377 research outputs found

    Study and simulation of low rate video coding schemes

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    The semiannual report is included. Topics covered include communication, information science, data compression, remote sensing, color mapped images, robust coding scheme for packet video, recursively indexed differential pulse code modulation, image compression technique for use on token ring networks, and joint source/channel coder design

    A study of data coding technology developments in the 1980-1985 time frame, volume 2

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    The source parameters of digitized analog data are discussed. Different data compression schemes are outlined and analysis of their implementation are presented. Finally, bandwidth compression techniques are given for video signals

    Combined Industry, Space and Earth Science Data Compression Workshop

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    The sixth annual Space and Earth Science Data Compression Workshop and the third annual Data Compression Industry Workshop were held as a single combined workshop. The workshop was held April 4, 1996 in Snowbird, Utah in conjunction with the 1996 IEEE Data Compression Conference, which was held at the same location March 31 - April 3, 1996. The Space and Earth Science Data Compression sessions seek to explore opportunities for data compression to enhance the collection, analysis, and retrieval of space and earth science data. Of particular interest is data compression research that is integrated into, or has the potential to be integrated into, a particular space or earth science data information system. Preference is given to data compression research that takes into account the scien- tist's data requirements, and the constraints imposed by the data collection, transmission, distribution and archival systems

    Channel Access in Wireless Networks: Protocol Design of Energy-Aware Schemes for the IoT and Analysis of Existing Technologies

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    The design of channel access policies has been an object of study since the deployment of the first wireless networks, as the Medium Access Control (MAC) layer is responsible for coordinating transmissions to a shared channel and plays a key role in the network performance. While the original target was the system throughput, over the years the focus switched to communication latency, Quality of Service (QoS) guarantees, energy consumption, spectrum efficiency, and any combination of such goals. The basic mechanisms to use a shared channel, such as ALOHA, TDMA- and FDMA-based policies, have been introduced decades ago. Nonetheless, the continuous evolution of wireless networks and the emergence of new communication paradigms demand the development of new strategies to adapt and optimize the standard approaches so as to satisfy the requirements of applications and devices. This thesis proposes several channel access schemes for novel wireless technologies, in particular Internet of Things (IoT) networks, the Long-Term Evolution (LTE) cellular standard, and mmWave communication with the IEEE802.11ad standard. The first part of the thesis concerns energy-aware channel access policies for IoT networks, which typically include several battery-powered sensors. In scenarios with energy restrictions, traditional protocols that do not consider the energy consumption may lead to the premature death of the network and unreliable performance expectations. The proposed schemes show the importance of accurately characterizing all the sources of energy consumption (and inflow, in the case of energy harvesting), which need to be included in the protocol design. In particular, the schemes presented in this thesis exploit data processing and compression techniques to trade off QoS for lifetime. We investigate contention-free and contention-based chanel access policies for different scenarios and application requirements. While the energy-aware schemes proposed for IoT networks are based on a clean-slate approach that is agnostic of the communication technology used, the second part of the thesis is focused on the LTE and IEEE802.11ad standards. As regards LTE, the study proposed in this thesis shows how to use machine-learning techniques to infer the collision multiplicity in the channel access phase, information that can be used to understand when the network is congested and improve the contention resolution mechanism. This is especially useful for massive access scenarios; in the last years, in fact, the research community has been investigating on the use of LTE for Machine-Type Communication (MTC). As regards the standard IEEE802.11ad, instead, it provides a hybrid MAC layer with contention-based and contention-free scheduled allocations, and a dynamic channel time allocation mechanism built on top of such schedule. Although this hybrid scheme is expected to meet heterogeneous requirements, it is still not clear how to develop a schedule based on the various traffic flows and their demands. A mathematical model is necessary to understand the performance and limits of the possible types of allocations and guide the scheduling process. In this thesis, we propose a model for the contention-based access periods which is aware of the interleaving of the available channel time with contention-free allocations

    SoftCast

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    The focus of this demonstration is the performance of streaming video over the mobile wireless channel. We compare two schemes: the standard approach to video which transmits H.264/AVC-encoded stream over 802.11-like PHY, and SoftCast -- a clean-slate design for wireless video where the source transmits one video stream that each receiver decodes to a video quality commensurate with its specific instantaneous channel quality

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
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