553,176 research outputs found
Research and Development Workstation Environment: the new class of Current Research Information Systems
Against the backdrop of the development of modern technologies in the field
of scientific research the new class of Current Research Information Systems
(CRIS) and related intelligent information technologies has arisen. It was
called - Research and Development Workstation Environment (RDWE) - the
comprehensive problem-oriented information systems for scientific research and
development lifecycle support. The given paper describes design and development
fundamentals of the RDWE class systems. The RDWE class system's generalized
information model is represented in the article as a three-tuple composite web
service that include: a set of atomic web services, each of them can be
designed and developed as a microservice or a desktop application, that allows
them to be used as an independent software separately; a set of functions, the
functional filling-up of the Research and Development Workstation Environment;
a subset of atomic web services that are required to implement function of
composite web service. In accordance with the fundamental information model of
the RDWE class the system for supporting research in the field of ontology
engineering - the automated building of applied ontology in an arbitrary domain
area, scientific and technical creativity - the automated preparation of
application documents for patenting inventions in Ukraine was developed. It was
called - Personal Research Information System. A distinctive feature of such
systems is the possibility of their problematic orientation to various types of
scientific activities by combining on a variety of functional services and
adding new ones within the cloud integrated environment. The main results of
our work are focused on enhancing the effectiveness of the scientist's research
and development lifecycle in the arbitrary domain area.Comment: In English, 13 pages, 1 figure, 1 table, added references in Russian.
Published. Prepared for special issue (UkrPROG 2018 conference) of the
scientific journal "Problems of programming" (Founder: National Academy of
Sciences of Ukraine, Institute of Software Systems of NAS Ukraine
Assets in Software Engineering: What are they after all?
During the development and maintenance of software-intensive products or
services, we depend on various assets. These assets are important to the
feasibility of the project and influence product's final quality. However,
despite their central role in the software development process, little thought
is yet invested into what assets eventually are, often resulting in many terms
and underlying concepts being mixed and used inconsistently. A precise
terminology of assets and related concepts, such as asset degradation, are
crucial for setting up a new generation of cost-effective software engineering
practices. In this position paper, we critically reflect upon the resulting
notion of assets in software engineering. As a starting point, we define the
terminology and concepts of assets and extend the reasoning behind them. We
explore assets' characteristics such as value and persistence. We discuss what
asset degradation is, its various types and the implications that asset
degradation might bring for the planning, realisation, and evolution of
software-intensive products and services over time. With our work, we aspire to
contribute to a more standardised definition of assets in software engineering
and foster research endeavours and their practical dissemination in a common,
more unified direction.Comment: Manuscript submitted to the Journal of Systems and Softwar
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