158 research outputs found

    Audio Signal Processing Using Time-Frequency Approaches: Coding, Classification, Fingerprinting, and Watermarking

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    Audio signals are information rich nonstationary signals that play an important role in our day-to-day communication, perception of environment, and entertainment. Due to its non-stationary nature, time- or frequency-only approaches are inadequate in analyzing these signals. A joint time-frequency (TF) approach would be a better choice to efficiently process these signals. In this digital era, compression, intelligent indexing for content-based retrieval, classification, and protection of digital audio content are few of the areas that encapsulate a majority of the audio signal processing applications. In this paper, we present a comprehensive array of TF methodologies that successfully address applications in all of the above mentioned areas. A TF-based audio coding scheme with novel psychoacoustics model, music classification, audio classification of environmental sounds, audio fingerprinting, and audio watermarking will be presented to demonstrate the advantages of using time-frequency approaches in analyzing and extracting information from audio signals.</p

    Sound Event Localization, Detection, and Tracking by Deep Neural Networks

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    In this thesis, we present novel sound representations and classification methods for the task of sound event localization, detection, and tracking (SELDT). The human auditory system has evolved to localize multiple sound events, recognize and further track their motion individually in an acoustic environment. This ability of humans makes them context-aware and enables them to interact with their surroundings naturally. Developing similar methods for machines will provide an automatic description of social and human activities around them and enable machines to be context-aware similar to humans. Such methods can be employed to assist the hearing impaired to visualize sounds, for robot navigation, and to monitor biodiversity, the home, and cities. A real-life acoustic scene is complex in nature, with multiple sound events that are temporally and spatially overlapping, including stationary and moving events with varying angular velocities. Additionally, each individual sound event class, for example, a car horn can have a lot of variabilities, i.e., different cars have different horns, and within the same model of the car, the duration and the temporal structure of the horn sound is driver dependent. Performing SELDT in such overlapping and dynamic sound scenes while being robust is challenging for machines. Hence we propose to investigate the SELDT task in this thesis and use a data-driven approach using deep neural networks (DNNs). The sound event detection (SED) task requires the detection of onset and offset time for individual sound events and their corresponding labels. In this regard, we propose to use spatial and perceptual features extracted from multichannel audio for SED using two different DNNs, recurrent neural networks (RNNs) and convolutional recurrent neural networks (CRNNs). We show that using multichannel audio features improves the SED performance for overlapping sound events in comparison to traditional single-channel audio features. The proposed novel features and methods produced state-of-the-art performance for the real-life SED task and won the IEEE AASP DCASE challenge consecutively in 2016 and 2017. Sound event localization is the task of spatially locating the position of individual sound events. Traditionally, this has been approached using parametric methods. In this thesis, we propose a CRNN for detecting the azimuth and elevation angles of multiple temporally overlapping sound events. This is the first DNN-based method performing localization in complete azimuth and elevation space. In comparison to parametric methods which require the information of the number of active sources, the proposed method learns this information directly from the input data and estimates their respective spatial locations. Further, the proposed CRNN is shown to be more robust than parametric methods in reverberant scenarios. Finally, the detection and localization tasks are performed jointly using a CRNN. This method additionally tracks the spatial location with time, thus producing the SELDT results. This is the first DNN-based SELDT method and is shown to perform equally with stand-alone baselines for SED, localization, and tracking. The proposed SELDT method is evaluated on nine datasets that represent anechoic and reverberant sound scenes, stationary and moving sources with varying velocities, a different number of overlapping sound events and different microphone array formats. The results show that the SELDT method can track multiple overlapping sound events that are both spatially stationary and moving

    A survey on artificial intelligence-based acoustic source identification

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    The concept of Acoustic Source Identification (ASI), which refers to the process of identifying noise sources has attracted increasing attention in recent years. The ASI technology can be used for surveillance, monitoring, and maintenance applications in a wide range of sectors, such as defence, manufacturing, healthcare, and agriculture. Acoustic signature analysis and pattern recognition remain the core technologies for noise source identification. Manual identification of acoustic signatures, however, has become increasingly challenging as dataset sizes grow. As a result, the use of Artificial Intelligence (AI) techniques for identifying noise sources has become increasingly relevant and useful. In this paper, we provide a comprehensive review of AI-based acoustic source identification techniques. We analyze the strengths and weaknesses of AI-based ASI processes and associated methods proposed by researchers in the literature. Additionally, we did a detailed survey of ASI applications in machinery, underwater applications, environment/event source recognition, healthcare, and other fields. We also highlight relevant research directions

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Acoustic Source Localisation in constrained environments

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    Acoustic Source Localisation (ASL) is a problem with real-world applications across multiple domains, from smart assistants to acoustic detection and tracking. And yet, despite the level of attention in recent years, a technique for rapid and robust ASL remains elusive – not least in the constrained environments in which such techniques are most likely to be deployed. In this work, we seek to address some of these current limitations by presenting improvements to the ASL method for three commonly encountered constraints: the number and configuration of sensors; the limited signal sampling potentially available; and the nature and volume of training data required to accurately estimate Direction of Arrival (DOA) when deploying a particular supervised machine learning technique. In regard to the number and configuration of sensors, we find that accuracy can be maintained at state-of-the-art levels, Steered Response Power (SRP), while reducing computation sixfold, based on direct optimisation of well known ASL formulations. Moreover, we find that the circular microphone configuration is the least desirable as it yields the highest localisation error. In regard to signal sampling, we demonstrate that the computer vision inspired algorithm presented in this work, which extracts selected keypoints from the signal spectrogram, and uses them to select signal samples, outperforms an audio fingerprinting baseline while maintaining a compression ratio of 40:1. In regard to the training data employed in machine learning ASL techniques, we show that the use of music training data yields an improvement of 19% against a noise data baseline while maintaining accuracy using only 25% of the training data, while training with speech as opposed to noise improves DOA estimation by an average of 17%, outperforming the Generalised Cross-Correlation technique by 125% in scenarios in which the test and training acoustic environments are matched.Heriot-Watt University James Watt Scholarship (JSW) in the School of Engineering & Physical Sciences

    MediaSync: Handbook on Multimedia Synchronization

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    This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences
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