13 research outputs found

    ken

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    From the beginning, the world of game-playing by machine has been fortunate in attracting contributions from the leading names of computer science. Charles Babbage, Konrad Zuse, Claude Shannon, Alan Turing, John von Neumann, John McCarthy, Alan Newell, Herb Simon and Ken Thompson all come to mind, and each reader will wish to add to this list. Recently, the Journal has saluted both Claude Shannon and Herb Simon. Ken’s retirement from Lucent Technologies’ Bell Labs to the start-up Entrisphere is also a good moment for reflection

    Aesthetic complexity: practice and perception in art & design

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    My research investigates the aesthetics of visual complexity in the practice and perception of visual art and design. The aim is to understand visual complexity in terms of the relationship between the objective properties of images and subjective properties of perception. I take a computational and empirical approach to this subject, incorporating methods from information theory, computer graphics, complexity theory and experimental psychology. For testing, I create cellular automata programs to generate stimulus images, and borrow other types of visual material from students and professional artists, designers and craftspeople. Visual complexity is measured in two ways: Firstly, an objective measure of complexity is based on the compression of digital image files, which provides an information-based scale of order to randomness. Secondly, psychophysical techniques are employed to measure the subjective complexity of the images and other aesthetic judgements. Research in complex systems theory and experimental aesthetics suggests that we can expect an inverted ‘U’ correlation between the two measures of complexity

    Technology and Australia's Future: New technologies and their role in Australia's security, cultural, democratic, social and economic systems

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    Chapter 1. Introducing technology -- Chapter 2. The shaping of technology -- Chapter 3. Prediction of future technologies -- Chapter 4. The impacts of technology -- Chapter 5. Meanings, attitudes and behaviour -- Chapter 6. Evaluation -- Chapter 7. Intervention -- Conclusion - adapt or wither.This report was commisioned by Australian Council of Learned Academies

    Personen- und Vorlesungsverzeichnis : Sommersemester 2010, Stand: 15. März 2010

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    Retrodigitalisierte Vorlesungsverzeichnisse der Johannes-Gutenberg-Universität. Teilweise auch enthaltend: - Vorlesungsverzeichnis - Personenverzeichnis - Studienverzeichnis - Personalverzeichni
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