1,102,238 research outputs found

    Learning Beyond the Classroom

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    When Keston Obendorf ’08 and Nathan Oliver ’09 spent an afternoon playing rock, paper, scissors last fall, it was more than just casual fun

    New Product Development Opportunities for Irish Companies in the British Cheese Market

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    End of project reportThe primary objective of this research was to identify innovative cheese concepts appropriate for UK consumers and suitable for Irish industry to manufacture. It also aimed to identify personal, situational and market factors that influence consumers when purchasing cheese. This research study used existing market literature, in-depth interviews and consumer focus groups.Dairy Levy Fun

    Letter Written by Katherine Trickey to Her Folks Dated March 5, 1945

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    [Transcription begins] 5 Mar 45 Dear Folks, Tuesday again, and this week is well on its way. Sunday we really did hire a car and go to see the peach blossoms. It was rainy when we got up but the girls had bought food for a picnic lunch so we decided to go anyway. Before we reached Macon, it was coming down in sheets. But we still decided to go. It took us until 10.00 o’clock our time to get a car and by that time it had settled down to a slight drizzle and before we had gone very far it had stopped. It was good the rest of the day and in the afternoon the sun came out and it got real warm. We were certainly glad we hadn’t been easily discouraged. I believe the blossoms were prettier this year than last. The pink was a deeper, brighter shade. It was exactly the right day as they were in full bloom. We took the same route in the morning as we did last year and found again the orchard in which we walked last year. The same Negro family was there and again we took their pictures. We ate dinner beside the road there and it was fun having that sort of a picnic again. The ground was damp but we spread newspapers down and got along OK. After dinner we drove from Fort Valley to Perry and then back to Macon by way of Warner Robins Airport. I drove part of the way and it did seem good to get in a car again. I don’t know why we don’t do it more often. It cost us only $2.07 apiece for six of us. Of course, the risk is quite big, I suppose, so we only do it when we think it is worth it. Last night, we went to the gym for a baseball meeting and archery practice. There were a crowd [who] went and we played basketball made plans for baseball and did some archery shooting. Lots of fun. Tonight is glee club and tomorrow night I plan to go the [to] the movies to see “Keep your Powder Dry” which is the WAC picture showing basic training, motor school and OCS. It shows quite a bit of Ft Oglethorpe I believe, also Ft Des Moines. We have started this morning having to fall out in front of the barracks at 6.40 in the morning for roll call and P T. More fun. It makes hurry but I’d rather have P T that way than have it in the barracks where I, as wing sgt hav[e] to be responsible that the girls all take it. It makes it easier for me, but harder for the girls. I guess maybe I’d better go to work again now. There is a little more to do today than there has been the last few days. Love to all Kay [Transcription ends

    CS Circles: An In-Browser Python Course for Beginners

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    Computer Science Circles is a free programming website for beginners that is designed to be fun, easy to use, and accessible to the broadest possible audience. We teach Python since it is simple yet powerful, and the course content is well-structured but written in plain language. The website has over one hundred exercises in thirty lesson pages, plus special features to help teachers support their students. It is available in both English and French. We discuss the philosophy behind the course and its design, we describe how it was implemented, and we give statistics on its use.Comment: To appear in SIGCSE 201

    The Effect of English Fun Camp Program in Public Speaking of STKIP Al Maksum Students

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    The purpose of this study is to find out the influences of the English Fun Camp towards student’s speaking skill. The study was conducted by qualitative research methods. The participants of this study were 20 PTI students at STKIP AL Maksum Langkat. The research data was gathered by interview. In collecting the data, the interviewees were selected by using purposive sampling. The 20 selected participants had joined at English Fun Camp. The result showed that the English Fun Camp was able effect on public speaking. It can be seen from how they mastering a lot of vocabulary, pronunciation and fluency in speech, grammar and comprehension ability and establishing self-confidence. These components are interrelated to improve speaking skill for students, so the students can face the various challenges they worry about speaking. So based on the data, it can be concluded that English Fun Camp has a significant influence on enhancing students speaking skill and treat student’s confidence to be better keywords: english fun camp, public speakin

    Identifikasi kebiasaan pemanasan pada mata pelajaran pendidikan jasmani di sekolah

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    Warming up is the beginning to core training, if the warm-up is fun, the core exercises will be fun and vice versa if the warm-up is not fun for students, the core exercises will also not be fun. The purpose of the study was to explore information on warming that occurred in physical education subjects. The research method used is survey research with a quantitative approach. The research instrument used a questionnaire given to students with a total of 83 people, namely 52 junior high school students and 31 elementary school students. The results showed that the average score of 82.3% of junior high school students and 93% of elementary school students answered yes. Based on the results of the study, it showed that warming up was done the old way, namely jogging and of course it was boring to do

    THE EFFECTIVENESS OF FUN ADVENTURE GAME MEDIA TO INCREASE THE COGNITIVE LEARNING OUTCOMES OF THE STUDENTS ON THE FUNGI MATERIAL FOR GRADE X OF SENIOR HIGH SCHOOL

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    Fun Adventure game media is one of the learning media containing a set of board game with questions cards related to Fungi material. The game designed as students adventured in the kingdom of fungi, hence that the learning activities can be more fun and meaningful. This research was aimed to describe the effectivity of fun adventure game media to increase the cognitive learning outcomes of the students on the fungi material for grade X of senior high school. This Fun Adventure game media had been developed based on the ASSURE method (Analyze Learner, State Objectives, Select Media and Materials, Utilize Media and Materials, Require Learner Performance and Evaluate and Revise). The effectiveness trial of the valid media was conducted on 15 students of grade X MIA 2 SMAN 1 Sidayu Gresik in March 2018. The effectiveness of  the Fun Adventure game media in terms of learning outcomes of students with value of gain score was 0.73 (category highly increasing) with the overall indicator completed, and in terms of student responses with the percentage of 97.78% of students gave positive respons to the Fun Adventure game media. Based on these data, it can be concluded that Fun Adventure game media was effective to increase the cognitive learning outcomes of students. Key words: effectiveness, Fun Adventure game media, cognitive learning outcomes, fungi material

    Relationship between Workplace Fun and Job Satisfaction among University Administrative Staff: Does Perceived Organizational Support Matter?

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    Research on the underlying factors connecting workplace fun and job satisfaction in public organizations is in dearth. Based on the aforementioned, this study examined the moderating effect of perceived organizational support (POS) in the relationship between workplace fun and job satisfaction. A cross-sectional design was adopted for the study. The convenience sampling technique was used for selecting 167 university administrative staff consisting of 58 males and 109 females. Standardized self-report measures were adopted for data collection while the regression analysis (complemented with model 1 of Hayes' PROCESS Macro) was used for testing the hypotheses via the IBM-SPSS version 25. The results indicated that workplace fun positively and significantly predicted job satisfaction. POS was positively and significantly related to job satisfaction but did not moderate the relationship between workplace fun and job satisfaction. The research findings suggest that workplace fun and POS are salient factors for the experience of satisfaction at work. It is recommended that workplace fun should be encouraged and supported by the organization as this has a unique way of improving job satisfaction
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