4,180 research outputs found
Modeling the structure and evolution of discussion cascades
We analyze the structure and evolution of discussion cascades in four popular
websites: Slashdot, Barrapunto, Meneame and Wikipedia. Despite the big
heterogeneities between these sites, a preferential attachment (PA) model with
bias to the root can capture the temporal evolution of the observed trees and
many of their statistical properties, namely, probability distributions of the
branching factors (degrees), subtree sizes and certain correlations. The
parameters of the model are learned efficiently using a novel maximum
likelihood estimation scheme for PA and provide a figurative interpretation
about the communication habits and the resulting discussion cascades on the
four different websites.Comment: 10 pages, 11 figure
Beyond the hybrid library : libraries in a Web 2.0 world
Considers the development of social networking and the concept of Web 2.0. Looks at the implications for libraries and how traditional competences remain relevant. Explores what libraries are doing and must do to remain relevan
Education Unleashed: Participatory Culture, Education, and Innovation in Second Life
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningWhile virtual worlds share common technologies and audiences with games, they possess many unique characteristics. Particularly when compared to massively multiplayer online role-playing games, virtual worlds create very different learning and teaching opportunities through markets, creation, and connections to the real world, and lack of overt game goals. This chapter aims to expose a wide audience to the breadth and depth of learning occurring within Second Life (SL). From in-world classes in the scripting language to mixed-reality conferences about the future of broadcasting, a tremendous variety of both amateurs and experts are leveraging SL as a platform for education. In one sense, this isn't new since every technology is co-opted by communities for communication, but SL is different because every aspect of it was designed to encourage this co-opting, this remixing of the virtual and the real
Back to basics : A-literacy, the Boolean gene, convergence and the long tail
Based on a paper given at the Fiesole Retreat held in Lund in July 2006. This article seeks to explore issues on the future relevance of libraries in a world dominated by the web and how far "off-web" resources will have any relevance to users. Libraries are slow to respond to external competitors and cultural changes, but their own practices paradoxically leave them well equipped to make such responses. Challenges libraries to build on existing experience and skills in the Web 2.0 world
Google matrix analysis of directed networks
In past ten years, modern societies developed enormous communication and
social networks. Their classification and information retrieval processing
become a formidable task for the society. Due to the rapid growth of World Wide
Web, social and communication networks, new mathematical methods have been
invented to characterize the properties of these networks on a more detailed
and precise level. Various search engines are essentially using such methods.
It is highly important to develop new tools to classify and rank enormous
amount of network information in a way adapted to internal network structures
and characteristics. This review describes the Google matrix analysis of
directed complex networks demonstrating its efficiency on various examples
including World Wide Web, Wikipedia, software architecture, world trade, social
and citation networks, brain neural networks, DNA sequences and Ulam networks.
The analytical and numerical matrix methods used in this analysis originate
from the fields of Markov chains, quantum chaos and Random Matrix theory.Comment: 56 pages, 58 figures. Missed link added in network example of Fig3
Web 2.0 technologies for learning: the current landscape â opportunities, challenges and tensions: supplementary materials
These supplementary materials accompany the report âWeb 2.0 technologies for learning: the current landscape â opportunities, challenges and tensionsâ, which is the first report from research commissioned by Becta into Web 2.0 technologies for learning at Key Stages 3 and 4. This report describes findings from the commissioned literature review of the then current landscape concerning learner use of Web 2.0 technologies and the implications for teachers, schools, local authorities and policy makers
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