214 research outputs found
Gap Processing for Adaptive Maximal Poisson-Disk Sampling
In this paper, we study the generation of maximal Poisson-disk sets with
varying radii. First, we present a geometric analysis of gaps in such disk
sets. This analysis is the basis for maximal and adaptive sampling in Euclidean
space and on manifolds. Second, we propose efficient algorithms and data
structures to detect gaps and update gaps when disks are inserted, deleted,
moved, or have their radius changed. We build on the concepts of the regular
triangulation and the power diagram. Third, we will show how our analysis can
make a contribution to the state-of-the-art in surface remeshing.Comment: 16 pages. ACM Transactions on Graphics, 201
Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement
The typical goal of surface remeshing consists in finding a mesh that is (1)
geometrically faithful to the original geometry, (2) as coarse as possible to
obtain a low-complexity representation and (3) free of bad elements that would
hamper the desired application. In this paper, we design an algorithm to
address all three optimization goals simultaneously. The user specifies desired
bounds on approximation error {\delta}, minimal interior angle {\theta} and
maximum mesh complexity N (number of vertices). Since such a desired mesh might
not even exist, our optimization framework treats only the approximation error
bound {\delta} as a hard constraint and the other two criteria as optimization
goals. More specifically, we iteratively perform carefully prioritized local
operators, whenever they do not violate the approximation error bound and
improve the mesh otherwise. In this way our optimization framework greedily
searches for the coarsest mesh with minimal interior angle above {\theta} and
approximation error bounded by {\delta}. Fast runtime is enabled by a local
approximation error estimation, while implicit feature preservation is obtained
by specifically designed vertex relocation operators. Experiments show that our
approach delivers high-quality meshes with implicitly preserved features and
better balances between geometric fidelity, mesh complexity and element quality
than the state-of-the-art.Comment: 14 pages, 20 figures. Submitted to IEEE Transactions on Visualization
and Computer Graphic
Surface segmentation for improved remeshing
Many remeshing techniques sample the input surface in a meaningful way and then triangulate the samples to produce an output triangulated mesh. One class of methods samples in a parametrization of the surface. Another class samples directly on the surface. These latter methods must have sufficient density of samples to achieve outputs that are homeomorphic to the input. In many datasets samples must be very dense even in some nearly planar regions due to small local feature size. We present an isotropic remeshing algorithm called κCVT that achieves topological correctness while sampling sparsely in all flat regions, regardless of local feature size. This is accomplished by segmenting the surface, remeshing the segmented subsurfaces individually and then stitching them back together. We show that κCVT produces quality meshes using fewer triangles than other methods. The output quality meshes are both homeomorphic and geometrically close to the input surface.postprin
Toward mixed-element meshing based on restricted Voronoi diagrams
In this paper we propose a method to generate mixed-element meshes (tetrahedra, triangular prisms, square pyramids) for B-Rep models. The vertices, edges, facets, and cells of the final volumetric mesh are determined from the combinatorial analysis of the intersections between the model components and the Voronoi diagram of sites distributed to sample the model. Inside the volumetric regions, Delaunay tetrahedra dual of the Voronoi diagram are built. Where the intersections of the Voronoi cells with the model surfaces have a unique connected component, tetrahedra are modified to fit the input triangulated surfaces. Where these intersections are more complicated, a correspondence between the elements of the Voronoi diagram and the elements of the mixedelement mesh is used to build the final volumetric mesh. The method which was motivated by meshing challenges encountered in geological modeling is demonstrated on several 3D synthetic models of subsurface rock volumes
A curvature-adapted anisotropic surface remeshing method
We present a new method for remeshing surfaces that respect the intrinsic anisotropy of the surfaces. In particular, we use the normal informations of the surfaces, and embed the surfaces into a higher dimensional space (here we use 6d). This allow us to form an isotropic mesh optimization problem in this embedded space. Starting from an initial mesh of a surface, we optimize the mesh by improving the mesh quality measured in the embedded space. The mesh is optimized by combining common local modifications operations, i.e., edge flip, edge contraction, vertex smoothing, and vertex insertion. All operations are applied directly on the 3d surface mesh. This method results a curvature-adapted mesh of the surface. This method can be easily adapted to mesh multi-patches surfaces, i.e., containing corner singularities and sharp features. We present examples of remeshed surfaces from implicit functions and CAD models
Variational blue noise sampling
Blue noise point sampling is one of the core algorithms in computer graphics. In this paper, we present a new and versatile variational framework for generating point distributions with high-quality blue noise characteristics while precisely adapting to given density functions. Different from previous approaches based on discrete settings of capacity-constrained Voronoi tessellation, we cast the blue noise sampling generation as a variational problem with continuous settings. Based on an accurate evaluation of the gradient of an energy function, an efficient optimization is developed which delivers significantly faster performance than the previous optimization-based methods. Our framework can easily be extended to generating blue noise point samples on manifold surfaces and for multi-class sampling. The optimization formulation also allows us to naturally deal with dynamic domains, such as deformable surfaces, and to yield blue noise samplings with temporal coherence. We present experimental results to validate the efficacy of our variational framework. Finally, we show a variety of applications of the proposed methods, including nonphotorealistic image stippling, color stippling, and blue noise sampling on deformable surfaces. © 1995-2012 IEEE.published_or_final_versio
Lp Centroidal Voronoi Tesselation and its applications
International audienceThis paper introduces Lp -Centroidal Voronoi Tessellation (Lp -CVT), a generalization of CVT that minimizes a higher-order moment of the coordinates on the Voronoi cells. This generalization allows for aligning the axes of the Voronoi cells with a predefined background tensor field (anisotropy). Lp -CVT is computed by a quasi-Newton optimization framework, based on closed-form derivations of the objective function and its gradient. The derivations are given for both surface meshing (Ω is a triangulated mesh with per-facet anisotropy) and volume meshing (Ω is the interior of a closed triangulated mesh with a 3D anisotropy field). Applications to anisotropic, quad-dominant surface remeshing and to hex-dominant volume meshing are presented. Unlike previous work, Lp -CVT captures sharp features and intersections without requiring any pre-tagging
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