705 research outputs found
A Framework for Controlling Quality of Sessions in Multimedia Systems
Collaborative multimedia systems demand overall session quality control beyond the level of quality of service (QoS) pertaining to individual connections in isolation of others. At every instant in time, the quality of the session depends on the actual QoS offered by the system to each of the application streams, as well as on the relative priorities of these streams according to the application semantics. We introduce a framework for achieving QoSess control and address the architectural issues involved in designing a QoSess control laver that realizes the proposed framework. In addition, we detail our contributions for two main components of the QoSess control layer. The first component is a scalable and robust feedback protocol, which allows for determining the worst case state among a group of receivers of a stream. This mechanism is used for controlling the transmission rates of multimedia sources in both cases of layered and single-rate multicast streams. The second component is a set of inter-stream adaptation algorithms that dynamically control the bandwidth shares of the streams belonging to a session. Additionally, in order to ensure stability and responsiveness in the inter-stream adaptation process, several measures are taken, including devising a domain rate control protocol. The performance of the proposed mechanisms is analyzed and their advantages are demonstrated by simulation and experimental results
Network-supported layered multicast transport control for streaming media
Multicast is very efficient in distributing large volume of data to multiple receivers over the Internet. Layered multicast helps solve the heterogeneity problem in multicast delivery. Extensive work has been done in the area of layered multicast, for both congestion control and error control. In this paper, we focus on network-supported protocols for streaming media. Most of the existing work solves the congestion control and error control problems separately, and do not give an integrated, efficient solution. In this paper, after reviewing related work, we introduce our proposed protocols, RALM and RALF. The former is a congestion control protocol and the latter is an error control protocol. They work under the same framework and provide an integrated solution. We also extend RALM to RALM-II, which is compatible with TCP traffic. We analyze the complexity of the proposed protocols in the network and investigated their performance through simulations. We show that our solution achieves significant performance gains with reasonable additional complexity. © 2007 IEEE.published_or_final_versio
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Efficient Resource Management Mechanism for 802.16 Wireless Networks Based on Weighted Fair Queuing
Wireless Networking continues on its path of being one of the most commonly used means of communication. The evolution of this technology has taken place through the design of various protocols. Some common wireless protocols are the WLAN, 802.16 or WiMAX, and the emerging 802.20, which specializes in high speed vehicular networks, taking the concept from 802.16 to higher levels of performance. As with any large network, congestion becomes an important issue. Congestion gains importance as more hosts join a wireless network. In most cases, congestion is caused by the lack of an efficient mechanism to deal with exponential increases in host devices. This can effectively lead to very huge bottlenecks in the network causing slow sluggish performance, which may eventually reduce the speed of the network. With continuous advancement being the trend in this technology, the proposal of an efficient scheme for wireless resource allocation is an important solution to the problem of congestion. The primary area of focus will be the emerging standard for wireless networks, the 802.16 or “WiMAX”. This project, attempts to propose a mechanism for an effective resource management mechanism between subscriber stations and the corresponding base station
Region of interest-based adaptive multimedia streaming scheme
Adaptive multimedia streaming aims at adjusting
the transmitted content based on the available bandwidth such as losses that often severely affect the end-user perceived quality are minimized and consequently the transmission quality increases. Current solutions affect equally the whole viewing area of the multimedia frames, despite research showing that there are regions on which the viewers are more interested in than on others. This paper presents a novel region of interest-based adaptive scheme (ROIAS) for multimedia streaming that when performing transmission-related quality adjustments, selectively affects the quality of those regions of the image the viewers are the least interested in. As the quality of the regions the viewers are the most interested in will not change (or will involve little change),the proposed scheme provides higher overall end-user perceived
quality than any of the existing adaptive solutions
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Interoperability of wireless communication technologies in hybrid networks: Evaluation of end-to-end interoperability issues and quality of service requirements
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Hybrid Networks employing wireless communication technologies have nowadays brought closer the vision of communication “anywhere, any time with anyone”. Such communication technologies consist of various standards, protocols, architectures, characteristics, models, devices, modulation and coding techniques. All these different technologies naturally may share some common characteristics, but there are also many important differences. New advances in these technologies are emerging very rapidly, with the advent of new models, characteristics, protocols and architectures. This rapid evolution imposes many challenges and issues to be addressed, and of particular importance are the interoperability issues of the following wireless technologies: Wireless Fidelity (Wi-Fi) IEEE802.11, Worldwide Interoperability for Microwave Access (WiMAX) IEEE 802.16, Single Channel per Carrier (SCPC), Digital Video Broadcasting of Satellite (DVB-S/DVB-S2), and Digital Video Broadcasting Return Channel through Satellite (DVB-RCS). Due to the differences amongst wireless technologies, these technologies do not generally interoperate easily with each other because of various interoperability and Quality of Service (QoS) issues.
The aim of this study is to assess and investigate end-to-end interoperability issues and QoS requirements, such as bandwidth, delays, jitter, latency, packet loss, throughput, TCP performance, UDP performance, unicast and multicast services and availability, on hybrid wireless communication networks (employing both satellite broadband and terrestrial wireless technologies).
The thesis provides an introduction to wireless communication technologies followed by a review of previous research studies on Hybrid Networks (both satellite and terrestrial wireless technologies, particularly Wi-Fi, WiMAX, DVB-RCS, and SCPC). Previous studies have discussed Wi-Fi, WiMAX, DVB-RCS, SCPC and 3G technologies and their standards as well as their properties and characteristics, such as operating frequency, bandwidth, data rate, basic configuration, coverage, power, interference, social issues, security problems, physical and MAC layer design and development issues. Although some previous studies provide valuable contributions to this area of research, they are limited to link layer characteristics, TCP performance, delay, bandwidth, capacity, data rate, and throughput. None of the studies cover all aspects of end-to-end interoperability issues and QoS requirements; such as bandwidth, delay, jitter, latency, packet loss, link performance, TCP and UDP performance, unicast and multicast performance, at end-to-end level, on Hybrid wireless networks.
Interoperability issues are discussed in detail and a comparison of the different technologies and protocols was done using appropriate testing tools, assessing various performance measures including: bandwidth, delay, jitter, latency, packet loss, throughput and availability testing. The standards, protocol suite/ models and architectures for Wi-Fi, WiMAX, DVB-RCS, SCPC, alongside with different platforms and applications, are discussed and compared. Using a robust approach, which includes a new testing methodology and a generic test plan, the testing was conducted using various realistic test scenarios on real networks, comprising variable numbers and types of nodes. The data, traces, packets, and files were captured from various live scenarios and sites. The test results were analysed in order to measure and compare the characteristics of wireless technologies, devices, protocols and applications.
The motivation of this research is to study all the end-to-end interoperability issues and Quality of Service requirements for rapidly growing Hybrid Networks in a comprehensive and systematic way.
The significance of this research is that it is based on a comprehensive and systematic investigation of issues and facts, instead of hypothetical ideas/scenarios or simulations, which informed the design of a test methodology for empirical data gathering by real network testing, suitable for the measurement of hybrid network single-link or end-to-end issues using proven test tools.
This systematic investigation of the issues encompasses an extensive series of tests measuring delay, jitter, packet loss, bandwidth, throughput, availability, performance of audio and video session, multicast and unicast performance, and stress testing. This testing covers most common test scenarios in hybrid networks and gives recommendations in achieving good end-to-end interoperability and QoS in hybrid networks.
Contributions of study include the identification of gaps in the research, a description of interoperability issues, a comparison of most common test tools, the development of a generic test plan, a new testing process and methodology, analysis and network design recommendations for end-to-end interoperability issues and QoS requirements. This covers the complete cycle of this research.
It is found that UDP is more suitable for hybrid wireless network as compared to TCP, particularly for the demanding applications considered, since TCP presents significant problems for multimedia and live traffic which requires strict QoS requirements on delay, jitter, packet loss and bandwidth. The main bottleneck for satellite communication is the delay of approximately 600 to 680 ms due to the long distance factor (and the finite speed of light) when communicating over geostationary satellites.
The delay and packet loss can be controlled using various methods, such as traffic classification, traffic prioritization, congestion control, buffer management, using delay compensator, protocol compensator, developing automatic request technique, flow scheduling, and bandwidth allocation
Resource Management in Multimedia Networked Systems
Error-free multimedia data processing and communication includes providing guaranteed services such as the colloquial telephone. A set of problems have to be solved and handled in the control-management level of the host and underlying network architectures. We discuss in this paper \u27resource management\u27 at the host and network level, and their cooperation to achieve global guaranteed transmission and presentation services, which means end-to-end guarantees. The emphasize is on \u27network resources\u27 (e.g., bandwidth, buffer space) and \u27host resources\u27 (e.g., CPU processing time) which need to be controlled in order to satisfy the Quality of Service (QoS) requirements set by the users of the multimedia networked system. The control of the specified resources involves three actions: (1) properly allocate resources (end-to-end) during the multimedia call establishment, so that traffic can flow according to the QoS specification; (2) control resource allocation during the multimedia transmission; (3) adapt to changes when degradation of system components occurs. These actions imply the necessity of: (a) new services, such as admission services, at the hosts and intermediate network nodes; (b) new protocols for establishing connections which satisfy QoS requirements along the path from send to receiver(s), such as resource reservation protocol; (c) new control algorithms for delay, rate and error control; (d) new resource monitoring protocols for reporting system changes, such as resource administration protocol; (e) new adaptive schemes for dynamic resource allocation to respond to system changes; and (f) new architectures at the hosts and switches to accommodate the resource management entities. This article gives an overview of services, mechanisms and protocols for resource management as outlined above
Video QoS/QoE over IEEE802.11n/ac: A Contemporary Survey
The demand for video applications over wireless networks has tremendously increased, and IEEE 802.11 standards have provided higher support for video transmission. However, providing Quality of Service (QoS) and Quality of Experience (QoE) for video over WLAN is still a challenge due to the error sensitivity of compressed video and dynamic channels. This thesis presents a contemporary survey study on video QoS/QoE over WLAN issues and solutions. The objective of the study is to provide an overview of the issues by conducting a background study on the video codecs and their features and characteristics, followed by studying QoS and QoE support in IEEE 802.11 standards. Since IEEE 802.11n is the current standard that is mostly deployed worldwide and IEEE 802.11ac is the upcoming standard, this survey study aims to investigate the most recent video QoS/QoE solutions based on these two standards. The solutions are divided into two broad categories, academic solutions, and vendor solutions. Academic solutions are mostly based on three main layers, namely Application, Media Access Control (MAC) and Physical (PHY) which are further divided into two major categories, single-layer solutions, and cross-layer solutions. Single-layer solutions are those which focus on a single layer to enhance the video transmission performance over WLAN. Cross-layer solutions involve two or more layers to provide a single QoS solution for video over WLAN. This thesis has also presented and technically analyzed QoS solutions by three popular vendors. This thesis concludes that single-layer solutions are not directly related to video QoS/QoE, and cross-layer solutions are performing better than single-layer solutions, but they are much more complicated and not easy to be implemented. Most vendors rely on their network infrastructure to provide QoS for multimedia applications. They have their techniques and mechanisms, but the concept of providing QoS/QoE for video is almost the same because they are using the same standards and rely on Wi-Fi Multimedia (WMM) to provide QoS
Scalable Multiple Description Coding and Distributed Video Streaming over 3G Mobile Networks
In this thesis, a novel Scalable Multiple Description Coding (SMDC) framework is proposed. To address the bandwidth fluctuation, packet loss and heterogeneity problems in the wireless networks and further enhance the error resilience tools in Moving Pictures Experts Group 4 (MPEG-4), the joint design of layered coding (LC) and multiple description coding (MDC) is explored. It leverages a proposed distributed multimedia delivery mobile network (D-MDMN) to provide path diversity to combat streaming video outage due to handoff in Universal Mobile Telecommunications System (UMTS). The corresponding intra-RAN (Radio Access Network) handoff and inter-RAN handoff procedures in D-MDMN are studied in details, which employ the principle of video stream re-establishing to replace the principle of data forwarding in UMTS. Furthermore, a new IP (Internet Protocol) Differentiated Services (DiffServ) video marking algorithm is proposed to support the unequal error protection (UEP) of LC components of SMDC. Performance evaluation is carried through simulation using OPNET Modeler 9. 0. Simulation results show that the proposed handoff procedures in D-MDMN have better performance in terms of handoff latency, end-to-end delay and handoff scalability than that in UMTS. Performance evaluation of our proposed IP DiffServ video marking algorithm is also undertaken, which shows that it is more suitable for video streaming in IP mobile networks compared with the previously proposed DiffServ video marking algorithm (DVMA)
Performance of an adaptive multimedia mechanism in a wireless multi-user environment
With the increasing popularity of accessing multimedia services over different wireless networks, researchers have been trying to develop different adaptive multimedia mechanisms in order to mitigate the impact of fluctuating radio resources. This paper considers the case when multiple users stream video over the same IEEE 802.11b WLAN using a newly proposed Signal Strength-based Adaptive Multimedia Delivery Mechanism (SAMMy). SAMMy makes use of the IEEE 802.11k standard and uses estimated signal strength, location, and packet loss as part of its adaptive mechanism in order to increase user perceived quality for multimedia streaming applications in wireless networks. SAMMy is evaluated by modeling and simulations and compared with another adaptive multimedia delivery mechanism TFRC, in terms of aggregate throughput and fairness. The results show that the proposed signal strengthbased adaptive multimedia delivery scheme outperforms the other scheme in terms of both throughput and fairness when performing video streaming in WLAN
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