4,218 research outputs found

    Interactive Co-Design of Form and Function for Legged Robots using the Adjoint Method

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    Our goal is to make robotics more accessible to casual users by reducing the domain knowledge required in designing and building robots. Towards this goal, we present an interactive computational design system that enables users to design legged robots with desired morphologies and behaviors by specifying higher level descriptions. The core of our method is a design optimization technique that reasons about the structure, and motion of a robot in coupled manner in order to achieve user-specified robot behavior, and performance. We are inspired by the recent works that also aim to jointly optimize robot's form and function. However, through efficient computation of necessary design changes, our approach enables us to keep user-in-the-loop for interactive applications. We evaluate our system in simulation by automatically improving robot designs for multiple scenarios. Starting with initial user designs that are physically infeasible or inadequate to perform the user-desired task, we show optimized designs that achieve user-specifications, all while ensuring an interactive design flow.Comment: 8 pages; added link of the accompanying vide

    Sampling-Based Methods for Factored Task and Motion Planning

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    This paper presents a general-purpose formulation of a large class of discrete-time planning problems, with hybrid state and control-spaces, as factored transition systems. Factoring allows state transitions to be described as the intersection of several constraints each affecting a subset of the state and control variables. Robotic manipulation problems with many movable objects involve constraints that only affect several variables at a time and therefore exhibit large amounts of factoring. We develop a theoretical framework for solving factored transition systems with sampling-based algorithms. The framework characterizes conditions on the submanifold in which solutions lie, leading to a characterization of robust feasibility that incorporates dimensionality-reducing constraints. It then connects those conditions to corresponding conditional samplers that can be composed to produce values on this submanifold. We present two domain-independent, probabilistically complete planning algorithms that take, as input, a set of conditional samplers. We demonstrate the empirical efficiency of these algorithms on a set of challenging task and motion planning problems involving picking, placing, and pushing

    Dynamically Stable 3D Quadrupedal Walking with Multi-Domain Hybrid System Models and Virtual Constraint Controllers

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    Hybrid systems theory has become a powerful approach for designing feedback controllers that achieve dynamically stable bipedal locomotion, both formally and in practice. This paper presents an analytical framework 1) to address multi-domain hybrid models of quadruped robots with high degrees of freedom, and 2) to systematically design nonlinear controllers that asymptotically stabilize periodic orbits of these sophisticated models. A family of parameterized virtual constraint controllers is proposed for continuous-time domains of quadruped locomotion to regulate holonomic and nonholonomic outputs. The properties of the Poincare return map for the full-order and closed-loop hybrid system are studied to investigate the asymptotic stabilization problem of dynamic gaits. An iterative optimization algorithm involving linear and bilinear matrix inequalities is then employed to choose stabilizing virtual constraint parameters. The paper numerically evaluates the analytical results on a simulation model of an advanced 3D quadruped robot, called GR Vision 60, with 36 state variables and 12 control inputs. An optimal amble gait of the robot is designed utilizing the FROST toolkit. The power of the analytical framework is finally illustrated through designing a set of stabilizing virtual constraint controllers with 180 controller parameters.Comment: American Control Conference 201

    On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactions

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    Game theory offers an interpretable mathematical framework for modeling multi-agent interactions. However, its applicability in real-world robotics applications is hindered by several challenges, such as unknown agents' preferences and goals. To address these challenges, we show a connection between differential games, optimal control, and energy-based models and demonstrate how existing approaches can be unified under our proposed Energy-based Potential Game formulation. Building upon this formulation, this work introduces a new end-to-end learning application that combines neural networks for game-parameter inference with a differentiable game-theoretic optimization layer, acting as an inductive bias. The experiments using simulated mobile robot pedestrian interactions and real-world automated driving data provide empirical evidence that the game-theoretic layer improves the predictive performance of various neural network backbones.Comment: International Conference on Machine Learning, Workshop on New Frontiers in Learning, Control, and Dynamical Systems (ICML 2023 Frontiers4LCD
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