1,088 research outputs found

    Branching random walks in random environment: A survey

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    We consider branching particle processes on discrete structures like the hypercube in a random fitness landscape (i.e., random branching/killing rates). The main question is about the location where the main part of the population sits at a late time, if the state space is large. For answering this, we take the expectation with respect to the migration (mutation) and the branching/killing (selection) mechanisms, for fixed rates. This is intimately connected with the parabolic Anderson model, the heat equation with random potential, a model that is of interest in mathematical physics because of the observed prominent effect of intermittency (local concentration of the mass of the solution in small islands). We present several advances in the investigation of this effect, also related to questions inspired from biology

    Mending Partial Solutions with Few Changes

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    In this paper, we study the notion of mending: given a partial solution to a graph problem, how much effort is needed to take one step towards a proper solution? For example, if we have a partial coloring of a graph, how hard is it to properly color one more node? In prior work (SIROCCO 2022), this question was formalized and studied from the perspective of mending radius: if there is a hole that we need to patch, how far do we need to modify the solution? In this work, we investigate a complementary notion of mending volume: how many nodes need to be modified to patch a hole? We focus on the case of locally checkable labeling problems (LCLs) in trees, and show that already in this setting there are two infinite hierarchies of problems: for infinitely many values 0 < ? ? 1, there is an LCL problem with mending volume ?(n^?), and for infinitely many values k ? 1, there is an LCL problem with mending volume ?(log^k n). Hence the mendability of LCL problems on trees is a much more fine-grained question than what one would expect based on the mending radius alone
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