553,176 research outputs found

    Research and Development Workstation Environment: the new class of Current Research Information Systems

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    Against the backdrop of the development of modern technologies in the field of scientific research the new class of Current Research Information Systems (CRIS) and related intelligent information technologies has arisen. It was called - Research and Development Workstation Environment (RDWE) - the comprehensive problem-oriented information systems for scientific research and development lifecycle support. The given paper describes design and development fundamentals of the RDWE class systems. The RDWE class system's generalized information model is represented in the article as a three-tuple composite web service that include: a set of atomic web services, each of them can be designed and developed as a microservice or a desktop application, that allows them to be used as an independent software separately; a set of functions, the functional filling-up of the Research and Development Workstation Environment; a subset of atomic web services that are required to implement function of composite web service. In accordance with the fundamental information model of the RDWE class the system for supporting research in the field of ontology engineering - the automated building of applied ontology in an arbitrary domain area, scientific and technical creativity - the automated preparation of application documents for patenting inventions in Ukraine was developed. It was called - Personal Research Information System. A distinctive feature of such systems is the possibility of their problematic orientation to various types of scientific activities by combining on a variety of functional services and adding new ones within the cloud integrated environment. The main results of our work are focused on enhancing the effectiveness of the scientist's research and development lifecycle in the arbitrary domain area.Comment: In English, 13 pages, 1 figure, 1 table, added references in Russian. Published. Prepared for special issue (UkrPROG 2018 conference) of the scientific journal "Problems of programming" (Founder: National Academy of Sciences of Ukraine, Institute of Software Systems of NAS Ukraine

    Assets in Software Engineering: What are they after all?

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    During the development and maintenance of software-intensive products or services, we depend on various assets. These assets are important to the feasibility of the project and influence product's final quality. However, despite their central role in the software development process, little thought is yet invested into what assets eventually are, often resulting in many terms and underlying concepts being mixed and used inconsistently. A precise terminology of assets and related concepts, such as asset degradation, are crucial for setting up a new generation of cost-effective software engineering practices. In this position paper, we critically reflect upon the resulting notion of assets in software engineering. As a starting point, we define the terminology and concepts of assets and extend the reasoning behind them. We explore assets' characteristics such as value and persistence. We discuss what asset degradation is, its various types and the implications that asset degradation might bring for the planning, realisation, and evolution of software-intensive products and services over time. With our work, we aspire to contribute to a more standardised definition of assets in software engineering and foster research endeavours and their practical dissemination in a common, more unified direction.Comment: Manuscript submitted to the Journal of Systems and Softwar
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