141,483 research outputs found

    A new approach to collaborative creativity support of new product designers

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    Bitter-Rijpkema, M., Sloep, P. B., Sie, R., Van Rosmalen, P., Retalis, S., & Katsamani, M. (2011). A new approach to collaborative creativity support of new product designers. International Journal of Web Based Communities, 7(4), 478-492. DOI: 10.1504/IJWBC.2011.042992Effective collaborative creativity is crucial to contemporary professionals who have to continuously produce innovative products and services. The technological nature and complexity of the innovations require team work, among specialists from different disciplines. Often these teams work in a distributed fashion, across boundaries of time and place. Therefore they need electronic “spaces” that support (‘afford’) their creative collaboration. Co-creativity support is not only a matter of making appropriate groupware spaces available but also of providing concurrent support in all these dimensions. These considerations inspired the development of the idSpace platform. idSpace is a collaboration platform integrating a variety of creativity tools with pedagogy-based guidance. It aims to optimize both the use of creativity techniques themselves and of the supporting processes of team collaboration and knowledge creation. In this paper we zoom in on Knowledge-sharing Strategies for Collaborative Creativity (KS4CC). We show how collaborative creativity can be enhanced via integration of pattern-based pedagogical flow support, including suggestions of optimal use of creativity techniques. The KS4CC strategies consist of a merger of learning and collaboration flow patterns with support for the application of creative techniques

    Digital information support for concept design

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    This paper outlines the issues in effective utilisation of digital resources in conceptual design. Access to appropriate information acts as stimuli and can lead to better substantiated concepts. This paper addresses the issues of presenting such information in a digital form for effective use, exploring digital libraries and groupware as relevant literature areas, and argues that improved integration of these two technologies is necessary to better support the concept generation task. The development of the LauLima learning environment and digital library is consequently outlined. Despite its attempts to integrate the designers' working space and digital resources, continuing issues in library utilisation and migration of information to design concepts are highlighted through a class study. In light of this, new models of interaction to increase information use are explored

    Key Lessons from the Field of Cultural Innovation

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    The primary purpose of this knowledge synthesis is to provide the Rockefeller Foundation staff with a broader context for considering the findings of an independent evaluation of the Foundation's Cultural Innovation Fund (CIF). The synthesis has been designed to help key audiences understand the state of play, common concepts, challenges, questions, and key lessons from arts organizations who are already engaging innovative strategies and practices

    The strategic challenges of academic collaboration between UK and China in relationship to employability and creative curriculum

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    The rise of the creative industries and their importance to economic growth provides the context for this paper that attempts to explore China/UK curriculum approaches to employability and entrepreneurial practices for fashion design. The paper is based on the British Council Prime Ministers Initiative 2 Collaborative Partnerships Proposal for Employability and Entrepreneurship between two HE institutions participating in this project. The University of Arts London; London College of Fashion (LCF) and Beijing Institute of Fashion & Technology (BIFT) are well-established institutions providing work-based learning for the fashion industries. Both HE institutions have been working together on various projects for the last 4 years, and from these informal relationship a move towards a deeper collaborative partnership will emerge. The UN states that the creative industries already account for more than 7% of global GDP, with the UK employing around 2 million people and contributes to ÂŁ11.4 billion to the UK balance of trade. As China begins to develop its creative industries and new knowledge economy, the emphasis is shifting towards the individual and consumerism. These trends are influencing the need to build creative capacity through education and higher level skills to impact on the strategic and operational levels of industry

    Assessing a Collaborative Online Environment for Music Composition

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    The current pilot study tested the effectiveness of an e-learning environment built to enable students to compose music collaboratively. The participants interacted online by using synchronous and asynchronous resources to develop a project in which they composed a new music piece in collaboration. After the learning sessions, individual semi-structured interviews with the participants were conducted to analyze the participants\u2019 perspectives regarding the e-learning environment\u2019s functionality, the resources of the e-learning platform, and their overall experience with the e-learning process. Qualitative analyses of forum discussions with respect to metacognitive dimensions, and semi-structured interview transcriptions were performed. The findings showed that the participants successfully completed the composition task in the virtual environment, and that they demonstrated the use of metacognitive processes. Moreover, four themes were apparent in the semi-structured interview transcriptions: Teamwork, the platform, face-to-face/online differences, and strengths/weaknesses. Overall, the participants exhibited an awareness of the potential of the online tools, and the task performed. The results are discussed in consideration of metacognitive processes, and the following aspects that rendered virtual activity effective for learning: The learning environment, the platform, the technological resources, the level of challenge, and the nature of the activity. The possible implications of the findings for research on online collaborative composition are also considered
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