385 research outputs found

    Variational methods for texture segmentation

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    In the last decades, image production has grown significantly. From digital photographs to the medical scans, including satellite images and video films, more and more data need to be processed. Consequently the number of applications based on digital images has increased, either for medicine, research for country planning or for entertainment business such as animation or video games. All these areas, although very different one to another, need the same image processing techniques. Among all these techniques, segmentation is probably one of the most studied because of its important role. Segmentation is the process of extracting meaningful objects from an image. This task, although easily achieved by the human visual system, is actually complex and still a true challenge for the image processing community despite several decades of research. The thesis work presented in this manuscript proposes solutions to the image segmentation problem in a well established mathematical framework, i.e. variational models. The image is defined in a continuous space and the segmentation problem is expressed through a functional or energy optimization. Depending on the object to be segmented, this energy definition can be difficult; in particular for objects with ambiguous borders or objects with textures. For the latter, the difficulty lies already in the definition of the term texture. The human eye can easily recognize a texture, but it is quite difficult to find words to define it, even more in mathematical terms. There is a deliberate vagueness in the definition of texture which explains the difficulty to conceptualize a model able to describe it. Often these textures can neither be described by homogeneous regions nor by sharp contours. This is why we are first interested in the extraction of texture features, that is to say, finding one representation that can discriminate a textured region from another. The first contribution of this thesis is the construction of a texture descriptor from the representation of the image similar to a surface in a volume. This descriptor belongs to the framework of non-supervised segmentation, since it will not require any user interaction. The second contribution is a solution for the segmentation problem based on active contour models and information theory tools. Third contribution is a semi-supervised segmentation model, i.e. where constraints provided by the user will be integrated in the segmentation framework. This processus is actually derived from the graph of image patches. This graph gives the connectivity measure between the different points of the image. The segmentation will be expressed by a graph partition and a variational model. This manuscript proposes to tackle the segmentation problem for textured images

    Cartoon-texture evolution for two-region image segmentation

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    Two-region image segmentation is the process of dividing an image into two regions of interest, i.e., the foreground and the background. To this aim, Chan et al. (SIAM J Appl Math 66(5):1632–1648, 2006) designed a model well suited for smooth images. One drawback of this model is that it may produce a bad segmentation when the image contains oscillatory components. Based on a cartoon-texture decomposition of the image to be segmented, we propose a new model that is able to produce an accurate segmentation of images also containing noise or oscillatory information like texture. The novel model leads to a non-smooth constrained optimization problem which we solve by means of the ADMM method. The convergence of the numerical scheme is also proved. Several experiments on smooth, noisy, and textural images show the effectiveness of the proposed model

    Interactive energy minimizing segmentation frameworks

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    Fast Texture Segmentation Based on Semi-local Region Descriptor and Active Contour

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    In this paper, we present an efficient approach for unsupervised segmentation of natural and textural images based on the extraction of image features and a fast active contour segmentation model. We address the problem of textures where neither the gray-level information nor the boundary information is adequate for object extraction. This is often the case of natural images composed of both homogeneous and textured regions. Because these images cannot be in general directly processed by the gray- level information, we propose a new texture descriptor which intrinsically defines the geometry of textures using semi-local image information and tools from differential geometry. Then, we use the popular Kullback-Leibler distance to design an active contour model which distinguishes the background and textures of interest. The existence of a minimizing solution to the proposed segmentation model is proven. Finally, a texture segmentation algorithm based on the Split-Bregman method is introduced to extract meaningful objects in a fast way. Promising synthetic and real-world results for gray-scale and color images are presented

    Modeling of the human upper airway from multimodal 3D dentofacial images

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    Ph.DDOCTOR OF PHILOSOPH

    Interactive image segmentation based on level sets of probabilities

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    In this paper, we present a robust and accurate algorithm for interactive image segmentation. The level set method is clearly advantageous for image objects with a complex topology and fragmented appearance. Our method integrates discriminative classification models and distance transforms with the level set method to avoid local minima and better snap to true object boundaries. The level set function approximates a transformed version of pixelwise posterior probabilities of being part of a target object. The evolution of its zero level set is driven by three force terms, region force, edge field force, and curvature force. These forces are based on a probabilistic classifier and an unsigned distance transform of salient edges. We further propose a technique that improves the performance of both the probabilistic classifier and the level set method over multiple passes. It makes the final object segmentation less sensitive to user interactions. Experiments and comparisons demonstrate the effectiveness of our method. © 2012 IEEE.published_or_final_versio

    Plant image retrieval using color, shape and texture features

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    We present a content-based image retrieval system for plant image retrieval, intended especially for the house plant identification problem. A plant image consists of a collection of overlapping leaves and possibly flowers, which makes the problem challenging.We studied the suitability of various well-known color, shape and texture features for this problem, as well as introducing some new texture matching techniques and shape features. Feature extraction is applied after segmenting the plant region from the background using the max-flow min-cut technique. Results on a database of 380 plant images belonging to 78 different types of plants show promise of the proposed new techniques and the overall system: in 55% of the queries, the correct plant image is retrieved among the top-15 results. Furthermore, the accuracy goes up to 73% when a 132-image subset of well-segmented plant images are considered
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