58,906 research outputs found

    Introductory programming: a systematic literature review

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    As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming. This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research

    Somoclu: An Efficient Parallel Library for Self-Organizing Maps

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    Somoclu is a massively parallel tool for training self-organizing maps on large data sets written in C++. It builds on OpenMP for multicore execution, and on MPI for distributing the workload across the nodes in a cluster. It is also able to boost training by using CUDA if graphics processing units are available. A sparse kernel is included, which is useful for high-dimensional but sparse data, such as the vector spaces common in text mining workflows. Python, R and MATLAB interfaces facilitate interactive use. Apart from fast execution, memory use is highly optimized, enabling training large emergent maps even on a single computer.Comment: 26 pages, 9 figures. The code is available at https://peterwittek.github.io/somoclu

    The Need to Support of Data Flow Graph Visualization of Forensic Lucid Programs, Forensic Evidence, and their Evaluation by GIPSY

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    Lucid programs are data-flow programs and can be visually represented as data flow graphs (DFGs) and composed visually. Forensic Lucid, a Lucid dialect, is a language to specify and reason about cyberforensic cases. It includes the encoding of the evidence (representing the context of evaluation) and the crime scene modeling in order to validate claims against the model and perform event reconstruction, potentially within large swaths of digital evidence. To aid investigators to model the scene and evaluate it, instead of typing a Forensic Lucid program, we propose to expand the design and implementation of the Lucid DFG programming onto Forensic Lucid case modeling and specification to enhance the usability of the language and the system and its behavior. We briefly discuss the related work on visual programming an DFG modeling in an attempt to define and select one approach or a composition of approaches for Forensic Lucid based on various criteria such as previous implementation, wide use, formal backing in terms of semantics and translation. In the end, we solicit the readers' constructive, opinions, feedback, comments, and recommendations within the context of this short discussion.Comment: 11 pages, 7 figures, index; extended abstract presented at VizSec'10 at http://www.vizsec2010.org/posters ; short paper accepted at PST'1

    Pattern languages in HCI: A critical review

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    This article presents a critical review of patterns and pattern languages in human-computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for developing and communicating information and knowledge to support good design. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to interaction design. The review explores four key issues: What is a pattern? What is a pattern language? How are patterns and pattern languages used? and How are values reflected in the pattern-based approach to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI
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