604 research outputs found

    Preconditioning issues in the numerical solution of nonlinear equations and nonlinear least squares

    Get PDF
    Second order methods for optimization call for the solution of sequences of linear systems. In this survey we will discuss several issues related to the preconditioning of such sequences. Covered topics include both techniques for building updates of factorized preconditioners and quasi-Newton approaches. Sequences of unsymmetric linear systems arising in Newton-Krylov methods will be considered as well as symmetric positive definite sequences arising in the solution of nonlinear least-squares by Truncated Gauss-Newton methods

    Accuracy, Scalability, and Efficiency of Mixed-Element USM3D for Benchmark Three-Dimensional Flows

    Get PDF
    The unstructured, mixed-element, cell-centered, finite-volume flow solver USM3D is enhanced with new capabilities including parallelization, line generation for general unstructured grids, improved discretization scheme, and optimized iterative solver. The paper reports on the new developments to the flow solver and assesses the accuracy, scalability, and efficiency. The USM3D assessments are conducted using a baseline method and the recent hierarchical adaptive nonlinear iteration method framework. Two benchmark turbulent flows, namely, a subsonic separated flow around a three-dimensional hemisphere-cylinder configuration and a transonic flow around the ONERA M6 wing are considered

    Randomized Riemannian Preconditioning for Orthogonality Constrained Problems

    Get PDF
    Optimization problems with (generalized) orthogonality constraints are prevalent across science and engineering. For example, in computational science they arise in the symmetric (generalized) eigenvalue problem, in nonlinear eigenvalue problems, and in electronic structures computations, to name a few problems. In statistics and machine learning, they arise, for example, in canonical correlation analysis and in linear discriminant analysis. In this article, we consider using randomized preconditioning in the context of optimization problems with generalized orthogonality constraints. Our proposed algorithms are based on Riemannian optimization on the generalized Stiefel manifold equipped with a non-standard preconditioned geometry, which necessitates development of the geometric components necessary for developing algorithms based on this approach. Furthermore, we perform asymptotic convergence analysis of the preconditioned algorithms which help to characterize the quality of a given preconditioner using second-order information. Finally, for the problems of canonical correlation analysis and linear discriminant analysis, we develop randomized preconditioners along with corresponding bounds on the relevant condition number

    Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging

    Full text link
    Many graphics and vision problems can be expressed as non-linear least squares optimizations of objective functions over visual data, such as images and meshes. The mathematical descriptions of these functions are extremely concise, but their implementation in real code is tedious, especially when optimized for real-time performance on modern GPUs in interactive applications. In this work, we propose a new language, Opt (available under http://optlang.org), for writing these objective functions over image- or graph-structured unknowns concisely and at a high level. Our compiler automatically transforms these specifications into state-of-the-art GPU solvers based on Gauss-Newton or Levenberg-Marquardt methods. Opt can generate different variations of the solver, so users can easily explore tradeoffs in numerical precision, matrix-free methods, and solver approaches. In our results, we implement a variety of real-world graphics and vision applications. Their energy functions are expressible in tens of lines of code, and produce highly-optimized GPU solver implementations. These solver have performance competitive with the best published hand-tuned, application-specific GPU solvers, and orders of magnitude beyond a general-purpose auto-generated solver
    corecore