100 research outputs found
KEER2022
Avanttítol: KEER2022. DiversitiesDescripció del recurs: 25 juliol 202
Design and semantics of form and movement
Contemporary cognitive science and neuroscience offer us some rather precise insights into the mechanisms that are responsible for certain body movements. In this paper, we argue that this knowledge may be highly relevant to the design of meaningful movement and behavior, both from a theoretical and practical point of view. Taking the example of a leech, we investigate and identify the basic principles of "embodied movement" that govern the motion of this simple creature, and argue that the development and adoption of a design methodology that incorporates these principles right from the start, may be the best way forward, if one wants to realize and design movements with certain desirable characteristics
Advances in Human-Robot Interaction
Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers
Haptics Rendering and Applications
There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future
Proceedings of the 7th Sound and Music Computing Conference
Proceedings of the SMC2010 - 7th Sound and Music Computing Conference, July 21st - July 24th 2010
Musical Gesture through the Human Computer Interface: An Investigation using Information Theory
This study applies information theory to investigate human ability to communicate using continuous control sensors with a particular focus on informing the design of digital musical instruments. There is an active practice of building and evaluating such instruments, for instance, in the New Interfaces for Musical Expression (NIME) conference community. The fidelity of the instruments can depend on the included sensors, and although much anecdotal evidence and craft experience informs the use of these sensors, relatively little is known about the ability of humans to control them accurately. This dissertation addresses this issue and related concerns, including continuous control performance in increasing degrees-of-freedom, pursuit tracking in comparison with pointing, and the estimations of musical interface designers and researchers of human performance with continuous control sensors. The methodology used models the human-computer system as an information channel while applying concepts from information theory to performance data collected in studies of human subjects using sensing devices. These studies not only add to knowledge about human abilities, but they also inform on issues in musical mappings, ergonomics, and usability
Human-centred design of clinical auditory alarms
Auditory alarms are commonly badly designed, providing little to no information or
guidance. In the healthcare context, the poor acoustics of alarms is one contributor for the
noise problem. The goal of this thesis is to propose a human-centred methodology for the
design of clinical auditory alarms, by making them less disruptive and more informative,
thus improving the healthcare soundscape. It implements this methodology from concept
to evaluation and validation, combining psychoacoustics with usability and user
experience methods. Another aim of this research consisted in understanding the
limitations and possibilities offered by online tools for scientific studies. Thus, different
processes and methodologies were implemented, and corresponding results were
discussed.
To understand the acoustic healthcare environment, field visits, interviews, and surveys
were performed with healthcare professionals. Additionally, sound pressure levels and
frequency analysis of several surgeries in different hospitals provided specific sound design
requirements, which were added to an existent body of knowledge on clinical alarm
design. A second stage consisted in prototyping very simple sounds to comprehend which
temporal and spectral parameters of sound could be manipulated to communicate clinical
information. Parameters such as frequency, speed, onset, and rhythm were studied, and
relations between subjective perception and physical parameters were established. In
parallel, and heavily influenced by the new IEC 60601-1-8 - General requirements, tests and
guidance for alarm systems in medical electrical equipment and medical electrical systems,
a design strategy with auditory icons was created. This strategy intended to provide as
much information as possible in an auditory alarm. To do so, it involved two main
components: a priority pointer indicating the priority of the alarm; an auditory icon
indicating the cause of the alarm. A third component indicating increasing or decreasing
tendency of the vital sign was designed, but not validated with users. After online
validation of the priority pointer and auditory icon for eight categories (cardiac, drug
administration, ventilation, blood pressure, perfusion, oxygen, temperature, and power
down), a new library of clinical auditory alarms is proposed.Os alarmes auditivos são habitualmente mal concebidos, dando poucas informações ou
orientações perante a situação que despoletou o aviso. No contexto da saúde, a má acústica
dos alarmes é um dos contribuidores para o problema do ruído. O objetivo desta tese é o
de melhorar a paisagem sonora em ambientes clínicos, propondo uma metodologia
centrada no Humano para o design de alarmes auditivos clínicos, tornando-os menos
disruptivos e mais informativos. Essa metodologia é implementada desde o conceito até a
avaliação e validação, combinando métodos da psicoacústica com métodos de usabilidade
e experiência do utilizador. Outro objetivo desta investigação é o de compreender as
limitações e possibilidades oferecidas pelas ferramentas online para estudos científicos.
Assim, diversos processos e metodologias foram implementados, e os respetivos resultados
são discutidos.
Para compreender o ambiente acústico clínico, foram realizadas visitas de campo,
entrevistas e inquéritos com profissionais de saúde. Além disso, avaliou-se o nível de
pressão sonora e frequências de várias cirurgias em diferentes hospitais. Esta atividade
forneceu requisitos específicos de design de som que foram adicionados a um corpo
existente de conhecimento sobre design de alarmes clínicos. Uma segunda etapa consistiu
na prototipagem de sons simples para compreender que parâmetros temporais e espectrais
do som poderiam ser manipulados para comunicar informações clínicas. Parâmetros como
frequência, velocidade, envelope e ritmo foram estudados, e as relações entre a perceção
subjetiva e os parâmetros físicos foram estabelecidas. Paralelamente, e fortemente
influenciado pela nova norma IEC 60601-1-8 - Requisitos gerais, testes e orientações para
sistemas de alarme em equipamentos médicos elétricos e sistemas médicos elétricos, foi
criada uma estratégia de design com ícones auditivos. Essa estratégia pretendia incorporar
o máximo de informações num alarme auditivo. Para isso, envolveu dois componentes
principais: um ponteiro de prioridade que indica a prioridade do alarme; e um ícone
auditivo que indica a causa do alarme. Um terceiro componente de tendência (aumento
ou diminuição do valor do sinal vital) foi criado, mas não validado com utilizadores. Após
a validação do ponteiro de prioridade e ícone auditivo para oito categorias (cardíaco,
administração de medicamentos, ventilação, pressão arterial, perfusão, oxigénio,
temperatura e falha de equipamento), propõe-se uma nova biblioteca de alarmes auditivos
clínicos
Biometrics
Biometrics uses methods for unique recognition of humans based upon one or more intrinsic physical or behavioral traits. In computer science, particularly, biometrics is used as a form of identity access management and access control. It is also used to identify individuals in groups that are under surveillance. The book consists of 13 chapters, each focusing on a certain aspect of the problem. The book chapters are divided into three sections: physical biometrics, behavioral biometrics and medical biometrics. The key objective of the book is to provide comprehensive reference and text on human authentication and people identity verification from both physiological, behavioural and other points of view. It aims to publish new insights into current innovations in computer systems and technology for biometrics development and its applications. The book was reviewed by the editor Dr. Jucheng Yang, and many of the guest editors, such as Dr. Girija Chetty, Dr. Norman Poh, Dr. Loris Nanni, Dr. Jianjiang Feng, Dr. Dongsun Park, Dr. Sook Yoon and so on, who also made a significant contribution to the book
A Multidimensional Sketching Interface for Visual Interaction with Corpus-Based Concatenative Sound Synthesis
The present research sought to investigate the correspondence between auditory and visual feature dimensions and to utilise this knowledge in order to inform the design of audio-visual mappings for visual control of sound synthesis. The first stage of the research involved the design and implementation of Morpheme, a novel interface for interaction with corpus-based concatenative synthesis. Morpheme uses sketching as a model for interaction between the user and the computer. The purpose of the system is to facilitate the expression of sound design ideas by describing the qualities of the sound to be synthesised in visual terms, using a set of perceptually meaningful audio-visual feature associations. The second stage of the research involved the preparation of two multidimensional mappings for the association between auditory and visual dimensions.The third stage of this research involved the evaluation of the Audio-Visual (A/V) mappings and of Morpheme’s user interface. The evaluation comprised two controlled experiments, an online study and a user study. Our findings suggest that the strength of the perceived correspondence between the A/V associations prevails over the timbre characteristics of the sounds used to render the complementary polar features. Hence, the empirical evidence gathered by previous research is generalizable/ applicable to different contexts and the overall dimensionality of the sound used to render should not have a very significant effect on the comprehensibility and usability of an A/V mapping. However, the findings of the present research also show that there is a non-linear interaction between the harmonicity of the corpus and the perceived correspondence of the audio-visual associations. For example, strongly correlated cross-modal cues such as size-loudness or vertical position-pitch are affected less by the harmonicity of the audio corpus in comparison to weaker correlated dimensions (e.g. texture granularity-sound dissonance). No significant differences were revealed as a result of musical/audio training. The third study consisted of an evaluation of Morpheme’s user interface were participants were asked to use the system to design a sound for a given video footage. The usability of the system was found to be satisfactory.An interface for drawing visual queries was developed for high level control of the retrieval and signal processing algorithms of concatenative sound synthesis. This thesis elaborates on previous research findings and proposes two methods for empirically driven validation of audio-visual mappings for sound synthesis. These methods could be applied to a wide range of contexts in order to inform the design of cognitively useful multi-modal interfaces and representation and rendering of multimodal data. Moreover this research contributes to the broader understanding of multimodal perception by gathering empirical evidence about the correspondence between auditory and visual feature dimensions and by investigating which factors affect the perceived congruency between aural and visual structures
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