4 research outputs found

    Outdoor 3D illumination in real time environments: A novel approach

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    Comprehensive enlightenment is one of the fundamental components that virtualize the real environment. Accordingly, sky shading is one of the important components considered in the virtualization process. This research introduces the Dobashi method of sky luminance; additionally, Radiosity Caster Culling is applied to the virtual objects as the second thought for outside illumination. Pre-Computed Radiance Transfer is connected to ascertain the division of patches. Moreover, for real sky shading, the Perez model is utilized. By pre-ascertaining sky shading vitality and outside light, the vitality of the entire open air is figured ahead of time. The open air vitality is shared on virtual articles to make the situations more practical. Commercial videos and cartoon creators could utilize the strategy to produce real outside situations. © 2017

    Iterative adaptive subdivision surface approach to reduce memory consumption in rendering process (IteAS)

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    Sub-devising a surface refers a process that is carried on polygon mesh to manufacture flat surfaces. Several subdivision schemes had been introduced before but are too consuming in terms of time and memory as it compute and render all of the vertices during the subdivision process. Adaptive subdivision, on the other hand subdivides only the required vertices of selected areas, and maintains the number of polygons for the rest of the meshes. However, the problem in this refinement operation usually happens at the upper level of the subdivision process, where the increased number of polygons led to heavy computational load. This research proposed IteAS (Iterative Adaptive Subdivision Surface), an enhancement of the adaptive subdivision surface to tackle this problem and to further optimize memory consumption. The proposed method can reduce the number of polygons used in previous method by 9%, optimize memory consumption up to 7% and is able to produce smooth surface of 3D objec
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