91,162 research outputs found
Extreme-Point-based Heuristics for the Three-Dimensional Bin Packing problem
One of the main issues in addressing three-dimensional packing problems is finding an efficient and accurate definition of the points at which to place the items inside the bins, because the performance of exact and heuristic solution methods is actually strongly influenced by the choice of a placement rule. We introduce the extreme point concept and present a new extreme point-based rule for packing items inside a three-dimensional container. The extreme point rule is independent from the particular packing problem addressed and can handle additional constraints, such as fixing the position of the items. The new extreme point rule is also used to derive new constructive heuristics for the three-dimensional bin-packing problem. Extensive computational results show the effectiveness of the new heuristics compared to state-of-the-art results. Moreover, the same heuristics, when applied to the two-dimensional bin-packing problem, outperform those specifically designed for the proble
Runtime Scheduling, Allocation, and Execution of Real-Time Hardware Tasks onto Xilinx FPGAs Subject to Fault Occurrence
This paper describes a novel way to exploit the computation capabilities delivered by modern Field-Programmable Gate Arrays (FPGAs), not only towards a higher performance, but also towards an improved reliability. Computation-specific pieces of circuitry are dynamically scheduled and allocated to different resources on the chip based on a set of novel algorithms which are described in detail in this article. These algorithms consider most of the technological constraints existing in modern partially reconfigurable FPGAs as well as spontaneously occurring faults and emerging permanent damage in the silicon substrate of the chip. In addition, the algorithms target other important aspects such as communications and synchronization among the different computations that are carried out, either concurrently or at different times. The effectiveness of the proposed algorithms is tested by means of a wide range of synthetic simulations, and, notably, a proof-of-concept implementation of them using real FPGA hardware is outlined
Mobile Application Usability: Heuristic Evaluation and Evaluation of Heuristics
Ger Joyce, Mariana Lilley, Trevor Barker, and Amanda Jefferies, 'Mobile Application Usability: Heuristic Evaluation and Evaluation of Heuristics', paper presented at AHFE 2016 International Conference on Human Factors, Software, and Systems Engineering. Walt Disney World, Florida USA, 27-31 July 2016Many traditional usability evaluation methods do not consider mobile-specific issues. This can result in mobile applications that abound in usability issues. We empirically evaluate three sets of usability heuristics for use with mobile applications, including a set defined by the authors. While the set of heuristics defined by the authors surface more usability issues in a mobile application than other sets of heuristics, improvements to the set can be made
Towards the Design of Heuristics by Means of Self-Assembly
The current investigations on hyper-heuristics design have sprung up in two
different flavours: heuristics that choose heuristics and heuristics that
generate heuristics. In the latter, the goal is to develop a problem-domain
independent strategy to automatically generate a good performing heuristic for
the problem at hand. This can be done, for example, by automatically selecting
and combining different low-level heuristics into a problem specific and
effective strategy. Hyper-heuristics raise the level of generality on automated
problem solving by attempting to select and/or generate tailored heuristics for
the problem at hand. Some approaches like genetic programming have been
proposed for this. In this paper, we explore an elegant nature-inspired
alternative based on self-assembly construction processes, in which structures
emerge out of local interactions between autonomous components. This idea
arises from previous works in which computational models of self-assembly were
subject to evolutionary design in order to perform the automatic construction
of user-defined structures. Then, the aim of this paper is to present a novel
methodology for the automated design of heuristics by means of self-assembly
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