11,383 research outputs found

    Building hypermedia artifacts by the systematic use of the flexible process model

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    Most of the current hypermedia model life cycles focus in analysis and design issues, ignoring crucial tasks and activities of hypermedia projects. Others do not take care of basic Software Engineering concepts such as planning, physical and logical modeling, validation and quality assurance, among other issues. In this paper we propose an integrated software process model, called Flexible Process Model, useful in building hypermedia artifacts. This strategy, when instanciated in a specific project, implies a systematic use of model-based constructors, both logical and physical models. The main benefits of this process model are: a) it covers all the principal phases and tasks of a hypermedia project; b) this clear break down can contribute fairly to project planning and can help to establish milestones and metrics; c) it fosters a positive balance by a systematic use of logical and physical modeling; d) it facilitates human communication; e) it promote process improvement and standardization. Therefore, we will discuss and represent, in a medium level of granularity, the phases, tasks and activities, mainly in the dynamic modeling phase. Also we will present some perspectives, stressing the functional, methodological and behavioral perspectives of the three-phased Flexible Process Model. Finally, we will discuss related works and concluding remarks.Eje: Ingeniería de software. Bases de datosRed de Universidades con Carreras en Informática (RedUNCI

    HYPER MODEL MANAGEMENT SYSTEMS

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    In this paper we study the integration of Model Management and Hypertext systems to produce a Hyper Model Management System (HMMS). Model Management Systems constitute a class of software that is designed to support the construction, storage, retrieval, and use of models in the context of decision support systems (DSS). Hypertext systems allow users to split information into data fragments which the user can browse to find information by taking non-linear paths in computer based texts. It has been suggested that DSSs should be conceived as environments which support decision making. We support the view that such environments can be readily provided for the subtask of model management by hypertext systems. The different kinds of model knowledge can be captured within different types of nodes and the relationships among these can be maintained by hypertext links. In this paper we describe some aspects of model management where hypertext will have a significant impact. However, plain hypertext is ineffective in dealing with the dynamic nature of information in model management tasks where data is revised, models executed, and reports are created on the fly. Dynamic domains require dynamic hypertexts. In this paper we also study the requirements for dynamic hypertexts. These can be satisfied within the class of generalized hypertext systems by using special hypertext nodes and links which we describe. We explore different architectures to integrate MMS and Hypertext systems to obtain HMMSs. This paper emphasizes the need for a shift to integrated Model Management environments and proposes hypertext as an integrating technology.Information Systems Working Papers Serie

    HYPER MODEL MANAGEMENT SYSTEMS

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    In this paper we study the integration of Model Management and Hypertext systems to produce a Hyper Model Management System (HMMS). Model Management Systems constitute a class of software that is designed to support the construction, storage, retrieval, and use of models in the context of decision support systems (DSS). Hypertext systems allow users to split information into data fragments which the user cart browse to find information by taking non-linear paths in computer based texts. It has been suggested that DSSs should be conceived as environments which support decision making. We support the view that such environments can be readily provided for the subtask of model management by hypertext systems. The different kinds of model knowledge can be captured within different types of hypertext nodes and the relationships among these can be maintained by hypertext links. In this paper we describe some aspects of model management where hypertext will have a significant impact. However, plain hypertext is ineffective in dealing with the dynamic nature of information in model management tasks where data is revised, models executed, and reports are created on the fly. Dynamic domains require dynamic hypertexts. In this paper we also study the requirements for dynamic hypertexts. These can be satisfied within the class of generalized hypertext systems by using special hypertext nodes and links which we describe. We explore different architectures to integrate MMS and Hypertext systems to obtain HMMSs. This paper emphasizes the need for a shift to integrating Model Management and hypertext technologies.Information Systems Working Papers Serie

    A model-based approach to hypermedia design.

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    This paper introduces the MESH approach to hypermedia design, which combines established entity-relationship and object-oriented abstractions with proprietary concepts into a formal hypermedia data model. Uniform layout and link typing specifications can be attributed and inherited in a static node typing hierarchy, whereas both nodes and links can be submitted dynamically to multiple complementary classifications. In addition, the data model's support for a context-based navigation paradigm, as well as a platform-independent implementation framework, are briefly discussed.Data; Model; Specifications; Classification;

    Proceedings of the ECSCW'95 Workshop on the Role of Version Control in CSCW Applications

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    The workshop entitled "The Role of Version Control in Computer Supported Cooperative Work Applications" was held on September 10, 1995 in Stockholm, Sweden in conjunction with the ECSCW'95 conference. Version control, the ability to manage relationships between successive instances of artifacts, organize those instances into meaningful structures, and support navigation and other operations on those structures, is an important problem in CSCW applications. It has long been recognized as a critical issue for inherently cooperative tasks such as software engineering, technical documentation, and authoring. The primary challenge for versioning in these areas is to support opportunistic, open-ended design processes requiring the preservation of historical perspectives in the design process, the reuse of previous designs, and the exploitation of alternative designs. The primary goal of this workshop was to bring together a diverse group of individuals interested in examining the role of versioning in Computer Supported Cooperative Work. Participation was encouraged from members of the research community currently investigating the versioning process in CSCW as well as application designers and developers who are familiar with the real-world requirements for versioning in CSCW. Both groups were represented at the workshop resulting in an exchange of ideas and information that helped to familiarize developers with the most recent research results in the area, and to provide researchers with an updated view of the needs and challenges faced by application developers. In preparing for this workshop, the organizers were able to build upon the results of their previous one entitled "The Workshop on Versioning in Hypertext" held in conjunction with the ECHT'94 conference. The following section of this report contains a summary in which the workshop organizers report the major results of the workshop. The summary is followed by a section that contains the position papers that were accepted to the workshop. The position papers provide more detailed information describing recent research efforts of the workshop participants as well as current challenges that are being encountered in the development of CSCW applications. A list of workshop participants is provided at the end of the report. The organizers would like to thank all of the participants for their contributions which were, of course, vital to the success of the workshop. We would also like to thank the ECSCW'95 conference organizers for providing a forum in which this workshop was possible

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Abstracted navigational actions for improved hypermedia navigation and maintainance.

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    This paper discusses the MESH framework, which proposes a fully object-oriented approach to hypermedia. Object-oriented abstractions are not only applied to the conceptual data model, but also to the navigation paradigm. This results in the concept of context-based navigation, which reduces the end user's disorientation problem by means of dynamically generated, context-sensitive guided tours. Moreover, maintainability is greatly improved, as both nodes and links are defined as instances of abstract classes. I this way, single links and entire guided tours are anchored on type level as abstract navigational actions, which are independent of the actual link instances.Marketing; Data; Model;

    Factors shaping the evolution of electronic documentation systems

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    The main goal is to prepare the space station technical and managerial structure for likely changes in the creation, capture, transfer, and utilization of knowledge. By anticipating advances, the design of Space Station Project (SSP) information systems can be tailored to facilitate a progression of increasingly sophisticated strategies as the space station evolves. Future generations of advanced information systems will use increases in power to deliver environmentally meaningful, contextually targeted, interconnected data (knowledge). The concept of a Knowledge Base Management System is emerging when the problem is focused on how information systems can perform such a conversion of raw data. Such a system would include traditional management functions for large space databases. Added artificial intelligence features might encompass co-existing knowledge representation schemes; effective control structures for deductive, plausible, and inductive reasoning; means for knowledge acquisition, refinement, and validation; explanation facilities; and dynamic human intervention. The major areas covered include: alternative knowledge representation approaches; advanced user interface capabilities; computer-supported cooperative work; the evolution of information system hardware; standardization, compatibility, and connectivity; and organizational impacts of information intensive environments

    MESH: an object-oriented approach to hypermedia modeling and navigation.

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    This paper introduces the MESH approach to hypermedia modeling and navigation, which aims at relieving the typical drawbacks of poor maintainability and user disorientation. The framework builds upon two fundamental concepts. The data model combines established entity-relationship and object-oriented abstractions with proprietary concepts into a formal hypermedia data model. Uniform layout and link typing specifications can be attributed and inherited in a static node typing hierarchy, whereas both nodes and links can be submitted dynamically to multiple complementary classifications. In the context-based navigation paradigm, conventional navigation along static links is complemented by run-time generated guided tours, which are derived dynamically from the context of a user's information requirements. The result is a two-dimensional navigation paradigm, which reconciles complete navigational freedom and flexibility with a measure of linear guidance. These specifications are captured in a high-level, platform independent implementation framework.Data; Model; Specifications; Classification; Information; Requirements;

    Encapsulation and information hiding as the keys to maintainable and reusable hypermedia applications.

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    This paper presents a solution to the maintenance problem in hypermedia by applying object-oriented techniques to both the hypermedia data model and the hypermedia system's actual implementation. First, the primary concepts of the 'MESH' (Maintainable, End user friendly, Structured Hypermedia) approach are discussed briefly. These consist of a conceptual data model, a navigation paradigm and an implementation framework. Thereafter, it is shown how the object-oriented concepts of encapsulation and information hiding result in a hypermedia system consisting of self-contained, independently coded nodes. Intra node maintenance is separated entirely from inter node maintenance: the hyperbase's link structure can be updated without affecting node content, whereas an individual node's multimedia content can be reorganized without necessitating updates to links or link anchors.Applications; Information; Data; Model; Structure;
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