6,226 research outputs found

    System Support for Bandwidth Management and Content Adaptation in Internet Applications

    Full text link
    This paper describes the implementation and evaluation of an operating system module, the Congestion Manager (CM), which provides integrated network flow management and exports a convenient programming interface that allows applications to be notified of, and adapt to, changing network conditions. We describe the API by which applications interface with the CM, and the architectural considerations that factored into the design. To evaluate the architecture and API, we describe our implementations of TCP; a streaming layered audio/video application; and an interactive audio application using the CM, and show that they achieve adaptive behavior without incurring much end-system overhead. All flows including TCP benefit from the sharing of congestion information, and applications are able to incorporate new functionality such as congestion control and adaptive behavior.Comment: 14 pages, appeared in OSDI 200

    Performance analysis of next generation web access via satellite

    Get PDF
    Acknowledgements This work was partially funded by the European Union's Horizon 2020 research and innovation programme under grant agreement No. 644334 (NEAT). The views expressed are solely those of the author(s).Peer reviewedPostprin

    FLICK: developing and running application-specific network services

    Get PDF
    Data centre networks are increasingly programmable, with application-specific network services proliferating, from custom load-balancers to middleboxes providing caching and aggregation. Developers must currently implement these services using traditional low-level APIs, which neither support natural operations on application data nor provide efficient performance isolation. We describe FLICK, a framework for the programming and execution of application-specific network services on multi-core CPUs. Developers write network services in the FLICK language, which offers high-level processing constructs and application-relevant data types. FLICK programs are translated automatically to efficient, parallel task graphs, implemented in C++ on top of a user-space TCP stack. Task graphs have bounded resource usage at runtime, which means that the graphs of multiple services can execute concurrently without interference using cooperative scheduling. We evaluate FLICK with several services (an HTTP load-balancer, a Memcached router and a Hadoop data aggregator), showing that it achieves good performance while reducing development effort

    SDN Architecture and Southbound APIs for IPv6 Segment Routing Enabled Wide Area Networks

    Full text link
    The SRv6 architecture (Segment Routing based on IPv6 data plane) is a promising solution to support services like Traffic Engineering, Service Function Chaining and Virtual Private Networks in IPv6 backbones and datacenters. The SRv6 architecture has interesting scalability properties as it reduces the amount of state information that needs to be configured in the nodes to support the network services. In this paper, we describe the advantages of complementing the SRv6 technology with an SDN based approach in backbone networks. We discuss the architecture of a SRv6 enabled network based on Linux nodes. In addition, we present the design and implementation of the Southbound API between the SDN controller and the SRv6 device. We have defined a data-model and four different implementations of the API, respectively based on gRPC, REST, NETCONF and remote Command Line Interface (CLI). Since it is important to support both the development and testing aspects we have realized an Intent based emulation system to build realistic and reproducible experiments. This collection of tools automate most of the configuration aspects relieving the experimenter from a significant effort. Finally, we have realized an evaluation of some performance aspects of our architecture and of the different variants of the Southbound APIs and we have analyzed the effects of the configuration updates in the SRv6 enabled nodes

    Admission Control and Scheduling for High-Performance WWW Servers

    Full text link
    In this paper we examine a number of admission control and scheduling protocols for high-performance web servers based on a 2-phase policy for serving HTTP requests. The first "registration" phase involves establishing the TCP connection for the HTTP request and parsing/interpreting its arguments, whereas the second "service" phase involves the service/transmission of data in response to the HTTP request. By introducing a delay between these two phases, we show that the performance of a web server could be potentially improved through the adoption of a number of scheduling policies that optimize the utilization of various system components (e.g. memory cache and I/O). In addition, to its premise for improving the performance of a single web server, the delineation between the registration and service phases of an HTTP request may be useful for load balancing purposes on clusters of web servers. We are investigating the use of such a mechanism as part of the Commonwealth testbed being developed at Boston University

    MSPlayer: Multi-Source and multi-Path LeverAged YoutubER

    Full text link
    Online video streaming through mobile devices has become extremely popular nowadays. YouTube, for example, reported that the percentage of its traffic streaming to mobile devices has soared from 6% to more than 40% over the past two years. Moreover, people are constantly seeking to stream high quality video for better experience while often suffering from limited bandwidth. Thanks to the rapid deployment of content delivery networks (CDNs), popular videos are now replicated at different sites, and users can stream videos from close-by locations with low latencies. As mobile devices nowadays are equipped with multiple wireless interfaces (e.g., WiFi and 3G/4G), aggregating bandwidth for high definition video streaming has become possible. We propose a client-based video streaming solution, MSPlayer, that takes advantage of multiple video sources as well as multiple network paths through different interfaces. MSPlayer reduces start-up latency and provides high quality video streaming and robust data transport in mobile scenarios. We experimentally demonstrate our solution on a testbed and through the YouTube video service.Comment: accepted to ACM CoNEXT'1
    corecore