pipelines need to explicitly simulate it. This process is known to be one of the most important burdens for every rendering pipeline. Motivated by this, we plan to run a series of psychophysical experiments targeted at identifying groups of motion-­¿blurred images that are perceptually equivalent. A possible outcome is the proposal of criteria that may lead to reductions of the rendering budgets
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