19,793 research outputs found

    Automatic detection of welding defects using the convolutional neural network

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    Quality control of welded joints is an important step before commissioning of various types of metal structures. The main obstacles to the commissioning of such facilities are the areas where the welded joint deviates from acceptable defective standards. The defects of welded joints include non-welded, foreign inclusions, cracks, pores, etc. The article describes an approach to the detection of the main types of defects of welded joints using a combination of convolutional neural networks and support vector machine methods. Convolutional neural networks are used for primary classification. The support vector machine is used to accurately define defect boundaries. As a preprocessing in our work, we use the methods of morphological filtration. A series of experiments confirms the high efficiency of the proposed method in comparison with pure CNN method for detecting defects

    VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera

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    We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our method's accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e. it works for outdoor scenes, community videos, and low quality commodity RGB cameras.Comment: Accepted to SIGGRAPH 201
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