3,290 research outputs found

    Portfolio-based Planning: State of the Art, Common Practice and Open Challenges

    Get PDF
    In recent years the field of automated planning has significantly advanced and several powerful domain-independent planners have been developed. However, none of these systems clearly outperforms all the others in every known benchmark domain. This observation motivated the idea of configuring and exploiting a portfolio of planners to perform better than any individual planner: some recent planning systems based on this idea achieved significantly good results in experimental analysis and International Planning Competitions. Such results let us suppose that future challenges of the Automated Planning community will converge on designing different approaches for combining existing planning algorithms. This paper reviews existing techniques and provides an exhaustive guide to portfolio-based planning. In addition, the paper outlines open issues of existing approaches and highlights possible future evolution of these techniques

    Dynamic real-time hierarchical heuristic search for pathfinding.

    Get PDF
    Movement of Units in Real-Time Strategy (RTS) Games is a non-trivial and challenging task mainly due to three factors which are constraints on CPU and memory usage, dynamicity of the game world, and concurrency. In this paper, we are focusing on finding a novel solution for solving the pathfinding problem in RTS Games for the units which are controlled by the computer. The novel solution combines two AI Planning approaches: Hierarchical Task Network (HTN) and Real-Time Heuristic Search (RHS). In the proposed solution, HTNs are used as a dynamic abstraction of the game map while RHS works as planning engine with interleaving of plan making and action executions. The article provides algorithmic details of the model while the empirical details of the model are obtained by using a real-time strategy game engine called ORTS (Open Real-time Strategy). The implementation of the model and its evaluation methods are in progress however the results of the automatic HTN creation are obtained for a small scale game map

    A Planning-based Approach for Music Composition

    Get PDF
    . Automatic music composition is a fascinating field within computational creativity. While different Artificial Intelligence techniques have been used for tackling this task, Planning – an approach for solving complex combinatorial problems which can count on a large number of high-performance systems and an expressive language for describing problems – has never been exploited. In this paper, we propose two different techniques that rely on automated planning for generating musical structures. The structures are then filled from the bottom with “raw” musical materials, and turned into melodies. Music experts evaluated the creative output of the system, acknowledging an overall human-enjoyable trait of the melodies produced, which showed a solid hierarchical structure and a strong musical directionality. The techniques proposed not only have high relevance for the musical domain, but also suggest unexplored ways of using planning for dealing with non-deterministic creative domains

    On Backtracking in Real-time Heuristic Search

    Full text link
    Real-time heuristic search algorithms are suitable for situated agents that need to make their decisions in constant time. Since the original work by Korf nearly two decades ago, numerous extensions have been suggested. One of the most intriguing extensions is the idea of backtracking wherein the agent decides to return to a previously visited state as opposed to moving forward greedily. This idea has been empirically shown to have a significant impact on various performance measures. The studies have been carried out in particular empirical testbeds with specific real-time search algorithms that use backtracking. Consequently, the extent to which the trends observed are characteristic of backtracking in general is unclear. In this paper, we present the first entirely theoretical study of backtracking in real-time heuristic search. In particular, we present upper bounds on the solution cost exponential and linear in a parameter regulating the amount of backtracking. The results hold for a wide class of real-time heuristic search algorithms that includes many existing algorithms as a small subclass

    Multi-objective optimisation of machine tool error mapping using automated planning

    Get PDF
    Error mapping of machine tools is a multi-measurement task that is planned based on expert knowledge. There are no intelligent tools aiding the production of optimal measurement plans. In previous work, a method of intelligently constructing measurement plans demonstrated that it is feasible to optimise the plans either to reduce machine tool downtime or the estimated uncertainty of measurement due to the plan schedule. However, production scheduling and a continuously changing environment can impose conflicting constraints on downtime and the uncertainty of measurement. In this paper, the use of the produced measurement model to minimise machine tool downtime, the uncertainty of measurement and the arithmetic mean of both is investigated and discussed through the use of twelve different error mapping instances. The multi-objective search plans on average have a 3% reduction in the time metric when compared to the downtime of the uncertainty optimised plan and a 23% improvement in estimated uncertainty of measurement metric when compared to the uncertainty of the temporally optimised plan. Further experiments on a High Performance Computing (HPC) architecture demonstrated that there is on average a 3% improvement in optimality when compared with the experiments performed on the PC architecture. This demonstrates that even though a 4% improvement is beneficial, in most applications a standard PC architecture will result in valid error mapping plan

    Optimizing the computation of overriding

    Full text link
    We introduce optimization techniques for reasoning in DLN---a recently introduced family of nonmonotonic description logics whose characterizing features appear well-suited to model the applicative examples naturally arising in biomedical domains and semantic web access control policies. Such optimizations are validated experimentally on large KBs with more than 30K axioms. Speedups exceed 1 order of magnitude. For the first time, response times compatible with real-time reasoning are obtained with nonmonotonic KBs of this size

    SCARY DARK SIDE OF ARTIFICIAL INTELLIGENCE: A PERILOUS CONTRIVANCE TO MANKIND

    Get PDF
    Purpose of Study: The purpose of the study is to investigate the dark side of artificial intelligence followed by the question of whether AI is programmed to do something destructive or AI is programmed to do something beneficial? Methodology: A study of different biased Super AI is carried out to find the dark side of AI. In this paper SRL (system review of literature approach methodology is used and the data is collected from the different projects of MIT’s media lab named “Norman AI”, “Shelley” and  AI-generated algorithm COMPAS. Main Finding: The study carried out the result if AI is trained in a biased way it will create havoc to mankind. Implications/Applications: The article can help in developing super-AIs which can benefit the society in a controlled way without having any negative aspects. Novelty/originality of the study: Our findings ensure that biased AI has a negative impact on society
    • …
    corecore