2,121 research outputs found

    Multimodal Computational Attention for Scene Understanding

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    Robotic systems have limited computational capacities. Hence, computational attention models are important to focus on specific stimuli and allow for complex cognitive processing. For this purpose, we developed auditory and visual attention models that enable robotic platforms to efficiently explore and analyze natural scenes. To allow for attention guidance in human-robot interaction, we use machine learning to integrate the influence of verbal and non-verbal social signals into our models

    Multi-task near-field perception for autonomous driving using surround-view fisheye cameras

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    Die Bildung der Augen führte zum Urknall der Evolution. Die Dynamik änderte sich von einem primitiven Organismus, der auf den Kontakt mit der Nahrung wartete, zu einem Organismus, der durch visuelle Sensoren gesucht wurde. Das menschliche Auge ist eine der raffiniertesten Entwicklungen der Evolution, aber es hat immer noch Mängel. Der Mensch hat über Millionen von Jahren einen biologischen Wahrnehmungsalgorithmus entwickelt, der in der Lage ist, Autos zu fahren, Maschinen zu bedienen, Flugzeuge zu steuern und Schiffe zu navigieren. Die Automatisierung dieser Fähigkeiten für Computer ist entscheidend für verschiedene Anwendungen, darunter selbstfahrende Autos, Augmented Realität und architektonische Vermessung. Die visuelle Nahfeldwahrnehmung im Kontext von selbstfahrenden Autos kann die Umgebung in einem Bereich von 0 - 10 Metern und 360° Abdeckung um das Fahrzeug herum wahrnehmen. Sie ist eine entscheidende Entscheidungskomponente bei der Entwicklung eines sichereren automatisierten Fahrens. Jüngste Fortschritte im Bereich Computer Vision und Deep Learning in Verbindung mit hochwertigen Sensoren wie Kameras und LiDARs haben ausgereifte Lösungen für die visuelle Wahrnehmung hervorgebracht. Bisher stand die Fernfeldwahrnehmung im Vordergrund. Ein weiteres wichtiges Problem ist die begrenzte Rechenleistung, die für die Entwicklung von Echtzeit-Anwendungen zur Verfügung steht. Aufgrund dieses Engpasses kommt es häufig zu einem Kompromiss zwischen Leistung und Laufzeiteffizienz. Wir konzentrieren uns auf die folgenden Themen, um diese anzugehen: 1) Entwicklung von Nahfeld-Wahrnehmungsalgorithmen mit hoher Leistung und geringer Rechenkomplexität für verschiedene visuelle Wahrnehmungsaufgaben wie geometrische und semantische Aufgaben unter Verwendung von faltbaren neuronalen Netzen. 2) Verwendung von Multi-Task-Learning zur Überwindung von Rechenengpässen durch die gemeinsame Nutzung von initialen Faltungsschichten zwischen den Aufgaben und die Entwicklung von Optimierungsstrategien, die die Aufgaben ausbalancieren.The formation of eyes led to the big bang of evolution. The dynamics changed from a primitive organism waiting for the food to come into contact for eating food being sought after by visual sensors. The human eye is one of the most sophisticated developments of evolution, but it still has defects. Humans have evolved a biological perception algorithm capable of driving cars, operating machinery, piloting aircraft, and navigating ships over millions of years. Automating these capabilities for computers is critical for various applications, including self-driving cars, augmented reality, and architectural surveying. Near-field visual perception in the context of self-driving cars can perceive the environment in a range of 0 - 10 meters and 360° coverage around the vehicle. It is a critical decision-making component in the development of safer automated driving. Recent advances in computer vision and deep learning, in conjunction with high-quality sensors such as cameras and LiDARs, have fueled mature visual perception solutions. Until now, far-field perception has been the primary focus. Another significant issue is the limited processing power available for developing real-time applications. Because of this bottleneck, there is frequently a trade-off between performance and run-time efficiency. We concentrate on the following issues in order to address them: 1) Developing near-field perception algorithms with high performance and low computational complexity for various visual perception tasks such as geometric and semantic tasks using convolutional neural networks. 2) Using Multi-Task Learning to overcome computational bottlenecks by sharing initial convolutional layers between tasks and developing optimization strategies that balance tasks

    A computational model of visual attention.

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    Visual attention is a process by which the Human Visual System (HVS) selects most important information from a scene. Visual attention models are computational or mathematical models developed to predict this information. The performance of the state-of-the-art visual attention models is limited in terms of prediction accuracy and computational complexity. In spite of significant amount of active research in this area, modelling visual attention is still an open research challenge. This thesis proposes a novel computational model of visual attention that achieves higher prediction accuracy with low computational complexity. A new bottom-up visual attention model based on in-focus regions is proposed. To develop the model, an image dataset is created by capturing images with in-focus and out-of-focus regions. The Discrete Cosine Transform (DCT) spectrum of these images is investigated qualitatively and quantitatively to discover the key frequency coefficients that correspond to the in-focus regions. The model detects these key coefficients by formulating a novel relation between the in-focus and out-of-focus regions in the frequency domain. These frequency coefficients are used to detect the salient in-focus regions. The simulation results show that this attention model achieves good prediction accuracy with low complexity. The prediction accuracy of the proposed in-focus visual attention model is further improved by incorporating sensitivity of the HVS towards the image centre and the human faces. Moreover, the computational complexity is further reduced by using Integer Cosine Transform (ICT). The model is parameter tuned using the hill climbing approach to optimise the accuracy. The performance has been analysed qualitatively and quantitatively using two large image datasets with eye tracking fixation ground truth. The results show that the model achieves higher prediction accuracy with a lower computational complexity compared to the state-of-the-art visual attention models. The proposed model is useful in predicting human fixations in computationally constrained environments. Mainly it is useful in applications such as perceptual video coding, image quality assessment, object recognition and image segmentation

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Revealing More Details: Image Super-Resolution for Real-World Applications

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