2,220 research outputs found
Depth Superresolution using Motion Adaptive Regularization
Spatial resolution of depth sensors is often significantly lower compared to
that of conventional optical cameras. Recent work has explored the idea of
improving the resolution of depth using higher resolution intensity as a side
information. In this paper, we demonstrate that further incorporating temporal
information in videos can significantly improve the results. In particular, we
propose a novel approach that improves depth resolution, exploiting the
space-time redundancy in the depth and intensity using motion-adaptive low-rank
regularization. Experiments confirm that the proposed approach substantially
improves the quality of the estimated high-resolution depth. Our approach can
be a first component in systems using vision techniques that rely on high
resolution depth information
Live User-guided Intrinsic Video For Static Scenes
We present a novel real-time approach for user-guided intrinsic decomposition of static scenes captured by an RGB-D sensor. In the first step, we acquire a three-dimensional representation of the scene using a dense volumetric reconstruction framework. The obtained reconstruction serves as a proxy to densely fuse reflectance estimates and to store user-provided constraints in three-dimensional space. User constraints, in the form of constant shading and reflectance strokes, can be placed directly on the real-world geometry using an intuitive touch-based interaction metaphor, or using interactive mouse strokes. Fusing the decomposition results and constraints in three-dimensional space allows for robust propagation of this information to novel views by re-projection.We leverage this information to improve on the decomposition quality of existing intrinsic video decomposition techniques by further constraining the ill-posed decomposition problem. In addition to improved decomposition quality, we show a variety of live augmented reality applications such as recoloring of objects, relighting of scenes and editing of material appearance
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