58,839 research outputs found
Introductory programming: a systematic literature review
As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming.
This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research
Visual and Textual Programming Languages: A Systematic Review of the Literature
It is well documented, and has been the topic of much research, that Computer
Science courses tend to have higher than average drop out rates at third level.
This is a problem that needs to be addressed with urgency but also caution. The
required number of Computer Science graduates is growing every year but the
number of graduates is not meeting this demand and one way that this problem
can be alleviated is to encourage students at an early age towards studying
Computer Science courses.
This paper presents a systematic literature review on the role of visual and
textual programming languages when learning to program, particularly as a first
programming language. The approach is systematic, in that a structured search
of electronic resources has been conducted, and the results are presented and
quantitatively analysed. This study will give insight into whether or not the
current approaches to teaching young learners programming are viable, and
examines what we can do to increase the interest and retention of these
students as they progress through their education.Comment: 18 pages (including 2 bibliography pages), 3 figure
The Need to Support of Data Flow Graph Visualization of Forensic Lucid Programs, Forensic Evidence, and their Evaluation by GIPSY
Lucid programs are data-flow programs and can be visually represented as data
flow graphs (DFGs) and composed visually. Forensic Lucid, a Lucid dialect, is a
language to specify and reason about cyberforensic cases. It includes the
encoding of the evidence (representing the context of evaluation) and the crime
scene modeling in order to validate claims against the model and perform event
reconstruction, potentially within large swaths of digital evidence. To aid
investigators to model the scene and evaluate it, instead of typing a Forensic
Lucid program, we propose to expand the design and implementation of the Lucid
DFG programming onto Forensic Lucid case modeling and specification to enhance
the usability of the language and the system and its behavior. We briefly
discuss the related work on visual programming an DFG modeling in an attempt to
define and select one approach or a composition of approaches for Forensic
Lucid based on various criteria such as previous implementation, wide use,
formal backing in terms of semantics and translation. In the end, we solicit
the readers' constructive, opinions, feedback, comments, and recommendations
within the context of this short discussion.Comment: 11 pages, 7 figures, index; extended abstract presented at VizSec'10
at http://www.vizsec2010.org/posters ; short paper accepted at PST'1
Somoclu: An Efficient Parallel Library for Self-Organizing Maps
Somoclu is a massively parallel tool for training self-organizing maps on
large data sets written in C++. It builds on OpenMP for multicore execution,
and on MPI for distributing the workload across the nodes in a cluster. It is
also able to boost training by using CUDA if graphics processing units are
available. A sparse kernel is included, which is useful for high-dimensional
but sparse data, such as the vector spaces common in text mining workflows.
Python, R and MATLAB interfaces facilitate interactive use. Apart from fast
execution, memory use is highly optimized, enabling training large emergent
maps even on a single computer.Comment: 26 pages, 9 figures. The code is available at
https://peterwittek.github.io/somoclu
Development of Comprehensive Devnagari Numeral and Character Database for Offline Handwritten Character Recognition
In handwritten character recognition, benchmark database plays an important
role in evaluating the performance of various algorithms and the results
obtained by various researchers. In Devnagari script, there is lack of such
official benchmark. This paper focuses on the generation of offline benchmark
database for Devnagari handwritten numerals and characters. The present work
generated 5137 and 20305 isolated samples for numeral and character database,
respectively, from 750 writers of all ages, sex, education, and profession. The
offline sample images are stored in TIFF image format as it occupies less
memory. Also, the data is presented in binary level so that memory requirement
is further reduced. It will facilitate research on handwriting recognition of
Devnagari script through free access to the researchers.Comment: 5 pages, 8 figures, journal pape
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