909 research outputs found

    Structured Sparsity Models for Multiparty Speech Recovery from Reverberant Recordings

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    We tackle the multi-party speech recovery problem through modeling the acoustic of the reverberant chambers. Our approach exploits structured sparsity models to perform room modeling and speech recovery. We propose a scheme for characterizing the room acoustic from the unknown competing speech sources relying on localization of the early images of the speakers by sparse approximation of the spatial spectra of the virtual sources in a free-space model. The images are then clustered exploiting the low-rank structure of the spectro-temporal components belonging to each source. This enables us to identify the early support of the room impulse response function and its unique map to the room geometry. To further tackle the ambiguity of the reflection ratios, we propose a novel formulation of the reverberation model and estimate the absorption coefficients through a convex optimization exploiting joint sparsity model formulated upon spatio-spectral sparsity of concurrent speech representation. The acoustic parameters are then incorporated for separating individual speech signals through either structured sparse recovery or inverse filtering the acoustic channels. The experiments conducted on real data recordings demonstrate the effectiveness of the proposed approach for multi-party speech recovery and recognition.Comment: 31 page

    Combined Message Passing Algorithms for Iterative Receiver Design in Wireless Communication Systems

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    Compensation of fibre impairments in coherent optical systems

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    Tese de mestrado integrado. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 201

    An investigation of the utility of monaural sound source separation via nonnegative matrix factorization applied to acoustic echo and reverberation mitigation for hands-free telephony

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    In this thesis we investigate the applicability and utility of Monaural Sound Source Separation (MSSS) via Nonnegative Matrix Factorization (NMF) for various problems related to audio for hands-free telephony. We first investigate MSSS via NMF as an alternative acoustic echo reduction approach to existing approaches such as Acoustic Echo Cancellation (AEC). To this end, we present the single-channel acoustic echo problem as an MSSS problem, in which the objective is to extract the users signal from a mixture also containing acoustic echo and noise. To perform separation, NMF is used to decompose the near-end microphone signal onto the union of two nonnegative bases in the magnitude Short Time Fourier Transform domain. One of these bases is for the spectral energy of the acoustic echo signal, and is formed from the in- coming far-end user’s speech, while the other basis is for the spectral energy of the near-end speaker, and is trained with speech data a priori. In comparison to AEC, the speaker extraction approach obviates Double-Talk Detection (DTD), and is demonstrated to attain its maximal echo mitigation performance immediately upon initiation and to maintain that performance during and after room changes for similar computational requirements. Speaker extraction is also shown to introduce distortion of the near-end speech signal during double-talk, which is quantified by means of a speech distortion measure and compared to that of AEC. Subsequently, we address Double-Talk Detection (DTD) for block-based AEC algorithms. We propose a novel block-based DTD algorithm that uses the available signals and the estimate of the echo signal that is produced by NMF-based speaker extraction to compute a suitably normalized correlation-based decision variable, which is compared to a fixed threshold to decide on doubletalk. Using a standard evaluation technique, the proposed algorithm is shown to have comparable detection performance to an existing conventional block-based DTD algorithm. It is also demonstrated to inherit the room change insensitivity of speaker extraction, with the proposed DTD algorithm generating minimal false doubletalk indications upon initiation and in response to room changes in comparison to the existing conventional DTD. We also show that this property allows its paired AEC to converge at a rate close to the optimum. Another focus of this thesis is the problem of inverting a single measurement of a non- minimum phase Room Impulse Response (RIR). We describe the process by which percep- tually detrimental all-pass phase distortion arises in reverberant speech filtered by the inverse of the minimum phase component of the RIR; in short, such distortion arises from inverting the magnitude response of the high-Q maximum phase zeros of the RIR. We then propose two novel partial inversion schemes that precisely mitigate this distortion. One of these schemes employs NMF-based MSSS to separate the all-pass phase distortion from the target speech in the magnitude STFT domain, while the other approach modifies the inverse minimum phase filter such that the magnitude response of the maximum phase zeros of the RIR is not fully compensated. Subjective listening tests reveal that the proposed schemes generally produce better quality output speech than a comparable inversion technique

    An investigation of the utility of monaural sound source separation via nonnegative matrix factorization applied to acoustic echo and reverberation mitigation for hands-free telephony

    Get PDF
    In this thesis we investigate the applicability and utility of Monaural Sound Source Separation (MSSS) via Nonnegative Matrix Factorization (NMF) for various problems related to audio for hands-free telephony. We first investigate MSSS via NMF as an alternative acoustic echo reduction approach to existing approaches such as Acoustic Echo Cancellation (AEC). To this end, we present the single-channel acoustic echo problem as an MSSS problem, in which the objective is to extract the users signal from a mixture also containing acoustic echo and noise. To perform separation, NMF is used to decompose the near-end microphone signal onto the union of two nonnegative bases in the magnitude Short Time Fourier Transform domain. One of these bases is for the spectral energy of the acoustic echo signal, and is formed from the in- coming far-end user’s speech, while the other basis is for the spectral energy of the near-end speaker, and is trained with speech data a priori. In comparison to AEC, the speaker extraction approach obviates Double-Talk Detection (DTD), and is demonstrated to attain its maximal echo mitigation performance immediately upon initiation and to maintain that performance during and after room changes for similar computational requirements. Speaker extraction is also shown to introduce distortion of the near-end speech signal during double-talk, which is quantified by means of a speech distortion measure and compared to that of AEC. Subsequently, we address Double-Talk Detection (DTD) for block-based AEC algorithms. We propose a novel block-based DTD algorithm that uses the available signals and the estimate of the echo signal that is produced by NMF-based speaker extraction to compute a suitably normalized correlation-based decision variable, which is compared to a fixed threshold to decide on doubletalk. Using a standard evaluation technique, the proposed algorithm is shown to have comparable detection performance to an existing conventional block-based DTD algorithm. It is also demonstrated to inherit the room change insensitivity of speaker extraction, with the proposed DTD algorithm generating minimal false doubletalk indications upon initiation and in response to room changes in comparison to the existing conventional DTD. We also show that this property allows its paired AEC to converge at a rate close to the optimum. Another focus of this thesis is the problem of inverting a single measurement of a non- minimum phase Room Impulse Response (RIR). We describe the process by which percep- tually detrimental all-pass phase distortion arises in reverberant speech filtered by the inverse of the minimum phase component of the RIR; in short, such distortion arises from inverting the magnitude response of the high-Q maximum phase zeros of the RIR. We then propose two novel partial inversion schemes that precisely mitigate this distortion. One of these schemes employs NMF-based MSSS to separate the all-pass phase distortion from the target speech in the magnitude STFT domain, while the other approach modifies the inverse minimum phase filter such that the magnitude response of the maximum phase zeros of the RIR is not fully compensated. Subjective listening tests reveal that the proposed schemes generally produce better quality output speech than a comparable inversion technique

    Single-preparation unsupervised quantum machine learning: concepts and applications

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    The term "machine learning" especially refers to algorithms that derive mappings, i.e. intput/output transforms, by using numerical data that provide information about considered transforms. These transforms appear in many problems, related to classification/clustering, regression, system identification, system inversion and input signal restoration/separation. We here first analyze the connections between all these problems, in the classical and quantum frameworks. We then focus on their most challenging versions, involving quantum data and/or quantum processing means, and unsupervised, i.e. blind, learning. Moreover, we propose the quite general concept of SIngle-Preparation Quantum Information Processing (SIPQIP). The resulting methods only require a single instance of each state, whereas usual methods have to very accurately create many copies of each fixed state. We apply our SIPQIP concept to various tasks, related to system identification (blind quantum process tomography or BQPT, blind Hamiltonian parameter estimation or BHPE, blind quantum channel identification/estimation, blind phase estimation), system inversion and state estimation (blind quantum source separation or BQSS, blind quantum entangled state restoration or BQSR, blind quantum channel equalization) and classification. Numerical tests show that our framework moreover yields much more accurate estimation than the standard multiple-preparation approach. Our methods are especially useful in a quantum computer, that we propose to more briefly call a "quamputer": BQPT and BHPE simplify the characterization of the gates of quamputers; BQSS and BQSR allow one to design quantum gates that may be used to compensate for the non-idealities that alter states stored in quantum registers, and they open the way to the much more general concept of self-adaptive quantum gates (see longer version of abstract in paper).Comment: 7 figure

    Discrete Wavelet Transforms

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    The discrete wavelet transform (DWT) algorithms have a firm position in processing of signals in several areas of research and industry. As DWT provides both octave-scale frequency and spatial timing of the analyzed signal, it is constantly used to solve and treat more and more advanced problems. The present book: Discrete Wavelet Transforms: Algorithms and Applications reviews the recent progress in discrete wavelet transform algorithms and applications. The book covers a wide range of methods (e.g. lifting, shift invariance, multi-scale analysis) for constructing DWTs. The book chapters are organized into four major parts. Part I describes the progress in hardware implementations of the DWT algorithms. Applications include multitone modulation for ADSL and equalization techniques, a scalable architecture for FPGA-implementation, lifting based algorithm for VLSI implementation, comparison between DWT and FFT based OFDM and modified SPIHT codec. Part II addresses image processing algorithms such as multiresolution approach for edge detection, low bit rate image compression, low complexity implementation of CQF wavelets and compression of multi-component images. Part III focuses watermaking DWT algorithms. Finally, Part IV describes shift invariant DWTs, DC lossless property, DWT based analysis and estimation of colored noise and an application of the wavelet Galerkin method. The chapters of the present book consist of both tutorial and highly advanced material. Therefore, the book is intended to be a reference text for graduate students and researchers to obtain state-of-the-art knowledge on specific applications

    Efficient Algorithms for Immersive Audio Rendering Enhancement

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    Il rendering audio immersivo è il processo di creazione di un’esperienza sonora coinvolgente e realistica nello spazio 3D. Nei sistemi audio immersivi, le funzioni di trasferimento relative alla testa (head-related transfer functions, HRTFs) vengono utilizzate per la sintesi binaurale in cuffia poiché esprimono il modo in cui gli esseri umani localizzano una sorgente sonora. Possono essere introdotti algoritmi di interpolazione delle HRTF per ridurre il numero di punti di misura e per creare un movimento del suono affidabile. La riproduzione binaurale può essere eseguita anche dagli altoparlanti. Tuttavia, il coinvolgimento di due o più gli altoparlanti causa il problema del crosstalk. In questo caso, algoritmi di cancellazione del crosstalk (CTC) sono necessari per eliminare i segnali di interferenza indesiderati. In questa tesi, partendo da un'analisi comparativa di metodi di misura delle HRTF, viene proposto un sistema di rendering binaurale basato sull'interpolazione delle HRTF per applicazioni in tempo reale. Il metodo proposto mostra buone prestazioni rispetto a una tecnica di riferimento. L'algoritmo di interpolazione è anche applicato al rendering audio immersivo tramite altoparlanti, aggiungendo un algoritmo di cancellazione del crosstalk fisso, che considera l'ascoltatore in una posizione fissa. Inoltre, un sistema di cancellazione crosstalk adattivo, che include il tracciamento della testa dell'ascoltatore, è analizzato e implementato in tempo reale. Il CTC adattivo implementa una struttura in sottobande e risultati sperimentali dimostrano che un maggiore numero di bande migliora le prestazioni in termini di errore totale e tasso di convergenza. Il sistema di riproduzione e le caratteristiche dell'ambiente di ascolto possono influenzare le prestazioni a causa della loro risposta in frequenza non ideale. L'equalizzazione viene utilizzata per livellare le varie parti dello spettro di frequenze che compongono un segnale audio al fine di ottenere le caratteristiche sonore desiderate. L'equalizzazione può essere manuale, come nel caso dell'equalizzazione grafica, dove il guadagno di ogni banda di frequenza può essere modificato dall'utente, o automatica, la curva di equalizzazione è calcolata automaticamente dopo la misurazione della risposta impulsiva della stanza. L'equalizzazione della risposta ambientale può essere applicata anche ai sistemi multicanale, che utilizzano due o più altoparlanti e la zona di equalizzazione può essere ampliata misurando le risposte impulsive in diversi punti della zona di ascolto. In questa tesi, GEQ efficienti e un sistema adattativo di equalizzazione d'ambiente. In particolare, sono proposti e approfonditi tre equalizzatori grafici a basso costo computazionale e a fase lineare e quasi lineare. Gli esperimenti confermano l'efficacia degli equalizzatori proposti in termini di accuratezza, complessità computazionale e latenza. Successivamente, una struttura adattativa in sottobande è introdotta per lo sviluppo di un sistema di equalizzazione d'ambiente multicanale. I risultati sperimentali verificano l'efficienza dell'approccio in sottobande rispetto al caso a banda singola. Infine, viene presentata una rete crossover a fase lineare per sistemi multicanale, mostrando ottimi risultati in termini di risposta in ampiezza, bande di transizione, risposta polare e risposta in fase. I sistemi di controllo attivo del rumore (ANC) possono essere progettati per ridurre gli effetti dell'inquinamento acustico e possono essere utilizzati contemporaneamente a un sistema audio immersivo. L'ANC funziona creando un'onda sonora in opposizione di fase rispetto all'onda sonora in arrivo. Il livello sonoro complessivo viene così ridotto grazie all'interferenza distruttiva. Infine, questa tesi presenta un sistema ANC utilizzato per la riduzione del rumore. L’approccio proposto implementa una stima online del percorso secondario e si basa su filtri adattativi in sottobande applicati alla stima del percorso primario che mirano a migliorare le prestazioni dell’intero sistema. La struttura proposta garantisce un tasso di convergenza migliore rispetto all'algoritmo di riferimento.Immersive audio rendering is the process of creating an engaging and realistic sound experience in 3D space. In immersive audio systems, the head-related transfer functions (HRTFs) are used for binaural synthesis over headphones since they express how humans localize a sound source. HRTF interpolation algorithms can be introduced for reducing the number of measurement points and creating a reliable sound movement. Binaural reproduction can be also performed by loudspeakers. However, the involvement of two or more loudspeakers causes the problem of crosstalk. In this case, crosstalk cancellation (CTC) algorithms are needed to delete unwanted interference signals. In this thesis, starting from a comparative analysis of HRTF measurement techniques, a binaural rendering system based on HRTF interpolation is proposed and evaluated for real-time applications. The proposed method shows good performance in comparison with a reference technique. The interpolation algorithm is also applied for immersive audio rendering over loudspeakers, by adding a fixed crosstalk cancellation algorithm, which assumes that the listener is in a fixed position. In addition, an adaptive crosstalk cancellation system, which includes the tracking of the listener's head, is analyzed and a real-time implementation is presented. The adaptive CTC implements a subband structure and experimental results prove that a higher number of bands improves the performance in terms of total error and convergence rate. The reproduction system and the characteristics of the listening room may affect the performance due to their non-ideal frequency response. Audio equalization is used to adjust the balance of different audio frequencies in order to achieve desired sound characteristics. The equalization can be manual, such as in the case of graphic equalization, where the gain of each frequency band can be modified by the user, or automatic, where the equalization curve is automatically calculated after the room impulse response measurement. The room response equalization can be also applied to multichannel systems, which employ two or more loudspeakers, and the equalization zone can be enlarged by measuring the impulse responses in different points of the listening zone. In this thesis, efficient graphic equalizers (GEQs), and an adaptive room response equalization system are presented. In particular, three low-complexity linear- and quasi-linear-phase graphic equalizers are proposed and deeply examined. Experiments confirm the effectiveness of the proposed GEQs in terms of accuracy, computational complexity, and latency. Successively, a subband adaptive structure is introduced for the development of a multichannel and multiple positions room response equalizer. Experimental results verify the effectiveness of the subband approach in comparison with the single-band case. Finally, a linear-phase crossover network is presented for multichannel systems, showing great results in terms of magnitude flatness, cutoff rates, polar diagram, and phase response. Active noise control (ANC) systems can be designed to reduce the effects of noise pollution and can be used simultaneously with an immersive audio system. The ANC works by creating a sound wave that has an opposite phase with respect to the sound wave of the unwanted noise. The additional sound wave creates destructive interference, which reduces the overall sound level. Finally, this thesis presents an ANC system used for noise reduction. The proposed approach implements an online secondary path estimation and is based on cross-update adaptive filters applied to the primary path estimation that aim at improving the performance of the whole system. The proposed structure allows for a better convergence rate in comparison with a reference algorithm
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