43 research outputs found
Neural Dynamic Movement Primitives -- a survey
One of the most important challenges in robotics is producing accurate
trajectories and controlling their dynamic parameters so that the robots can
perform different tasks. The ability to provide such motion control is closely
related to how such movements are encoded. Advances on deep learning have had a
strong repercussion in the development of novel approaches for Dynamic Movement
Primitives. In this work, we survey scientific literature related to Neural
Dynamic Movement Primitives, to complement existing surveys on Dynamic Movement
Primitives
Toward Real-Time Decentralized Reinforcement Learning using Finite Support Basis Functions
This paper addresses the design and implementation of complex Reinforcement
Learning (RL) behaviors where multi-dimensional action spaces are involved, as
well as the need to execute the behaviors in real-time using robotic platforms
with limited computational resources and training times. For this purpose, we
propose the use of decentralized RL, in combination with finite support basis
functions as alternatives to Gaussian RBF, in order to alleviate the effects of
the curse of dimensionality on the action and state spaces respectively, and to
reduce the computation time. As testbed, a RL based controller for the in-walk
kick in NAO robots, a challenging and critical problem for soccer robotics, is
used. The reported experiments show empirically that our solution saves up to
99.94% of execution time and 98.82% of memory consumption during execution,
without diminishing performance compared to classical approaches.Comment: Accepted in the RoboCup Symposium 2017. Final version will be
published at Springe
Robot Learning from Human Demonstration: Interpretation, Adaptation, and Interaction
Robot Learning from Demonstration (LfD) is a research area that focuses on how robots can learn new skills by observing how people perform various activities. As humans, we have a remarkable ability to imitate other human’s behaviors and adapt to new situations. Endowing robots with these critical capabilities is a significant but very challenging problem considering the complexity and variation of human activities in highly dynamic environments.
This research focuses on how robots can learn new skills by interpreting human activities, adapting the learned skills to new situations, and naturally interacting with humans. This dissertation begins with a discussion of challenges in each of these three problems. A new unified representation approach is introduced to enable robots to simultaneously interpret the high-level semantic meanings and generalize the low-level trajectories of a broad range of human activities. An adaptive framework based on feature space decomposition is then presented for robots to not only reproduce skills, but also autonomously and efficiently adjust the learned skills to new environments that are significantly different from demonstrations. To achieve natural Human Robot Interaction (HRI), this dissertation presents a Recurrent Neural Network based deep perceptual control approach, which is capable of integrating multi-modal perception sequences with actions for robots to interact with humans in long-term tasks.
Overall, by combining the above approaches, an autonomous system is created for robots to acquire important skills that can be applied to human-centered applications. Finally, this dissertation concludes with a discussion of future directions that could accelerate the upcoming technological revolution of robot learning from human demonstration
Humanoid Robot Soccer Locomotion and Kick Dynamics: Open Loop Walking, Kicking and Morphing into Special Motions on the Nao Robot
Striker speed and accuracy in the RoboCup (SPL) international robot soccer league is becoming
increasingly important as the level of play rises. Competition around the ball is now decided in a
matter of seconds. Therefore, eliminating any wasted actions or motions is crucial when attempting to
kick the ball.
It is common to see a discontinuity between walking and kicking where a robot will return to an
initial pose in preparation for the kick action. In this thesis we explore the removal of this behaviour
by developing a transition gait that morphs the walk directly into the kick back swing pose. The
solution presented here is targeted towards the use of the Aldebaran walk for the Nao robot.
The solution we develop involves the design of a central pattern generator to allow for controlled
steps with realtime accuracy, and a phase locked loop method to synchronise with the Aldebaran walk
so that precise step length control can be activated when required. An open loop trajectory mapping
approach is taken to the walk that is stabilized statically through the use of a phase varying joint
holding torque technique. We also examine the basic princples of open loop walking, focussing on the
commonly overlooked frontal plane motion.
The act of kicking itself is explored both analytically and empirically, and solutions are provided
that are versatile and powerful. Included as an appendix, the broader matter of striker behaviour
(process of goal scoring) is reviewed and we present a velocity control algorithm that is very accurate
and efficient in terms of speed of execution
Humanoid Robot Kick in Motion Ability for Playing Robotic Soccer
Robotics and Artificial Intelligence are two deeply intertwined fields of study, currently experiencing formidable growth. To foster these developments, the RoboCup initiative is a fantastic test bed to experiment new approaches. This dissertation seeks to gather these possibilities to design and implement a humanoid robotic kick system employing deep neural networks, capable of fluidly kicking a ball while walking. This dissertation's work is rooted in the groundwork laid by previous FCPortugal3D teams so as to take the existing algorithms and skills into its consideration. In this way, a transition between a dynamic movement situation and one where the agent is kicking is achieved. Furthermore, it uses the new agent framework developed by the FCPortugal3D team so as to allow these tests to be built upon for future situations with ease
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Multilayered skill learning and movement coordination for autonomous robotic agents
With advances in technology expanding the capabilities of robots, while at the same time making robots cheaper to manufacture, robots are rapidly becoming more prevalent in both industrial and domestic settings. An increase in the number of robots, and the likely subsequent decrease in the ratio of people currently trained to directly control the robots, engenders a need for robots to be able to act autonomously. Larger numbers of robots present together provide new challenges and opportunities for developing complex autonomous robot behaviors capable of multirobot collaboration and coordination.
The focus of this thesis is twofold. The first part explores applying machine learning techniques to teach simulated humanoid robots skills such as how to move or walk and manipulate objects in their environment. Learning is performed using reinforcement learning policy search methods, and layered learning methodologies are employed during the learning process in which multiple lower level skills are incrementally learned and combined with each other to develop richer higher level skills. By incrementally learning skills in layers such that new skills are learned in the presence of previously learned skills, as opposed to individually in isolation, we ensure that the learned skills will work well together and can be combined to perform complex behaviors (e.g. playing soccer). The second part of the thesis centers on developing algorithms to coordinate the movement and efforts of multiple robots working together to quickly complete tasks. These algorithms prioritize minimizing the makespan, or time for all robots to complete a task, while also attempting to avoid interference and collisions among the robots. An underlying objective of this research is to develop techniques and methodologies that allow autonomous robots to robustly interact with their environment (through skill learning) and with each other (through movement coordination) in order to perform tasks and accomplish goals asked of them.
The work in this thesis is implemented and evaluated in the RoboCup 3D simulation soccer domain, and has been a key component of the UT Austin Villa team winning the RoboCup 3D simulation league world championship six out of the past seven years.Computer Science
Scaled Autonomy for Networked Humanoids
Humanoid robots have been developed with the intention of aiding in environments designed for humans. As such, the control of humanoid morphology and effectiveness of human robot interaction form the two principal research issues for deploying these robots in the real world. In this thesis work, the issue of humanoid control is coupled with human robot interaction under the framework of scaled autonomy, where the human and robot exchange levels of control depending on the environment and task at hand. This scaled autonomy is approached with control algorithms for reactive stabilization of human commands and planned trajectories that encode semantically meaningful motion preferences in a sequential convex optimization framework.
The control and planning algorithms have been extensively tested in the field for robustness and system verification. The RoboCup competition provides a benchmark competition for autonomous agents that are trained with a human supervisor. The kid-sized and adult-sized humanoid robots coordinate over a noisy network in a known environment with adversarial opponents, and the software and routines in this work allowed for five consecutive championships. Furthermore, the motion planning and user interfaces developed in the work have been tested in the noisy network of the DARPA Robotics Challenge (DRC) Trials and Finals in an unknown environment.
Overall, the ability to extend simplified locomotion models to aid in semi-autonomous manipulation allows untrained humans to operate complex, high dimensional robots. This represents another step in the path to deploying humanoids in the real world, based on the low dimensional motion abstractions and proven performance in real world tasks like RoboCup and the DRC