30 research outputs found

    Handwritten Word Spotting with Corrected Attributes

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    International audienceWe propose an approach to multi-writer word spotting, where the goal is to find a query word in a dataset comprised of document images. We propose an attributes-based approach that leads to a low-dimensional, fixed-length representation of the word images that is fast to compute and, especially, fast to compare. This approach naturally leads to an unified representation of word images and strings, which seamlessly allows one to indistinctly perform query-by-example, where the query is an image, and query-by-string, where the query is a string. We also propose a calibration scheme to correct the attributes scores based on Canonical Correlation Analysis that greatly improves the results on a challenging dataset. We test our approach on two public datasets showing state-of-the-art results

    Apprentissage profond de formes manuscrites pour la reconnaissance et le repérage efficace de l'écriture dans les documents numérisés

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    Malgré les efforts importants de la communauté d’analyse de documents, définir une representation robuste pour les formes manuscrites demeure un défi de taille. Une telle representation ne peut pas être définie explicitement par un ensemble de règles, et doit plutôt être obtenue avec une extraction intelligente de caractéristiques de haut niveau à partir d’images de documents. Dans cette thèse, les modèles d’apprentissage profond sont investigués pour la representation automatique de formes manuscrites. Les représentations proposées par ces modèles sont utilisées pour définir un système de reconnaissance et de repérage de mots individuels dans les documents. Le choix de traiter les mots individuellement est motivé par le fait que n’importe quel texte peut être segmenté en un ensemble de mots séparés. Dans une première contribution, une représentation non supervisée profonde est proposée pour la tâche de repérage de mots manuscrits. Cette représentation se base sur l’algorithme de regroupement spherical k-means, qui est employé pour construire une hiérarchie de fonctions paramétriques encodant les images de documents. Les avantages de cette représentation sont multiples. Tout d’abord, elle est définie de manière non supervisée, ce qui évite la nécessité d’avoir des données annotées pour l’entraînement. Ensuite, elle se calcule rapidement et est de taille compacte, permettant ainsi de repérer des mots efficacement. Dans une deuxième contribution, un modèle de bout en bout est développé pour la reconnaissance de mots manuscrits. Ce modèle est composé d’un réseau de neurones convolutifs qui prend en entrée l’image d’un mot et produit en sortie une représentation du texte reconnu. Ce texte est représenté sous la forme d’un ensemble de sous-sequences bidirectionnelles de caractères formant une hiérarchie. Cette représentation se distingue des approches existantes dans la littérature et offre plusieurs avantages par rapport à celles-ci. Notamment, elle est binaire et a une taille fixe, ce qui la rend robuste à la taille du texte. Par ailleurs, elle capture la distribution des sous-séquences de caractères dans le corpus d’entraînement, et permet donc au modèle entraîné de transférer cette connaissance à de nouveaux mots contenant les memes sous-séquences. Dans une troisième et dernière contribution, un modèle de bout en bout est proposé pour résoudre simultanément les tâches de repérage et de reconnaissance. Ce modèle intègre conjointement les textes et les images de mots dans un seul espace vectoriel. Une image est projetée dans cet espace via un réseau de neurones convolutifs entraîné à détecter les différentes forms de caractères. De même, un mot est projeté dans cet espace via un réseau de neurones récurrents. Le modèle proposé est entraîné de manière à ce que l’image d’un mot et son texte soient projetés au même point. Dans l’espace vectoriel appris, les tâches de repérage et de reconnaissance peuvent être traitées efficacement comme un problème de recherche des plus proches voisins

    Offline Signature Verification via Structural Methods: Graph Edit Distance and Inkball Models

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    For handwritten signature verification, signature images are typically represented with fixed-sized feature vectors capturing local and global properties of the handwriting. Graphbased representations offer a promising alternative, as they are flexible in size and model the global structure of the handwriting. However, they are only rarely used for signature verification, which may be due to the high computational complexity involved when matching two graphs. In this paper, we take a closer look at two recently presented structural methods for handwriting analysis, for which efficient matching methods are available: keypoint graphs with approximate graph edit distance and inkball models. Inkball models, in particular, have never been used for signature verification before. We investigate both approaches individually and propose a combined verification system, which demonstrates an excellent performance on the MCYT and GPDS benchmark data sets when compared with the state of the art

    Transforming scholarship in the archives through handwritten text recognition:Transkribus as a case study

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    Purpose: An overview of the current use of handwritten text recognition (HTR) on archival manuscript material, as provided by the EU H2020 funded Transkribus platform. It explains HTR, demonstrates Transkribus, gives examples of use cases, highlights the affect HTR may have on scholarship, and evidences this turning point of the advanced use of digitised heritage content. The paper aims to discuss these issues. - Design/methodology/approach: This paper adopts a case study approach, using the development and delivery of the one openly available HTR platform for manuscript material. - Findings: Transkribus has demonstrated that HTR is now a useable technology that can be employed in conjunction with mass digitisation to generate accurate transcripts of archival material. Use cases are demonstrated, and a cooperative model is suggested as a way to ensure sustainability and scaling of the platform. However, funding and resourcing issues are identified. - Research limitations/implications: The paper presents results from projects: further user studies could be undertaken involving interviews, surveys, etc. - Practical implications: Only HTR provided via Transkribus is covered: however, this is the only publicly available platform for HTR on individual collections of historical documents at time of writing and it represents the current state-of-the-art in this field. - Social implications: The increased access to information contained within historical texts has the potential to be transformational for both institutions and individuals. - Originality/value: This is the first published overview of how HTR is used by a wide archival studies community, reporting and showcasing current application of handwriting technology in the cultural heritage sector

    Graph-Based Offline Signature Verification

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    Graphs provide a powerful representation formalism that offers great promise to benefit tasks like handwritten signature verification. While most state-of-the-art approaches to signature verification rely on fixed-size representations, graphs are flexible in size and allow modeling local features as well as the global structure of the handwriting. In this article, we present two recent graph-based approaches to offline signature verification: keypoint graphs with approximated graph edit distance and inkball models. We provide a comprehensive description of the methods, propose improvements both in terms of computational time and accuracy, and report experimental results for four benchmark datasets. The proposed methods achieve top results for several benchmarks, highlighting the potential of graph-based signature verification

    Advances in Image Processing, Analysis and Recognition Technology

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    For many decades, researchers have been trying to make computers’ analysis of images as effective as the system of human vision is. For this purpose, many algorithms and systems have previously been created. The whole process covers various stages, including image processing, representation and recognition. The results of this work can be applied to many computer-assisted areas of everyday life. They improve particular activities and provide handy tools, which are sometimes only for entertainment, but quite often, they significantly increase our safety. In fact, the practical implementation of image processing algorithms is particularly wide. Moreover, the rapid growth of computational complexity and computer efficiency has allowed for the development of more sophisticated and effective algorithms and tools. Although significant progress has been made so far, many issues still remain, resulting in the need for the development of novel approaches

    Analyzing Handwritten and Transcribed Symbols in Disparate Corpora

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    Cuneiform tablets appertain to the oldest textual artifacts used for more than three millennia and are comparable in amount and relevance to texts written in Latin or ancient Greek. These tablets are typically found in the Middle East and were written by imprinting wedge-shaped impressions into wet clay. Motivated by the increased demand for computerized analysis of documents within the Digital Humanities, we develop the foundation for quantitative processing of cuneiform script. Using a 3D-Scanner to acquire a cuneiform tablet or manually creating line tracings are two completely different representations of the same type of text source. Each representation is typically processed with its own tool-set and the textual analysis is therefore limited to a certain type of digital representation. To homogenize these data source a unifying minimal wedge feature description is introduced. It is extracted by pattern matching and subsequent conflict resolution as cuneiform is written densely with highly overlapping wedges. Similarity metrics for cuneiform signs based on distinct assumptions are presented. (i) An implicit model represents cuneiform signs using undirected mathematical graphs and measures the similarity of signs with graph kernels. (ii) An explicit model approaches the problem of recognition by an optimal assignment between the wedge configurations of two signs. Further, methods for spotting cuneiform script are developed, combining the feature descriptors for cuneiform wedges with prior work on segmentation-free word spotting using part-structured models. The ink-ball model is adapted by treating wedge feature descriptors as individual parts. The similarity metrics and the adapted spotting model are both evaluated on a real-world dataset outperforming the state-of-the-art in cuneiform sign similarity and spotting. To prove the applicability of these methods for computational cuneiform analysis, a novel approach is presented for mining frequent constellations of wedges resulting in spatial n-grams. Furthermore, a method for automatized transliteration of tablets is evaluated by employing structured and sequential learning on a dataset of parallel sentences. Finally, the conclusion outlines how the presented methods enable the development of new tools and computational analyses, which are objective and reproducible, for quantitative processing of cuneiform script

    Exploiting Spatio-Temporal Coherence for Video Object Detection in Robotics

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    This paper proposes a method to enhance video object detection for indoor environments in robotics. Concretely, it exploits knowledge about the camera motion between frames to propagate previously detected objects to successive frames. The proposal is rooted in the concepts of planar homography to propose regions of interest where to find objects, and recursive Bayesian filtering to integrate observations over time. The proposal is evaluated on six virtual, indoor environments, accounting for the detection of nine object classes over a total of ∼ 7k frames. Results show that our proposal improves the recall and the F1-score by a factor of 1.41 and 1.27, respectively, as well as it achieves a significant reduction of the object categorization entropy (58.8%) when compared to a two-stage video object detection method used as baseline, at the cost of small time overheads (120 ms) and precision loss (0.92).</p

    Pattern Recognition

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    Pattern recognition is a very wide research field. It involves factors as diverse as sensors, feature extraction, pattern classification, decision fusion, applications and others. The signals processed are commonly one, two or three dimensional, the processing is done in real- time or takes hours and days, some systems look for one narrow object class, others search huge databases for entries with at least a small amount of similarity. No single person can claim expertise across the whole field, which develops rapidly, updates its paradigms and comprehends several philosophical approaches. This book reflects this diversity by presenting a selection of recent developments within the area of pattern recognition and related fields. It covers theoretical advances in classification and feature extraction as well as application-oriented works. Authors of these 25 works present and advocate recent achievements of their research related to the field of pattern recognition

    Deep learning applied to computational mechanics: A comprehensive review, state of the art, and the classics

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    Three recent breakthroughs due to AI in arts and science serve as motivation: An award winning digital image, protein folding, fast matrix multiplication. Many recent developments in artificial neural networks, particularly deep learning (DL), applied and relevant to computational mechanics (solid, fluids, finite-element technology) are reviewed in detail. Both hybrid and pure machine learning (ML) methods are discussed. Hybrid methods combine traditional PDE discretizations with ML methods either (1) to help model complex nonlinear constitutive relations, (2) to nonlinearly reduce the model order for efficient simulation (turbulence), or (3) to accelerate the simulation by predicting certain components in the traditional integration methods. Here, methods (1) and (2) relied on Long-Short-Term Memory (LSTM) architecture, with method (3) relying on convolutional neural networks. Pure ML methods to solve (nonlinear) PDEs are represented by Physics-Informed Neural network (PINN) methods, which could be combined with attention mechanism to address discontinuous solutions. Both LSTM and attention architectures, together with modern and generalized classic optimizers to include stochasticity for DL networks, are extensively reviewed. Kernel machines, including Gaussian processes, are provided to sufficient depth for more advanced works such as shallow networks with infinite width. Not only addressing experts, readers are assumed familiar with computational mechanics, but not with DL, whose concepts and applications are built up from the basics, aiming at bringing first-time learners quickly to the forefront of research. History and limitations of AI are recounted and discussed, with particular attention at pointing out misstatements or misconceptions of the classics, even in well-known references. Positioning and pointing control of a large-deformable beam is given as an example.Comment: 275 pages, 158 figures. Appeared online on 2023.03.01 at CMES-Computer Modeling in Engineering & Science
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