1,532 research outputs found

    Beyond developable: computational design and fabrication with auxetic materials

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    We present a computational method for interactive 3D design and rationalization of surfaces via auxetic materials, i.e., flat flexible material that can stretch uniformly up to a certain extent. A key motivation for studying such material is that one can approximate doubly-curved surfaces (such as the sphere) using only flat pieces, making it attractive for fabrication. We physically realize surfaces by introducing cuts into approximately inextensible material such as sheet metal, plastic, or leather. The cutting pattern is modeled as a regular triangular linkage that yields hexagonal openings of spatially-varying radius when stretched. In the same way that isometry is fundamental to modeling developable surfaces, we leverage conformal geometry to understand auxetic design. In particular, we compute a global conformal map with bounded scale factor to initialize an otherwise intractable non-linear optimization. We demonstrate that this global approach can handle non-trivial topology and non-local dependencies inherent in auxetic material. Design studies and physical prototypes are used to illustrate a wide range of possible applications

    Point-set manifold processing for computational mechanics: thin shells, reduced order modeling, cell motility and molecular conformations

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    In many applications, one would like to perform calculations on smooth manifolds of dimension d embedded in a high-dimensional space of dimension D. Often, a continuous description of such manifold is not known, and instead it is sampled by a set of scattered points in high dimensions. This poses a serious challenge. In this thesis, we approximate the point-set manifold as an overlapping set of smooth parametric descriptions, whose geometric structure is revealed by statistical learning methods, and then parametrized by meshfree methods. This approach avoids any global parameterization, and hence is applicable to manifolds of any genus and complex geometry. It combines four ingredients: (1) partitioning of the point set into subregions of trivial topology, (2) the automatic detection of the local geometric structure of the manifold by nonlinear dimensionality reduction techniques, (3) the local parameterization of the manifold using smooth meshfree (here local maximum-entropy) approximants, and (4) patching together the local representations by means of a partition of unity. In this thesis we show the generality, flexibility, and accuracy of the method in four different problems. First, we exercise it in the context of Kirchhoff-Love thin shells, (d=2, D=3). We test our methodology against classical linear and non linear benchmarks in thin-shell analysis, and highlight its ability to handle point-set surfaces of complex topology and geometry. We then tackle problems of much higher dimensionality. We perform reduced order modeling in the context of finite deformation elastodynamics, considering a nonlinear reduced configuration space, in contrast with classical linear approaches based on Principal Component Analysis (d=2, D=10000's). We further quantitatively unveil the geometric structure of the motility strategy of a family of micro-organisms called Euglenids from experimental videos (d=1, D~30000's). Finally, in the context of enhanced sampling in molecular dynamics, we automatically construct collective variables for the molecular conformational dynamics (d=1...6, D~30,1000's)

    Modeless Pointing with Low-Precision Wrist Movements

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    Part 1: Long and Short Papers (Continued)International audienceWrist movements are physically constrained and take place within a small range around the hand's rest position. We explore pointing techniques that deal with the physical constraints of the wrist and extend the range of its input without making use of explicit mode-switching mechanisms. Taking into account elastic properties of the human joints, we investigate designs based on rate control. In addition to pure rate control, we examine a hybrid technique that combines position and rate-control and a technique that applies non-uniform position-control mappings. Our experimental results suggest that rate control is particularly effective under low-precision input and long target distances. Hybrid and non-uniform position-control mappings, on the other hand, result in higher precision and become more effective as input precision increases

    Intelligent collision avoidance system for industrial manipulators

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    Mestrado de dupla diplomação com a UTFPR - Universidade Tecnológica Federal do ParanáThe new paradigm of Industry 4.0 demand the collaboration between robot and humans. They could help (human and robot) and collaborate each other without any additional security, unlike other conventional manipulators. For this, the robot should have the ability of acquire the environment and plan (or re-plan) on-the-fly the movement avoiding the obstacles and people. This work proposes a system that acquires the space of the environment, based on a Kinect sensor, verifies the free spaces generated by a Point Cloud and executes the trajectory of manipulators in these free spaces. The simulation system should perform the path planning of a UR5 manipulator for pick-and-place tasks, while avoiding the objects around it, based on the point cloud from Kinect. And due to the results obtained in the simulation, it was possible to apply this system in real situations. The basic structure of the system is the ROS software, which facilitates robotic applications with a powerful set of libraries and tools. The MoveIt! and Rviz are examples of these tools, with them it was possible to carry out simulations and obtain planning results. The results are reported through logs files, indicating whether the robot motion plain was successful and how many manipulator poses were needed to create the final movement. This last step, allows to validate the proposed system, through the use of the RRT and PRM algorithms. Which were chosen because they are most used in the field of robot path planning.Os novos paradigmas da Indústria 4.0 exigem a colaboração entre robôs e seres humanos. Estes podem ajudar e colaborar entre si sem qualquer segurança adicional, ao contrário de outros manipuladores convencionais. Para isto, o robô deve ter a capacidade de adquirir o meio ambiente e planear (ou re-planear) on-the-fly o movimento evitando obstáculos e pessoas. Este trabalho propõe um sistema que adquire o espaço do ambiente através do sensor Kinect. O sistema deve executar o planeamento do caminho de manipuladores que possuem movimentos de um ponto a outro (ponto inicial e final), evitando os objetos ao seu redor, com base na nuvem de pontos gerada pelo Kinect. E devido aos resultados obtidos na simulação, foi possível aplicar este sistema em situações reais. A estrutura base do sistema é o software ROS, que facilita aplicações robóticas com um poderoso conjunto de bibliotecas e ferramentas. O MoveIt! e Rviz são exemplos destas ferramentas, com elas foi possível realizar simulações e conseguir os resultados de planeamento livre de colisões. Os resultados são informados por meio de arquivos logs, indicando se o movimento do UR5 foi realizado com sucesso e quantas poses do manipulador foram necessárias criar para atingir o movimento final. Este último passo, permite validar o sistema proposto, através do uso dos algoritmos RRT e PRM. Que foram escolhidos por serem mais utilizados no ramo de planeamento de trajetória para robôs

    Development and Characterization of Velocity Workspaces for the Human Knee.

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    The knee joint is the most complex joint in the human body. A complete understanding of the physical behavior of the joint is essential for the prevention of injury and efficient treatment of infirmities of the knee. A kinematic model of the human knee including bone surfaces and four major ligaments was studied using techniques pioneered in robotic workspace analysis. The objective of this work was to develop and test methods for determining displacement and velocity workspaces for the model and investigate these workspaces. Data were collected from several sources using magnetic resonance imaging (MRI) and computed tomography (CT). Geometric data, including surface representations and ligament lengths and insertions, were extracted from the images to construct the kinematic model. Fixed orientation displacement workspaces for the tibia relative to the femur were computed using ANSI C programs and visualized using commercial personal computer graphics packages. Interpreting the constraints at a point on the fixed orientation displacement workspace, a corresponding velocity workspace was computed based on extended screw theory, implemented using MATLAB(TM), and visually interpreted by depicting basis elements. With the available data and immediate application of the displacement workspace analysis to clinical settings, fixed orientation displacement workspaces were found to hold the most promise. Significant findings of the velocity workspace analysis include the characterization of the velocity workspaces depending on the interaction of the underlying two-systems of the constraint set, an indication of the contributions from passive constraints to force closure of the joint, computational means to find potentially harmful motions within the model, and realistic motions predicted from solely geometric constraints. Geometric algebra was also investigated as an alternative method of representing the underlying mathematics of the computations with promising results. Recommendations for improving and continuing the research may be divided into three areas: the evolution of the knee model to allow a representation for cartilage and the menisci to be used in the workspace analysis, the integration of kinematic data with the workspace analysis, and the development of in vivo data collection methods to foster validation of the techniques outlined in this dissertation

    Mechanologic: Designing Mechanical Devices that Compute

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    Despite their initial success and impact on the development of the modern computer, mechanical computers were quickly replaced once electronic computers became viable. Recently, there has been increased interest in designing devices that compute using modern and unconventional materials. In this dissertation, we investigate multiple ways to realize a mechanical device that can compute, with a main focus on designing mechanical equivalents for wires and transistors. For our first approach at designing mechanical wires, we present results on the propagation of signals in a soft mechanical wire composed of bistable elements. When we send a signal along bistable wires that do not support infinite signal propagation, we find that signals can propagate for a finite distance controlled by a penetration length for perturbations. We map out various parameters for this to occur, and present results from experiments on wires made of soft elastomers. Our second approach for designing mechanical devices that compute focuses on designing the topology of the configuration space of a linkage. By programming the configuration space through small perturbations of the bar lengths in the linkage, we are able to design a linkage that gates the propagation of a soliton in a Kane-Lubensky chain. This dissertation also includes other results related to the study of small length changes in linkages and an analysis of a version of a mechanical transistor compatible with the soft bistable wires
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