18,943 research outputs found
Robot eye-hand coordination learning by watching human demonstrations: a task function approximation approach
We present a robot eye-hand coordination learning method that can directly
learn visual task specification by watching human demonstrations. Task
specification is represented as a task function, which is learned using inverse
reinforcement learning(IRL) by inferring differential rewards between state
changes. The learned task function is then used as continuous feedbacks in an
uncalibrated visual servoing(UVS) controller designed for the execution phase.
Our proposed method can directly learn from raw videos, which removes the need
for hand-engineered task specification. It can also provide task
interpretability by directly approximating the task function. Besides,
benefiting from the use of a traditional UVS controller, our training process
is efficient and the learned policy is independent from a particular robot
platform. Various experiments were designed to show that, for a certain DOF
task, our method can adapt to task/environment variances in target positions,
backgrounds, illuminations, and occlusions without prior retraining.Comment: Accepted in ICRA 201
Semantic Visual Localization
Robust visual localization under a wide range of viewing conditions is a
fundamental problem in computer vision. Handling the difficult cases of this
problem is not only very challenging but also of high practical relevance,
e.g., in the context of life-long localization for augmented reality or
autonomous robots. In this paper, we propose a novel approach based on a joint
3D geometric and semantic understanding of the world, enabling it to succeed
under conditions where previous approaches failed. Our method leverages a novel
generative model for descriptor learning, trained on semantic scene completion
as an auxiliary task. The resulting 3D descriptors are robust to missing
observations by encoding high-level 3D geometric and semantic information.
Experiments on several challenging large-scale localization datasets
demonstrate reliable localization under extreme viewpoint, illumination, and
geometry changes
RGB-D datasets using microsoft kinect or similar sensors: a survey
RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms
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