48 research outputs found

    Parallel architectures for humanoid robots

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    © 2020 by the authors. Licensee MDPI, Basel, Switzerland. The structure of humanoid robots can be inspired to human anatomy and operation with open challenges in mechanical performance that can be achieved by using parallel kinematic mechanisms. Parallel mechanisms can be identified in human anatomy with operations that can be used for designing parallel mechanisms in the structure of humanoid robots. Design issues are outlined as requirements and performance for parallel mechanisms in humanoid structures. The example of LARMbot humanoid design is presented as from direct authors’ experience to show an example of the feasibility and efficiency of using parallel mechanisms in humanoid structures. This work is an extension of a paper presented at ISRM 2019 conference (International Symposium on Robotics and Mechatronics)

    Current sensing feedback for humanoid stability

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    For humanoid robots to function in changing environments, they must be able to maintain balance similar to human beings. At present, humanoids recover from pushes by the use of either the ankles or hips and a rigid body. This method has been proven to work, but causes excessive strain on the joints of the robot and does not maximize on the capabilities of a humanlike body. The focus of this paper is to enable advanced dynamic balancing through torque classification and balance improving positional changes. For the robot to be able to balance dynamically, external torques must be determined accurately. The proposed method of this paper uses current sensing feedback at the humanoids power source to classify external torques. Through understanding the current draw of each joint, an external torque can be modeled. After being modeled, the external torque can be nullified with balancing techniques. Current sensing has the advantage that it adds detailed feedback while requiring small adjustments to the robot. Also, current sensing minimizes additional sensors, cost, and weight to the robot. Current sensing technology lies between the power supply and drive motors, thus can be implement without altering the robot. After an external torque has been modeled, the robot will undertake balancing positions to reduce the instability. The specialized positions increase the robot\u27s balance while reducing the workload of each joint. The balancing positions incorporate the humanlike body of the robot and torque from each of the leg servos. The best balancing positions were generated with a genetic algorithm and simulated in Webots. The simulation environment provided an accurate physical model and physics engine. The genetic algorithm reduced the workload of searching the workspace of a robot with ten degrees of freedom below the waist. The current sensing theory was experimentally tested on the TigerBot, a humanoid produced by the Rochester Institute of Technology (RIT). The TigerBot has twenty three degrees of freedom that fully simulate human motion. The robot stands at thirty-one inches tall and weighs close to nine pounds. The legs of the robot have six degrees of freedom per leg, which fully mimics the human leg. The robot was awarded first place in the 2012 IEEE design competition for innovation in New York

    Design and Implement Towards Enhanced Physical Interactive Performance Robot Bodies

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    In this thesis, it will introduce the design principle and implement details towards enhanced physical interactive performance robot bodies, which are more specically focused on under actuated principle robotic hands and articulated leg robots. Since they both signicantly function as the physical interactive robot bodies against external environment, while their current performance can hardly satisfy the requirement of undertaking missions in real application. Regarding to the enhanced physical interactive performances, my work will emphasis on the three following specific functionalities, high energy efficiency, high strength and physical sturdiness in both robotics actuation and mechanism. For achieving the aforementioned targets, multiple design methods have been applied, rstly the elastic energy storage elements and compliant actuation have been adopted in legged robots as Asymmetrical Compliant Actuation (ACA), implemented for not only single joint but also multiple joints as mono and biarticulation congurations in order to achieve higher energy effciency motion. Secondly the under actuated principle and modular nger design concept have been utilized on the development of robotic hands for enhancing the grasping strength and physical sturdiness meanwhile maintaining the manipulation dexterity. Lastly, a novel high payload active tuning Parallel Elastic Actuation (PEA) and Series Elastic Actuation (SEA) have been adopted on legged robots for augmenting energy eciency and physical sturdiness. My thesis contribution relies on the novel design and implement of robotics bodies for enhancing physical interactive performance and we experimentally veried the design effectiveness in specic designed scenario and practical applications

    Enabling Human-Robot Collaboration via Holistic Human Perception and Partner-Aware Control

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    As robotic technology advances, the barriers to the coexistence of humans and robots are slowly coming down. Application domains like elderly care, collaborative manufacturing, collaborative manipulation, etc., are considered the need of the hour, and progress in robotics holds the potential to address many societal challenges. The future socio-technical systems constitute of blended workforce with a symbiotic relationship between human and robot partners working collaboratively. This thesis attempts to address some of the research challenges in enabling human-robot collaboration. In particular, the challenge of a holistic perception of a human partner to continuously communicate his intentions and needs in real-time to a robot partner is crucial for the successful realization of a collaborative task. Towards that end, we present a holistic human perception framework for real-time monitoring of whole-body human motion and dynamics. On the other hand, the challenge of leveraging assistance from a human partner will lead to improved human-robot collaboration. In this direction, we attempt at methodically defining what constitutes assistance from a human partner and propose partner-aware robot control strategies to endow robots with the capacity to meaningfully engage in a collaborative task

    Locomoção de humanoides robusta e versátil baseada em controlo analítico e física residual

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    Humanoid robots are made to resemble humans but their locomotion abilities are far from ours in terms of agility and versatility. When humans walk on complex terrains or face external disturbances, they combine a set of strategies, unconsciously and efficiently, to regain stability. This thesis tackles the problem of developing a robust omnidirectional walking framework, which is able to generate versatile and agile locomotion on complex terrains. We designed and developed model-based and model-free walk engines and formulated the controllers using different approaches including classical and optimal control schemes and validated their performance through simulations and experiments. These frameworks have hierarchical structures that are composed of several layers. These layers are composed of several modules that are connected together to fade the complexity and increase the flexibility of the proposed frameworks. Additionally, they can be easily and quickly deployed on different platforms. Besides, we believe that using machine learning on top of analytical approaches is a key to open doors for humanoid robots to step out of laboratories. We proposed a tight coupling between analytical control and deep reinforcement learning. We augmented our analytical controller with reinforcement learning modules to learn how to regulate the walk engine parameters (planners and controllers) adaptively and generate residuals to adjust the robot’s target joint positions (residual physics). The effectiveness of the proposed frameworks was demonstrated and evaluated across a set of challenging simulation scenarios. The robot was able to generalize what it learned in one scenario, by displaying human-like locomotion skills in unforeseen circumstances, even in the presence of noise and external pushes.Os robôs humanoides são feitos para se parecerem com humanos, mas suas habilidades de locomoção estão longe das nossas em termos de agilidade e versatilidade. Quando os humanos caminham em terrenos complexos ou enfrentam distúrbios externos combinam diferentes estratégias, de forma inconsciente e eficiente, para recuperar a estabilidade. Esta tese aborda o problema de desenvolver um sistema robusto para andar de forma omnidirecional, capaz de gerar uma locomoção para robôs humanoides versátil e ágil em terrenos complexos. Projetámos e desenvolvemos motores de locomoção sem modelos e baseados em modelos. Formulámos os controladores usando diferentes abordagens, incluindo esquemas de controlo clássicos e ideais, e validámos o seu desempenho por meio de simulações e experiências reais. Estes frameworks têm estruturas hierárquicas compostas por várias camadas. Essas camadas são compostas por vários módulos que são conectados entre si para diminuir a complexidade e aumentar a flexibilidade dos frameworks propostos. Adicionalmente, o sistema pode ser implementado em diferentes plataformas de forma fácil. Acreditamos que o uso de aprendizagem automática sobre abordagens analíticas é a chave para abrir as portas para robôs humanoides saírem dos laboratórios. Propusemos um forte acoplamento entre controlo analítico e aprendizagem profunda por reforço. Expandimos o nosso controlador analítico com módulos de aprendizagem por reforço para aprender como regular os parâmetros do motor de caminhada (planeadores e controladores) de forma adaptativa e gerar resíduos para ajustar as posições das juntas alvo do robô (física residual). A eficácia das estruturas propostas foi demonstrada e avaliada em um conjunto de cenários de simulação desafiadores. O robô foi capaz de generalizar o que aprendeu em um cenário, exibindo habilidades de locomoção humanas em circunstâncias imprevistas, mesmo na presença de ruído e impulsos externos.Programa Doutoral em Informátic

    ROAD: Domestic Assistant and Rehabilitation Robot

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    This study introduces the concept design and analysis of a robotic system for the assistance and rehabilitation of disabled people. Based on the statistical data of the most common types of disabilities in Spain and other industrialized countries, the different tasks that the device must be able to perform have been determined. In this study, different robots for rehabilitation and assistance previously introduced have been reviewed. This survey is focused on those robots that assist with gait, balance and standing up. The structure of the ROAD robot presents various advantages over these robots, we discuss some of them. The performance of the proposed architecture is analyzed when it performs the sit to stand activity

    Towards Robust Bipedal Locomotion:From Simple Models To Full-Body Compliance

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    Thanks to better actuator technologies and control algorithms, humanoid robots to date can perform a wide range of locomotion activities outside lab environments. These robots face various control challenges like high dimensionality, contact switches during locomotion and a floating-base nature which makes them fall all the time. A rich set of sensory inputs and a high-bandwidth actuation are often needed to ensure fast and effective reactions to unforeseen conditions, e.g., terrain variations, external pushes, slippages, unknown payloads, etc. State of the art technologies today seem to provide such valuable hardware components. However, regarding software, there is plenty of room for improvement. Locomotion planning and control problems are often treated separately in conventional humanoid control algorithms. The control challenges mentioned above are probably the main reason for such separation. Here, planning refers to the process of finding consistent open-loop trajectories, which may take arbitrarily long computations off-line. Control, on the other hand, should be done very fast online to ensure stability. In this thesis, we want to link planning and control problems again and enable for online trajectory modification in a meaningful way. First, we propose a new way of describing robot geometries like molecules which breaks the complexity of conventional models. We use this technique and derive a planning algorithm that is fast enough to be used online for multi-contact motion planning. Similarly, we derive 3LP, a simplified linear three-mass model for bipedal walking, which offers orders of magnitude faster computations than full mechanical models. Next, we focus more on walking and use the 3LP model to formulate online control algorithms based on the foot-stepping strategy. The method is based on model predictive control, however, we also propose a faster controller with time-projection that demonstrates a close performance without numerical optimizations. We also deploy an efficient implementation of inverse dynamics together with advanced sensor fusion and actuator control algorithms to ensure a precise and compliant tracking of the simplified 3LP trajectories. Extensive simulations and hardware experiments on COMAN robot demonstrate effectiveness and strengths of our method. This thesis goes beyond humanoid walking applications. We further use the developed modeling tools to analyze and understand principles of human locomotion. Our 3LP model can describe the exchange of energy between human limbs in walking to some extent. We use this property to propose a metabolic-cost model of human walking which successfully describes trends in various conditions. The intrinsic power of the 3LP model to generate walking gaits in all these conditions makes it a handy solution for walking control and gait analysis, despite being yet a simplified model. To fill the reality gap, finally, we propose a kinematic conversion method that takes 3LP trajectories as input and generates more human-like postures. Using this method, the 3LP model, and the time-projecting controller, we introduce a graphical user interface in the end to simulate periodic and transient human-like walking conditions. We hope to use this combination in future to produce faster and more human-like walking gaits, possibly with more capable humanoid robots
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