4 research outputs found

    Chess Endgames and Neural Networks

    Get PDF
    The existence of endgame databases challenges us to extract higher-grade information and knowledge from their basic data content. Chess players, for example, would like simple and usable endgame theories if such holy grail exists: endgame experts would like to provide such insights and be inspired by computers to do so. Here, we investigate the use of artificial neural networks (NNs) to mine these databases and we report on a first use of NNs on KPK. The results encourage us to suggest further work on chess applications of neural networks and other data-mining techniques

    Inductive Acquisition of Expert Knowledge

    Get PDF
    Expert systems divide neatly into two categories: those in which ( 1) the expert decisions result in changes to some external environment (control systems), and (2) the expert decisions merely seek to describe the environment (classification systems). Both the explanation of computer-based reasoning and the "bottleneck" (Feigenbaum, 1979) of knowledge acquisition are major issues in expert systems research. We have contributed to these areas of research in two ways. Firstly, we have implemented an expert system shell, the Mugol environment, which facilitates knowledge acquisition by inductive inference and provides automatic explanation of run-time reasoning on demand. RuleMaster, a commercial version of this environment, has been used to advantage industrially in the construction and testing of two large classification systems. Secondly, we have investigated a new technique called sequence induction which can be used in the construction of control systems. Sequence induction is based on theoretical work in grammatical learning. We have improved existing grammatical learning algorithms as well as suggesting and theoretically characterising new ones. These algorithms have been successfully applied to the acquisition of knowledge for a diverse set of control systems, including inductive construction of robot plans and chess end-game strategies

    KBBKN on a Micro

    No full text

    A Data Base on Data Bases

    Full text link
    corecore