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    A Moving Boundary Flux Stabilization Method for Cartesian Cut-Cell Grids using Directional Operator Splitting

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    An explicit moving boundary method for the numerical solution of time-dependent hyperbolic conservation laws on grids produced by the intersection of complex geometries with a regular Cartesian grid is presented. As it employs directional operator splitting, implementation of the scheme is rather straightforward. Extending the method for static walls from Klein et al., Phil. Trans. Roy. Soc., A367, no. 1907, 4559-4575 (2009), the scheme calculates fluxes needed for a conservative update of the near-wall cut-cells as linear combinations of standard fluxes from a one-dimensional extended stencil. Here the standard fluxes are those obtained without regard to the small sub-cell problem, and the linear combination weights involve detailed information regarding the cut-cell geometry. This linear combination of standard fluxes stabilizes the updates such that the time-step yielding marginal stability for arbitrarily small cut-cells is of the same order as that for regular cells. Moreover, it renders the approach compatible with a wide range of existing numerical flux-approximation methods. The scheme is extended here to time dependent rigid boundaries by reformulating the linear combination weights of the stabilizing flux stencil to account for the time dependence of cut-cell volume and interface area fractions. The two-dimensional tests discussed include advection in a channel oriented at an oblique angle to the Cartesian computational mesh, cylinders with circular and triangular cross-section passing through a stationary shock wave, a piston moving through an open-ended shock tube, and the flow around an oscillating NACA 0012 aerofoil profile.Comment: 30 pages, 27 figures, 3 table

    Challenges in using GPUs for the real-time reconstruction of digital hologram images

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    This is the pre-print version of the final published paper that is available from the link below.In-line holography has recently made the transition from silver-halide based recording media, with laser reconstruction, to recording with large-area pixel detectors and computer-based reconstruction. This form of holographic imaging is an established technique for the study of fine particulates, such as cloud or fuel droplets, marine plankton and alluvial sediments, and enables a true 3D object field to be recorded at high resolution over a considerable depth. The move to digital holography promises rapid, if not instantaneous, feedback as it avoids the need for the time-consuming chemical development of plates or film film and a dedicated replay system, but with the growing use of video-rate holographic recording, and the desire to reconstruct fully every frame, the computational challenge becomes considerable. To replay a digital hologram a 2D FFT must be calculated for every depth slice desired in the replayed image volume. A typical hologram of ~100 ÎĽm particles over a depth of a few hundred millimetres will require O(10^3) 2D FFT operations to be performed on a hologram of typically a few million pixels. In this paper we discuss the technical challenges in converting our existing reconstruction code to make efficient use of NVIDIA CUDA-based GPU cards and show how near real-time video slice reconstruction can be obtained with holograms as large as 4096 by 4096 pixels. Our performance to date for a number of different NVIDIA GPU running under both Linux and Microsoft Windows is presented. The recent availability of GPU on portable computers is discussed and a new code for interactive replay of digital holograms is presented

    Direct numerical simulation of multiphase flows with unstable interfaces

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    Published under licence in Journal of Physics: Conference Series by IOP Publishing Ltd. Content from this work may be used under the terms of the Creative Commons Attribution 3.0 licence. Any further distribution of this work must maintain attribution to the author(s) and the title of the work, journal citation and DOI.This paper presents a numerical model that intends to simulate efficiently the surface instability that arise in multiphase flows, typically liquid-gas, both for laminar or turbulent regimes. The model is developed on the in-house computing platform TermoFluids , and operates the finite-volume, direct numerical simulation (DNS) of multiphase flows by means of a conservative level-set method for the interface-capturing. The mesh size is optimized by means of an adaptive mesh refinement (AMR) strategy, that allows the dynamic re-concentration of the mesh in the vicinity of the interfaces between fluids, in order to correctly represent the diverse structures (as ligaments and droplets) that may rise from unstable phenomena. In addition, special attention is given to the discretization of the various terms of the momentum equations, to ensure stability of the flow and correct representation of turbulent vortices. As shown, the method is capable of truthfully simulate the interface phenomena as the Kelvin-Helmholtz instability and the Plateau-Rayleigh instability, both in the case of 2-D and 3-D configurations. Therefore it is suitable for the simulation of complex phenomena such as simulation of air-blast atomization, with several important application in the field of automotive and aerospace engines. A prove is given by our preliminary study of the 3-D coaxial liquid-gas jet.Peer ReviewedPostprint (published version
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