1,776 research outputs found
Machine Learning for Multimedia Communications
Machine learning is revolutionizing the way multimedia information is processed and transmitted to users. After intensive and powerful training, some impressive efficiency/accuracy improvements have been made all over the transmission pipeline. For example, the high model capacity of the learning-based architectures enables us to accurately model the image and video behavior such that tremendous compression gains can be achieved. Similarly, error concealment, streaming strategy or even user perception modeling have widely benefited from the recent learningoriented developments. However, learning-based algorithms often imply drastic changes to the way data are represented or consumed, meaning that the overall pipeline can be affected even though a subpart of it is optimized. In this paper, we review the recent major advances that have been proposed all across the transmission chain, and we discuss their potential impact and the research challenges that they raise
A two-stage approach for robust HEVC coding and streaming
The increased compression ratios achieved by the High Efficiency Video Coding (HEVC) standard lead to reduced
robustness of coded streams, with increased susceptibility to
network errors and consequent video quality degradation. This
paper proposes a method based on a two-stage approach to
improve the error robustness of HEVC streaming, by reducing
temporal error propagation in case of frame loss. The prediction mismatch that occurs at the decoder after frame loss is reduced through the following two stages: (i) at the encoding stage, the reference pictures are dynamically selected based on constraining conditions and Lagrangian optimisation, which distributes the use of reference pictures, by reducing the number of prediction units (PUs) that depend on a single reference; (ii) at the streaming stage, a motion vector (MV) prioritisation algorithm, based on spatial dependencies, selects an optimal sub-set of MVs to be transmitted, redundantly, as side information to reduce mismatched MV predictions at the decoder. The simulation results show that the proposed method significantly reduces the effect of temporal error propagation. Compared to the reference HEVC, the proposed reference picture selection method is able to improve the video quality at low packet loss rates (e.g., 1%) using
the same bitrate, achieving quality gains up to 2.3 dB for 10%
of packet loss ratio. It is shown, for instance, that the redundant MVs are able to boost the performance achieving quality gains of 3 dB when compared to the reference HEVC, at the cost using 4% increase in total bitrate
Reducing the complexity of a multiview H.264/AVC and HEVC hybrid architecture
With the advent of 3D displays, an efficient encoder is required to compress the video information needed by them. Moreover, for gradual market acceptance of this new technology, it is advisable to offer backward compatibility with existing devices. Thus, a multiview H.264/Advance Video Coding (AVC) and High Efficiency Video Coding (HEVC) hybrid architecture was proposed in the standardization process of HEVC. However, it requires long encoding times due to the use of HEVC. With the aim of tackling this problem, this paper presents an algorithm that reduces the complexity of this hybrid architecture by reducing the encoding complexity of the HEVC views. By using Na < ve-Bayes classifiers, the proposed technique exploits the information gathered in the encoding of the H.264/AVC view to make decisions on the splitting of coding units in HEVC side views. Given the novelty of the proposal, the only similar work found in the literature is an unoptimized version of the algorithm presented here. Experimental results show that the proposed algorithm can achieve a good tradeoff between coding efficiency and complexity
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
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