140 research outputs found

    Generative RGB-D face completion for head-mounted display removal

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    Head-mounted displays (HMDs) are an essential display device for the observation of virtual reality (VR) environments. However, HMDs obstruct external capturing methods from recording the user's upper face. This severely impacts social VR applications, such as teleconferencing, which commonly rely on external RGB-D sensors to capture a volumetric representation of the user. In this paper, we introduce an HMD removal framework based on generative adversarial networks (GANs), capable of jointly filling in missing color and depth data in RGB-D face images. Our framework includes an RGB-based identity loss function for identity preservation and several components aimed at surface reproduction. Our results demonstrate that our framework is able to remove HMDs from synthetic RGB-D face images while preserving the subject's identity

    Artificial Intelligence in the Creative Industries: A Review

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    This paper reviews the current state of the art in Artificial Intelligence (AI) technologies and applications in the context of the creative industries. A brief background of AI, and specifically Machine Learning (ML) algorithms, is provided including Convolutional Neural Network (CNNs), Generative Adversarial Networks (GANs), Recurrent Neural Networks (RNNs) and Deep Reinforcement Learning (DRL). We categorise creative applications into five groups related to how AI technologies are used: i) content creation, ii) information analysis, iii) content enhancement and post production workflows, iv) information extraction and enhancement, and v) data compression. We critically examine the successes and limitations of this rapidly advancing technology in each of these areas. We further differentiate between the use of AI as a creative tool and its potential as a creator in its own right. We foresee that, in the near future, machine learning-based AI will be adopted widely as a tool or collaborative assistant for creativity. In contrast, we observe that the successes of machine learning in domains with fewer constraints, where AI is the `creator', remain modest. The potential of AI (or its developers) to win awards for its original creations in competition with human creatives is also limited, based on contemporary technologies. We therefore conclude that, in the context of creative industries, maximum benefit from AI will be derived where its focus is human centric -- where it is designed to augment, rather than replace, human creativity

    Image and Video Forensics

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    Nowadays, images and videos have become the main modalities of information being exchanged in everyday life, and their pervasiveness has led the image forensics community to question their reliability, integrity, confidentiality, and security. Multimedia contents are generated in many different ways through the use of consumer electronics and high-quality digital imaging devices, such as smartphones, digital cameras, tablets, and wearable and IoT devices. The ever-increasing convenience of image acquisition has facilitated instant distribution and sharing of digital images on digital social platforms, determining a great amount of exchange data. Moreover, the pervasiveness of powerful image editing tools has allowed the manipulation of digital images for malicious or criminal ends, up to the creation of synthesized images and videos with the use of deep learning techniques. In response to these threats, the multimedia forensics community has produced major research efforts regarding the identification of the source and the detection of manipulation. In all cases (e.g., forensic investigations, fake news debunking, information warfare, and cyberattacks) where images and videos serve as critical evidence, forensic technologies that help to determine the origin, authenticity, and integrity of multimedia content can become essential tools. This book aims to collect a diverse and complementary set of articles that demonstrate new developments and applications in image and video forensics to tackle new and serious challenges to ensure media authenticity

    State of the Art on Diffusion Models for Visual Computing

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    The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities for the generation, editing, and reconstruction of images, videos, and 3D scenes. In these domains, diffusion models are the generative AI architecture of choice. Within the last year alone, the literature on diffusion-based tools and applications has seen exponential growth and relevant papers are published across the computer graphics, computer vision, and AI communities with new works appearing daily on arXiv. This rapid growth of the field makes it difficult to keep up with all recent developments. The goal of this state-of-the-art report (STAR) is to introduce the basic mathematical concepts of diffusion models, implementation details and design choices of the popular Stable Diffusion model, as well as overview important aspects of these generative AI tools, including personalization, conditioning, inversion, among others. Moreover, we give a comprehensive overview of the rapidly growing literature on diffusion-based generation and editing, categorized by the type of generated medium, including 2D images, videos, 3D objects, locomotion, and 4D scenes. Finally, we discuss available datasets, metrics, open challenges, and social implications. This STAR provides an intuitive starting point to explore this exciting topic for researchers, artists, and practitioners alike

    Semantic Segmentation and Completion of 2D and 3D Scenes

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    Semantic segmentation is one of the fundamental problems in computer vision. This thesis addresses various tasks, all related to the fine-grained, i.e. pixel-wise or voxel-wise, semantic understanding of a scene. In the recent years semantic segmentation by 2D convolutional neural networks has become as much as a default pre-processing step for many other computer vision tasks, since it outputs very rich spatially resolved feature maps and semantic labels that are useful for many higher level recognition tasks. In this thesis, we make several contributions to the field of semantic scene understanding using an image or a depth measurement, recorded by different types of laser sensors, as input. Firstly, we propose a new approach to 2D semantic segmentation of images. It consists of an adaptation of an existing approach for real time capability under constrained hardware demands that are required by a real life drone. The approach is based on a highly optimized implementation of random forests combined with a label propagation strategy. Next, we shift our focus to what we believe is one of the important next forefronts in computer vision: To give machines the ability to anticipate and extrapolate beyond what is captured in a single frame by a camera or depth sensor. This anticipation capability is what allows humans to efficiently interact with their environment. The need for this ability is most prominently displayed in the behaviour of today's autonomous cars. One of their shortcomings is that they only interpret the current sensor state, which prevents them from anticipating events which would require an adaptation of their driving policy. The result is a lot of sudden breaks and non-human-like driving behaviour, which can provoke accidents or negatively impact the traffic flow. Therefore we first propose a task to spatially anticipate semantic labels outside the field of view of an image. The task is based on the Cityscapes dataset, where each image has been center cropped. The goal is to train an algorithm that predicts the semantic segmentation map in the area outside the cropped input region. Along with the task itself, we propose an efficient iterative approach based on 2D convolutional neural networks by designing a task adapted loss function. Afterwards, we switch to the 3D domain. In three dimensions the goal shifts from assigning pixel-wise labels towards the reconstruction of the full 3D scene using a grid of labeled voxels. Thereby one has to anticipate the semantics and geometry in the space that is occluded by the objects themselves from the viewpoint of an image or laser sensor. The task is known as 3D semantic scene completion and has recently caught a lot of attention. Here we propose two new approaches that advance the performance of existing 3D semantic scene completion baselines. The first one is a two stream approach where we leverage a multi-modal input consisting of images and Kinect depth measurements in an early fusion scheme. Moreover we propose a more memory efficient input embedding. The second approach to semantic scene completion leverages the power of the recently introduced generative adversarial networks (GANs). Here we construct a network architecture that follows the GAN principles and uses a discriminator network as an additional regularizer in the 3D-CNN training. With our proposed approaches in semantic scene completion we achieve a new state-of-the-art performance on two benchmark datasets. Finally we observe that one of the shortcomings in semantic scene completion is the lack of a realistic, large scale dataset. We therefore introduce the first real world dataset for semantic scene completion based on the KITTI odometry benchmark. By semantically annotating alls scans of a 10 Hz Velodyne laser scanner, driving through urban and countryside areas, we obtain data that is valuable for many tasks including semantic scene completion. Along with the data we explore the performance of current semantic scene completion models as well as models for semantic point cloud segmentation and motion segmentation. The results show that there is still a lot of space for improvement for either tasks so our dataset is a valuable contribution for future research into these directions
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