1,093 research outputs found

    Humanoid gait generation for walk-to locomotion using single-stage MPC

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    We consider the problem of gait generation for a humanoid robot that must walk to an assigned Cartesian goal. As a first solution, we consider a rather straightforward adaptation of our previous work: An external block produces high-level velocities, which are then tracked by a double-stage intrinsically stable MPC scheme where the orientation of the footsteps is chosen before determining their location and the CoM trajectory. The second solution, which represents the main contribution of the paper, is conceptually different: no high-level velocity is generated, and footstep orientations are chosen at the same time of the other decision variables in a singlestage MPC. This is made possible by carefully redesigning the motion constraints so as to preserve linearity. Preliminary results on a simulated NAO confirm that the single-stage method outperforms the conventional double-stage scheme

    Efficient Humanoid Contact Planning using Learned Centroidal Dynamics Prediction

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    Humanoid robots dynamically navigate an environment by interacting with it via contact wrenches exerted at intermittent contact poses. Therefore, it is important to consider dynamics when planning a contact sequence. Traditional contact planning approaches assume a quasi-static balance criterion to reduce the computational challenges of selecting a contact sequence over a rough terrain. This however limits the applicability of the approach when dynamic motions are required, such as when walking down a steep slope or crossing a wide gap. Recent methods overcome this limitation with the help of efficient mixed integer convex programming solvers capable of synthesizing dynamic contact sequences. Nevertheless, its exponential-time complexity limits its applicability to short time horizon contact sequences within small environments. In this paper, we go beyond current approaches by learning a prediction of the dynamic evolution of the robot centroidal momenta, which can then be used for quickly generating dynamically robust contact sequences for robots with arms and legs using a search-based contact planner. We demonstrate the efficiency and quality of the results of the proposed approach in a set of dynamically challenging scenarios

    Whole-Body MPC and Online Gait Sequence Generation for Wheeled-Legged Robots

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    Our paper proposes a model predictive controller as a single-task formulation that simultaneously optimizes wheel and torso motions. This online joint velocity and ground reaction force optimization integrates a kinodynamic model of a wheeled quadrupedal robot. It defines the single rigid body dynamics along with the robot's kinematics while treating the wheels as moving ground contacts. With this approach, we can accurately capture the robot's rolling constraint and dynamics, enabling automatic discovery of hybrid maneuvers without needless motion heuristics. The formulation's generality through the simultaneous optimization over the robot's whole-body variables allows for a single set of parameters and makes online gait sequence adaptation possible. Aperiodic gait sequences are automatically found through kinematic leg utilities without the need for predefined contact and lift-off timings, reducing the cost of transport by up to 85%. Our experiments demonstrate dynamic motions on a quadrupedal robot with non-steerable wheels in challenging indoor and outdoor environments. The paper's findings contribute to evaluating a decomposed, i.e., sequential optimization of wheel and torso motion, and single-task motion planner with a novel quantity, the prediction error, which describes how well a receding horizon planner can predict the robot's future state. To this end, we report an improvement of up to 71% using our proposed single-task approach, making fast locomotion feasible and revealing wheeled-legged robots' full potential.Comment: 8 pages, 6 figures, 1 table, 52 references, 9 equation

    A Benchmarking of DCM Based Architectures for Position and Velocity Controlled Walking of Humanoid Robots

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    This paper contributes towards the development and comparison of Divergent-Component-of-Motion (DCM) based control architectures for humanoid robot locomotion. More precisely, we present and compare several DCM based implementations of a three layer control architecture. From top to bottom, these three layers are here called: trajectory optimization, simplified model control, and whole-body QP control. All layers use the DCM concept to generate references for the layer below. For the simplified model control layer, we present and compare both instantaneous and Receding Horizon Control controllers. For the whole-body QP control layer, we present and compare controllers for position and velocity control robots. Experimental results are carried out on the one-meter tall iCub humanoid robot. We show which implementation of the above control architecture allows the robot to achieve a walking velocity of 0.41 meters per second.Comment: Submitted to Humanoids201

    An Inverse Dynamics Approach to Control Lyapunov Functions

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    With the goal of moving towards implementation of increasingly dynamic behaviors on underactuated systems, this paper presents an optimization-based approach for solving full-body dynamics based controllers on underactuated bipedal robots. The primary focus of this paper is on the development of an alternative approach to the implementation of controllers utilizing control Lyapunov function based quadratic programs. This approach utilizes many of the desirable aspects from successful inverse dynamics based controllers in the literature, while also incorporating a variant of control Lyapunov functions that renders better convergence in the context of tracking outputs. The principal benefits of this formulation include a greater ability to add costs which regulate the resulting behavior of the robot. In addition, the model error-prone inertia matrix is used only once, in a non-inverted form. The result is a successful demonstration of the controller for walking in simulation, and applied on hardware in real-time for dynamic crouching
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